1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Ride into the sunset with the 32nd Modeling Contest.
    Dismiss Notice
  4. This adventure has come to an end. Congratulate our heroes in the 16th Mini Mapping Contest Results.
    Dismiss Notice
  5. From the gates of hell, the 5th Special Effect Contest Results have emerged.
    Dismiss Notice
  6. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Win A Beta Key Game #2

Discussion in 'StarCraft I & II' started by Ralle, Apr 21, 2010.

Thread Status:
Not open for further replies.
  1. Dangime

    Dangime

    Joined:
    Oct 4, 2007
    Messages:
    29
    Resources:
    0
    Resources:
    0
    My name is Dangime and it’s one that should carry at least some weight in the world of Warcraft III map making. I was the original author of Civilization Wars and Civilization Wars 2 up to version 2.17. At its height Civilization Wars was the 2nd most played map short of DOTA, had a community built around clan EAT that had its own league and volunteer staff. Since then I had to enter the professional world and hand the map off to another map maker in the community. It’s still around just not as popular.

    Its forum is located at http://forums.claneat.com/

    I’m sure you can find the map on this site too although its probably an old version.

    Thanks for your consideration.
     
  2. CrashLemon

    CrashLemon

    Joined:
    May 4, 2008
    Messages:
    51
    Resources:
    0
    Resources:
    0
    Hey!

    In the course of my Wc3 experience, if I can qualify it as an experience, I've made, like most of us, tons of maps. Although most of them were never really released, my greatest achievement and contribution lays in only 1 thing.

    In the early years of Wc3:TFT, I managed to get a clan together called clan MMU. This clan (Map Makers United) was so popular at it's time we almost reached the maximum number of guildmates. It was a succesfull clan, we helped eachoter, played together, hosted "Mapping Competitions" of all sort (including speed mapping which is really awesome).

    Time went by, the clan shortly died... but it didn't end there! My chiefmate (YouAlreadyLost) and I decided that we could do more than let the clan die, that's when we founded MMRu (Map Makers Reunited) which also died... But it still doesn't end there!

    Again, time went by and we decided to re-recreate this once so awesome clan. That's when MTPe (Make, Test, Play, etc.) was created, this clan was, infact, the real remake of the old.

    But what really struck me is that, even though we "officialy" switched to MTPe, old followers decided to recreate MMRu! (or MMU, can't remember which one). We had fans that liked the clan so much they remade it when we left it!

    Of course, this is a short resumé and it all happened in a time lapse of 4 years. But what I remember the most was when new mappers came by and asked questions about their maps and finally joined our ranks.

    I can say that it's my best contribution to the Wc3 community.
     
    Last edited: Apr 21, 2010
  3. Link_Iceblader

    Link_Iceblader

    Joined:
    Jul 12, 2007
    Messages:
    114
    Resources:
    0
    Resources:
    0
  4. VeljkoM

    VeljkoM

    Joined:
    Jul 27, 2008
    Messages:
    2,553
    Resources:
    2
    Maps:
    1
    Tutorials:
    1
    Resources:
    2
    I contribute 2 maps of which I am not anymore proud of. I also contributed an AI editor tutorial since nobody made one http://www.hiveworkshop.com/forums/tutorial-submission-283/ai-editor-162687/.

    I am creating also new altered melee with races from 3rd custom race contest with AI (you can see the beta AI for sea legion race as example of AI in tutorial). I started also making campaign but duo to problems there are little chases of it being finished. Finished some cinematic that need to be polished before release.
     
  5. SasuhKun

    SasuhKun

    Joined:
    Jul 30, 2009
    Messages:
    1,152
    Resources:
    0
    Resources:
    0
  6. Darkmoon Hero

    Darkmoon Hero

    Joined:
    Aug 8, 2009
    Messages:
    900
    Resources:
    5
    Icons:
    4
    Skins:
    1
    Resources:
    5
    Though I have a meager 5 accepted resources, I've tried to help people when I could, especially around the request forum. Example.
    My soon-to-be biggest contribution to the Hive is still in progress, sadly enough. An AoS-style map where over 2/3rds of the heroes* weren't made by me, but were created by my fellow Hive members.
    *Hero concepts. Not the actual triggering.

