Well, what can I say really?
I am regularly in the chat, while there I take a few requests occasionally.
I also almost always help out noobs in the chat when they are looking for directions or want advice on improving work.
I occaisonally am asked to review maps by people which I always try to find time for, as well as give advice on how to improve and suchlike. I know my mapping skills arn't great but I can still try to help others. =)
Myself I am a spell maker, I havn't made anything recently (released) but those things generally have been successful imo. I sometimes make systems such as this:
http://www.hiveworkshop.com/forums/...5-a-150739/?prev=d=list&r=20&u=Tank-Commander
I generally aim to be origional in my work and don't like recreating something that has been done before as I find it counter-productive.
As a long time rts player I have been eager to get sc2 for a long time, but maybe not as much as some others.
I may have only been here for a year or so, but I think I've done quite a bit to help out even if I'm not that active in the forums.
As a very self-conscious person I don't like to get things wrong as well as 'stand out' in a negative way. I'm alright with critism etc. so long as it isn't too much and when it does it just makes my angry and very negative about myself which I find may be responcible as to why I try to do my work to a high grade and become dedicated to getting it right so long as it's not too much work to do.
I'm (apperently) quick witted and fast thinking (maybe it's my typing speed?) althogh I anger rather quickly when people ask the same things over an over again. My best attribute I suppose is my intelligence and my ability to deceive people but I only deceive when it's absoulatly neccercary. I also tend to be logical in my actions (I don't try to fight a losing battle)
I guess theres not much to explain other than my work.
Well, I first came here like every other nublet does. and almost immediatly started work, it was pretty poor to start off but I eventually got my act together and produced my first 'real' spell work in a way as all the others had been pretty poor before it that I felt that it was neccercary to distregard them as properly done. That first real spell work was this:
http://www.hiveworkshop.com/forums/...5-a-152083/?prev=d=list&r=20&u=Tank-Commander
I spent three days working on it, it was a recreation of a spell in a game which I played at the age of like 4 origionally although this spell didn't appear in that particular game.
This one had a monsterous code which is almost impossible for me to navtigate therefore making it a nightmare to make proper documentation hence why I created a 'don't mess with this bit' system via the use of asterix's
After I made that one I had a temporary taste in 3d knockback and gravity (which this one used) as well as making big flashy spells which may generate lag when used too much but were still as efficiant as possible, which is then why I created my next spell oblivion, but more on that one later.
My first system which I considered 'real' was the terrain breaking system (linked higher up) which allowed terrain to break if a unit stood still onit for too long, the target of the system was for 2d escape maps and suchlike (also 3d escaped but it would have been used for a differant purpose) in a 2d map it could be used to create secret passages and suchlike, hence why I considered it quite a god acheivement. The code for it was a little inefficiant but I was already too busy working on my next system which I soon later released which was my Journal system:
http://www.hiveworkshop.com/forums/...0-a-150819/?prev=d=list&r=20&u=Tank-Commander
This one was manly made because it was origional from what I had seen around the hive, not from primarily being useful. It was created so you could store a 'diary' ingame which could be used to remember notes for later use which through pushing a few buttons would display the previously entered strings. I got the idea from the fact that I kept on forgetting what homework I had and decided maybe some people have the same problem in long RPG's and Campaigns such as were the villager who gave them the quest was and suchlike.
As I meantioned before I created a spell called oblivion, following my pattern of simple but shiny It was really a simple spell wrapped in sfx which was meantioned in the comments at some point:
http://www.hiveworkshop.com/forums/...1-a-152603/?prev=d=list&r=20&u=Tank-Commander
I got the ibnspiration off an ff game (think it was ff10) which is somewhat surprising cos it doesn't match the origional at all as there was no real way to recreate the affect, so I came up with this instead. I spent two days on this one and the code was much shorter than my seraphic star but I still think it went well.
My most recent work (even though serching my name doesn't say it's the most recent) is the EFB:
http://www.hiveworkshop.com/forums/...5-a-154617/?prev=d=list&r=20&u=Tank-Commander
I made this one to be simple but still look rather cool and I think it acheived it, but this one has not been as origional as my others so there isn't really much to say about it, I got the inspiration from an icon by Boris_Spider and I havn't really found enough inspiration for any more so far. I'm mainly focusing on my new project since my computer lost most of it's files. This spell took me 1 1/2 days to complete and to this day my most complicated spell has been seraphic star.
Now I work mostly with multiboards and on screen menus for my new project which hopefully will be revealed soon, but I wont be letting on about that right now.
As a gui spell/system maker I maybe restricted to what I can do, but I try my hardest with what I have to work with (helps with rts games too).
Yea so I'm not great at dedicating to stuff but hey: atleast I try. =P