• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Wind Walk without invisibility

Status
Not open for further replies.
Level 7
Joined
Jul 18, 2009
Messages
272
Not without triggers.

I would use berserk as a base, then you trigger:

event:
- a unit takes damage
condition:
- damage source has buff berserk
action:
- remove buff berserk from damage source
- make damage source deal X damage to triggering unit
 
Level 11
Joined
Feb 14, 2009
Messages
884
You can't; you can only remove buffs, and removing the Wind Walk buff would, of course, render the unit visible, but it would also make it move at normal speed and there would be no bonus damage its first attack.
 
Level 18
Joined
Jan 21, 2006
Messages
2,552
Yea I was just going to say that and I tested it in editor too. If you do Shift+Enter with the "Transition time" field highlighted then enter in a value of "99999.00" it will virtually make the unit not fade. You remain visible to enemy units and they can attack you.
 
Level 11
Joined
Feb 14, 2009
Messages
884
Hm, but if it doesn't fade, will it deal bonus damage (I think movement bonuses still apply)?
 
Status
Not open for further replies.
Top