    Uhhh... not much else to say.
    *cough*
     
  7. Drake

    Drake

    Joined:
    Nov 22, 2005
    Messages:
    74
    Resources:
    0
    Resources:
    0
    Absolutely Nothing.
     
  8. Reaper51

    Reaper51

    Joined:
    Aug 24, 2009
    Messages:
    679
    Resources:
    2
    Maps:
    2
    Resources:
    2
    I have made a few icons, terrained map requests and reviewed and helped others on the hive. I even made some of my own maps, its just that they are not done yet since i only joined in 2009, but i hope that doesn't limit my chances to have a taste of Starcraft 2 before it comes out.
     
  9. RED BARON

    RED BARON

    Joined:
    Oct 9, 2006
    Messages:
    5,187
    Resources:
    43
    Models:
    37
    Icons:
    3
    Packs:
    1
    Skins:
    1
    Maps:
    1
    Resources:
    43
    Woa I hate to make threads to advertise for myself or whatever I done to help others because I myself found it fun. But for a beta key I might as well give it a shot, before I go out and pre-order it on Gamestop to get the key :smile: And maybe I feel that I owe real138 to write something, since he mentioned me already.

    So well I have made a bunch of models for this community, but mostly stuff I would have made at any rate since I feel like I owed Hive to do something for it as well, considering just how much it have given to me. It started with wcsear.ch, but Hive what was got me going.

    Anyway then I have also helped out when I could; sometimes I have helped out a lot, other times I been more limited in my possibilities to help.

    As I don't really want to point to models, icons, skins, random threads I helped out in. I rather say that my biggest help to the site properly is the loading screen thread which have given me several fun events and some good friends here on hive. Its also the place I look out to see what have happen at when I enter here, so that will be my main thing. I could also mention that I have made the Christmas emotions for hive.

    Now since this should be a resume I properly have to write this? Even though I dislike doing so - so read it if you want.
    Show unneeded knowledge

    I participated in several contests and won one.
    I donated to the site (Now this I don't want to count, I donated solely because I love this site and to get a chat color :wink:).
    I hope that I have always been friendly.
    I consider myself a fairly active member of Hive :xxd:


    Lets this be enough and hope whomever gets it will enjoy them :) I myself will look forward to playing it with all the people on Hive when its finally released.

    (Good luck judging Ralle, properly going to be a tough choice :grin:).
     
  10. CoBrA b

    CoBrA b

    Joined:
    Nov 29, 2008
    Messages:
    248
    Resources:
    0
    Resources:
    0
    I guess this is worth a shot.

    I suppose my greatest contribution to wc3 modding on the whole was my discovery of the reflection technique. In this technique, alpha tiles are used to make the ground transparent (usually with a water model placed over it), and then, using negative pitch/roll values, upside-down versions of the doodads above ground are placed directly underneath them, creating the illusion of reflections. This terrain was the the first one in which I used this technique, but this was the one that made it popular. While both the use of alpha tiles and the use of negative pitch/roll values already existed at that time, I was the first to combine the two to create reflections. This technique has now been used by several advanced terrainers, and I’ve also seen it used in a few maps.

    Other than that, my résumé is fairly short. I’ve made quite a few terrains in my time, many of which have received high praise. Here’s a link to my showcase.

    I know that “artistic terrains” don’t have as much use as models or skins do (except, possibly, as loading screens,) but I do think that wc3 terraining is a fine art which I would love to carry over into sc2.
     
  11. Warhunter

    Warhunter

    Joined:
    Jan 5, 2008
    Messages:
    1,056
    Resources:
    4
    Models:
    1
    Maps:
    2
    Template:
    1
    Resources:
    4
    As I said in the last contest about the first 10 keys, I want to win a key for my friend. If I'm allowed to do it...
    Alright, I haven't done very much for the wc3 community.

    My best project this far: The Defense of Dros Delnoch
    Everything is based on a book I've read.
    It's an old empire that tries to hold of hordes of Nadir (A kind of barbaric people).

    I haven't done anything better yet, I think.

    I've made some other maps, that I don't think is worth showing. But whatever. I want that key to my friend! :mad:

    Ashenvale Template
    http://www.hiveworkshop.com/forums/maps-564/ashenvale-template-1-1-a-97866
    This is just a basic template in ashenvale, it may have helped some people. I'm not so sure. Anyway. It was just something I made in short time.

