Long time, ladies.
Love the progress going on so far. I'd love to help with creating items and units, and helping out with the systems when the time comes for that.
Now,
how about the item combining? like the ones in dota?
i mean, you searched for a lead pipe, got a fuse and a gunpowder
then it turns into a pipebomb then you got a door alarm then it turns into a zombie--luring pipebomb. kinda like that. though you need a crafting bench inside your house
Already been discussed, read the thread. Item crafting is definately going to be a part of the game. A work bench sounds dumb, if I have a switchblade and a stick I don't need to be standing over a workbench when I whittle it to a point.
That said, I don't think crafting straight from your inventory should be available when under attack by zombies. Or at least no advanced crafting techniques; crude weapon and item creation sounds good. It's difficult to make a pipe bomb when under seige from the undead.
how about having a party with NPCs you could control? i mean you rescue them then you invite them then they would be yours to control?
and that npc you recruted is a police, a military man etc <- ex. jobs
then one could search the jungle, the city and one could stay in the house
Already been discussed, read the thread. The recruitable NPCs will be nothing but more bots allied with you and controlled by the WC3 AI. I imagine there will be a system in place to control a little of what they do (wait here, follow me, be aggressive, be passive, etc. Think pet controls on WoW).
Like Silent said, would ruin the co-op aspect of the game, and also the isolation. You are one man and a band of ragtag members fighting for survival, not a hardass military force pulling a Road To New York on the undead.
the House is an important place right?
i mean, you found something useful but your inventory could only carry six items so you could place less necessary items inside your house.
though, the house would be a treasure chest for those hostile players trying to steal right?
Good idea, however, items can be placed anywhere and still stay there. However this gives me an idea. Hostile NPCs such as bandits and looters will still be wandering around (getting more scarce as the game goes on), so they should be able to break in and steal your stuff. Bandits are obviously more aggressive, but looters will run on sight. Also, there should be a few fortified areas in the various zones around the map where Bandits have taken refuge.
and i think you already made some skills for each job right?
like marine-attitude <-passive ability (something like that)
Already been discussed, read the thread.
how about special infecteds like left4dead?
the abomination also looks like a zombie and could prove deadly when going near it.
Already been discussed, read the thread.
how about making the door in every house selectable? so you could place door alarms so when someone enters your house to steal anything in it it would alarm you.
Good in theory, but everyone knows that barricading a door is a more effective way. Remember, an early warning system on a door won't help you against the undead.
what about some friendly fire? a traitor system? something like your ally has a pseudo-uber-super-mega rifle shotgun and his health is low you could shoot him to get his items?
but some items are droppables not all of them.
Friendly fire is a bad idea. Everyone should be pulling together to survive and this system just encourages noobs to do what they do best: suck.
hope you like my ideas
Read the thread next time.