    300 - The Battle
    http://www.hiveworkshop.com/forums/maps-564/300-battle-1-1-beta-95601
    I haven't put much time into this map either. I just stop worked, and I've never though about taking up it again. Anyway. It may have been fun for someone.

    I have some moore maps. But they aren't submited. :(

    I have made a model that actually succeeded to be approved. http://www.hiveworkshop.com/forums/models-530/desert-bunker-124587/. Some people liked this too and actually used it, so I think this is something good.

    I have also helped the community to do requests, like terraining, fixing some triggers.
    I have also given construct criticism about maps submited here.

    Well.. I haven't done very much moore. Regret that now..
     
  12. Devine

    Devine

    Joined:
    Sep 2, 2007
    Messages:
    3,197
    Resources:
    0
    Resources:
    0
    I made some fairly nice models and icons and even a map :p
    My aim for sc2 is to be there from the begining and to help exploring the modeling stuff. I'd also like to make new models from scratch even though it will be a pain to do so.
    I'd really like a beta key for me and my brother. Myself, I won't be able to play much in the next couple of weeks but my brother sure will. I hope you allow me to share the key with my brother. If not, ignore this post.
     
  13. Dark.Revenant

    Dark.Revenant

    Joined:
    Feb 28, 2007
    Messages:
    477
    Resources:
    4
    Maps:
    4
    Resources:
    4
    I intend to be deeply involved in a mapmaking project in StarCraft II. I don't need a key to use the editor once it's released, obviously, but testing stuff online would be very helpful... I'll start off with a full and complete map that I will later spend time to create a premium-quality expansion/sequel-type thing.

    Anyway, I created some clans, often reached the maximum clanner limit, and pay for a webserver where my stuff exists, forum included.

    My maps are fairly numerous, but the ones of note are:
    Mafia
    The party game, in WarCraft III format. This was a virtual nightmare to get to a point where I could host it and reasonably expect to complete a game. It's best to play this privately, but it is indeed possible to collect some newbies and play through a game without too many leavers. I made up some extra roles, but mostly this game sticks to a slightly modified version of the standard rule set. Quite a few people have played this one.

    Battle Mages
    I spent a lot of time on this one, mainly because it was one of the first long, serious attempts at a full map that I did. It turned out to be rather unoptimized and overfilled with content, including a couple shallow gametypes (though the main one is correctly balanced and fleshed-out). In general, however, it's a very solid map and will be the spiritual predecessor to the map I'll be making for SC2. A great deal of people have played this.

    Phase Killer
    This map is probably my weakest, due to fundamental gameplay reasons. It's overcomplicated and more of a cult map than something useable by a new person. Even I can't remember all of the item combos (some of which require over a dozen different items combined in a specific order), and the gameplay flow is 90% searching for items and 10% chasing people or running from people. At least it's polished and looks cool, and has two (later, three) different dimensions that the players can travel between.

    Russian Roulette
    This was more of a joke map than something serious, and I should probably make a quickfix update, but it has its own AI. Basically, the players play various variants of Russian Roulette, in hopes to win. It's fairly entertaining for the first couple playthroughs. I guess some kid in his basement can play all day with the computer AI if he wants...


    I also made a few (several dozen) map reviews, privately. I gave up on multiple occasions because I ran out of time to keep up with the stream of review requests. If I start up again, I'll have a faster system, for sure. At one point I was asked to be a map reviewer, but I turned it down because I knew I wouldn't have the time... Probably one of the best choices I made that year. Being a map mod does not look like a fun job, with all the chaff to play/weed through.

    Yeah...
     
  14. Shadowbox

    Shadowbox

    Joined:
    Apr 16, 2010
    Messages:
    6
    Resources:
    0
    Resources:
    0
    Hello, I'm here hoping to get a Beta key, Me and my brother have been following Starcraft 2 since they first announced it, And been very enthusiastic, We've tryed to get beta keys from the facebook contest, But couldn't seem to get one, I'd love to get my hands on the new editor and try the game in beta, This key would allow me and my brother to try it out, I hope you can give us the chance to try it, I've been with the hive for about 2 years though i've only recently registered, And though i havint actually submited anything to the hive i hope to start skinning for starcraft 2 models, Cause warcraft 3 will sadly be dead late this year, Regards Jared Allen :thumbs_up:
     
  15. Anti_Bodies

    Anti_Bodies

    Joined:
    Nov 12, 2006
    Messages:
    754
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Before you read, I'm a little unclear on the rules. I posted my reason for wanting a key in the last thread, however didn't read. So if you can only make 1 post in the whole shibang, feel free to ignore the rest of this because Ive already lost.

    Why I deserve a beta key: College Application.

    I am a junior in high school who is preparing everything for college. I am interested in Video Game Design as a major, and so part of my application will include a video of me explaining a mod I created in either warcraft or starcraft (with video of the mod I created). I have been playing warcraft 3 and using the editor for years and years and years. I feel like a strong basis of my modding is ability is the knowledge I have of the game. I know all the abilities, all the units/structures, all the terrain pieces, how the game functions, all the user-interface tools, the GUI triggers and how best to optimize them, etc. Now what I have been thinking, is that I could make a much more visually appealing game with much more personality with the Starcraft 2 editor.

    So why would I need a Starcraft 2 beta key if It doesn't have the editor with it yet? Well the way I figure it the sooner I understand Starcraft 2 and understand how the game works and how all the units/abilities functions, the easier my time will be when making my college application mod. Time IS a factor since I will need to have the mod/video assembled for around September.

    I believe my game will be much better by using a Starcraft 2 editor then the warcraft 3 editor as long as I have proper time to fully examine Starcraft 2. Ontop of this I would love to participate in a beta and I am a long time fan of RTT games (yes RTT, not RTS, as RTT is more specific. confused? google.). So I would really appreciate a beta key to essentially help get me into a good college. Plus I'm sure I could use it as part of my resume for a real job someday. Thanks.
     
  16. reason 3

    reason 3

    Joined:
    Aug 11, 2009
    Messages:
    1,549
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    I'm not a great modeler, terrainer, spell maker or something...

    However i'm an active member of this community, and i have uploaded here all my maps/spells and of course helped many people with their everyday problems.

    I want one of those keys...so i'm gonna post what i have done to help you, in my free time.

    Reviewed Maps
    1)https://www.hiveworkshop.com/posts/1399030/

    2)https://www.hiveworkshop.com/posts/1398829/

    3)https://www.hiveworkshop.com/posts/1399038/

    4)https://www.hiveworkshop.com/posts/1399070/

    5)https://www.hiveworkshop.com/posts/1399091/

    6)https://www.hiveworkshop.com/posts/1399214/

    7)https://www.hiveworkshop.com/posts/1399570/

    8)https://www.hiveworkshop.com/posts/1399603/

    9)https://www.hiveworkshop.com/posts/1399667/

    10)https://www.hiveworkshop.com/posts/1399698/

    11)https://www.hiveworkshop.com/posts/1399994/

    12)https://www.hiveworkshop.com/posts/1400021/

    13)https://www.hiveworkshop.com/posts/1400132/

    14)https://www.hiveworkshop.com/posts/1400183/

    15)https://www.hiveworkshop.com/posts/1400435/

    16)https://www.hiveworkshop.com/posts/1400473/

    17)https://www.hiveworkshop.com/posts/1400500/

    18)https://www.hiveworkshop.com/posts/1401340/

    19)https://www.hiveworkshop.com/posts/1401391/

    20)https://www.hiveworkshop.com/posts/1401433/

    21)https://www.hiveworkshop.com/posts/1401634/

    22)https://www.hiveworkshop.com/posts/1401647/

    23)https://www.hiveworkshop.com/posts/1401666/

    24)https://www.hiveworkshop.com/posts/1401697/

    25)https://www.hiveworkshop.com/posts/1401769/

    26)https://www.hiveworkshop.com/posts/1401807/

    27)https://www.hiveworkshop.com/posts/1401852/

    28)https://www.hiveworkshop.com/posts/1402213/

    29)https://www.hiveworkshop.com/posts/1402828/

    30)https://www.hiveworkshop.com/posts/1403268/

    31)https://www.hiveworkshop.com/posts/1403303/

    32)https://www.hiveworkshop.com/posts/1403780/

    33)https://www.hiveworkshop.com/posts/1404375/

    34)https://www.hiveworkshop.com/posts/1404393/

    35)https://www.hiveworkshop.com/posts/1405103/

    36)https://www.hiveworkshop.com/posts/1405130/

    37)https://www.hiveworkshop.com/posts/1405165/

    38)https://www.hiveworkshop.com/posts/1405281/

    39)https://www.hiveworkshop.com/posts/1405555/

    40)https://www.hiveworkshop.com/posts/1405569/

    41)https://www.hiveworkshop.com/posts/1405839/

    42)https://www.hiveworkshop.com/posts/1406155/
     
  17. Uberplayer.

    Uberplayer.

    Joined:
    Dec 1, 2008
    Messages:
    120
    Resources:
    0
    Resources:
    0
    Contributions? My mapping history begins from 2003 when Warcraft 3: The Frozen Throne was released. Obviously I've made a lot stuff, right? Not really.

    First few years I spent learning the editor. Then in 2005 I moved to thehelper.net and started helping newcomers and I totally call that my biggest and best contribution to the mapping community.

    I always aim for perfection and uniqueness - and I am the worst perfectionist the world has ever seen. When something doesn't look how I want it to look, I just dump the idea instead of fixing it. This is why I've only released two maps to the public, The Platformer and Space Shooter.

    I'm sorry that there are no pictures or even download link for the original The Platformer in it's thread. I was so stupid and updated the thread with my new platformer project. As for the Space Shooter thread, I was stupid not to attach the images to the post itself, and I'm not sure if the map file works in newest patches. The Platformer is side-scrolling platformer - a type of map many probably thought wouldn't work out in Warcraft 3, but it did, as you can see from the comments. Space Shooter on the other hand is a shoot 'em up type of map, where you control a spacecraft and shoot stuff around you while evading them. It was never finished, because I couldn't maintain it. Those are both types of map that look nothing like Warcraft 3. That fits perfectly my uniqueness-fetish.

    Currently I am working on XANID, which as already received a nice amount of good feedback without even being finished. I have yet to see a bad comment about it. This project would've been impossible to make without the help of hive. Thank you.

    I've also tried modeling (you may laugh), texturing (I won it!) and iconing (Pyramidal Defence by Cohadar for example). I've helped with some bigger names such as Gaias Retaliation ORPG and Cowardice TD.

    I think I wrote all I wanted.
     
  18. aaron

    aaron

    Joined:
    Oct 18, 2008
    Messages:
    512
    Resources:
    6
    Maps:
    2
    Spells:
    4
    Resources:
    6
    well contributions... hmm... i made a few spells, break up a few fights in chat ;) and hmm.... get teased every day for not having a beta key, but it doesn't matter. this is my thread, i hope its acceptable and i have a 1/x number of users in hive chance of winning :)
     
  19. Avator

    Avator

    Joined:
    Aug 23, 2008
    Messages:
    2,309
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    I have contributed a rough 1500 posts of help, 350 posts of suggestions (which could've been interpreted as whining, but thats a point of view :grin:) and the other 250 of miscellaneous weird humor. Also, I gave the people the most useless map available (but due it's uselessness I never uploaded it in the map section, only my Pastebin): Disco Chicken!!

    I have also given a few theories, although most of them couldn't get lift-off, because I lacked the skills, like my http://www.hiveworkshop.com/forums/modeling-animation-276/customised-character-theory-131843/, which I could never make because I lack modeling skills.
     
  20. Kwah

    Kwah

    Joined:
    May 9, 2007
    Messages:
    3,391
    Resources:
    8
    Icons:
    5
    Maps:
    1
    Tutorials:
    2
    Resources:
    8
    I've been around the community for a while, and made a few resource. A minimal selection of icons, and a single map, and a few tutorials resources are not where my main contribution lies.

    For the past few months, I've been helping out around the community and trying to keep the place clean. One of these days really soon, I'll actually sit down and moderate all the pending tutorials, but mostly I just stick to the forums as of late.

    I think my contributions are well 'nuff known that I don't really need to go into stupendous detail.

    Thanks fer readin'.
     
Thread Status:
Not open for further replies.