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Wicked Rising - A new kind of survival

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Oh cool, great picture! Oh, and I just came up with one good question: Electronics, will we be able to scavange those for parts to make something more useful? Or at least using a turned on TV as attraction for zombies...

yeah and put some wicked rising picture on the turned on tv model, it's kinda funny
zombies watching other zombies in a tv
 
Oh cool, great picture! Oh, and I just came up with one good question: Electronics, will we be able to scavange those for parts to make something more useful? Or at least using a turned on TV as attraction for zombies...

Was my plan at least, is kinda essential :)

yeah and put some wicked rising picture on the turned on tv model, it's kinda funny
zombies watching other zombies in a tv

TV's will view random pictures, but haven't made a tv yet, so haven't decided what should be on. Could even be a credit list xD

Also are you gonna realese the models on Hive when the project will be finished?

I don't think so, as most lack essential animations which make them un-approvable. But you are welcome to ask me if you can have some of them or get an unprotected version of the map without triggers when it is released :)
 
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All of these are cosmetic things, realy. Should probably get down to more system discussion/ideas/errata whilst Silent finishes the terrain. Then we can implement said systems.
 
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hey! what about a hypnotizing picture on the tv model?
but then again, the picture was supposed to be still...(rips off idea on a paper and eats.)
hmmm, i can't wait for this map.
what's the map size anyway? considering it's file size is 8mb
 
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Lately i've been looking at the map development section and i notice some maps that just don't get the attention that they suppose to have. So for starters, i would like to help out this project by making a project for ya. And no, this is not done for rep. i just want to help out the maps that i think they have plenty of potentials. :) so here it is.

attachment.php
 

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Level 5
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Lately i've been looking at the map development section and i notice some maps that just don't get the attention that they suppose to have. So for starters, i would like to help out this project by making a project for ya. And no, this is not done for rep. i just want to help out the maps that i think they have plenty of potentials. :) so here it is.

attachment.php

Wow.. truly amazing o_O :goblin_good_job:
when is silence coming back?
 

Rui

Rui

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Will remind people that flaming and trolling is not allowed on the hive, and if John Tech is jordan, which seems likely, that this joke is getting really old. Also, people should stop arguing about criticism, better yourself rather than spill all your rage on the criticiser.
Wish I had the ability to moderate this thread at this point.
(...)
This.
Remember that you can report a post by clicking on this button
report.gif
. Use it to report jordon's posts and please don't feed the troll!
-BLOOD_BATH- please do not double-post. Use the
edit.gif
button at the bottom right of your post.
~Thread cleaned
 
And will you request a similar loading screen too? Oh, you could actually use some kind of 2D artist, I mean you might require quite a lot of icons and other stuff...

Secondary, I've my self can do that until beta. Then it'll get a higher priority, but now it dosen't seem so important.

When is a beta coming out for testing? :)
Not soon
 
You mean green neon light?
Oh and may I ask what probablems are you having exactly?

yeah, kurt asked if he could have one

and the problem is, that all doors is buildings (combining pathing posibillities with abillities), this however mean I need to import every door 4 times, once for every direction. Each time placed exactly the right place in the model editor, so they match up with the wall in the game. This is proving rather difficult you see. Not saying, I have to reanimate the door each time I rotate it in the editor too. Although that doesn't take more than a few minutes.
 
Well, took a forth look on the door and managed to get it woorking. So yeah :) Well the house still need some furniture (and a bathroom), but is almost finished. Has also finished the road and the swamp, the bunker still need some furniture too, but I think i'll add that along the way.

maybe you could find an easier way? Like... well the wall with a "window" for a door could be one model, door with open and close animations is another. So you spawn the wall with place for a door as a doodad, and the door is a separate unit. What do you think about that?

Currently, each peice of wall is 2 destructable, 1 for the outside and one for the inside, this is made so each house can have different tapestry on the outside and the the inside. Windows and doors are buildings, which allows me to add "lock" and "hardness" abillities. The door building is actually just the wall with the door frame, with each door added as a attachment through triggers or abillities. Again allowing each seperate house to have different doors. This is all to add as much as possible diversity, as in real life.

Edit:
This so finished it'll get for now. How it is somewhat like you've imagined it in your head. :)
kurt001.jpg
kurt002.jpg

And a scrieny of the road:
roadgp.jpg


Enjoy :)

List of things Done:
Blue Couch
Black and blue Couch
Red Couch
White Chouch
Green Neon Light
Green Neon Blue
Green Neon Red
Glass Table
Wooden table
Brick wall Door
brick_wall_corner outer
brick_wall_corner inner
brick_wall_inner tapestry
brick_wall_outer wooden
brick_wall_glass
wooden chair
garden tile path

(can't remeber more, will come on next update list ^^)
 
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You are not the only one... :D

The screenis look realy cool I think! You should add some trash to the road exit but I think you gonna do this anyway. *wait like a littl child for the next update*

Will spawn trash like a terrainers spawns shrubs ;D

I really like the interiors. Best interiors modern warfare WC3 interiors!
NOw I just need to think about my house...

Well, tried to do something clean and manageable. :)
 
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i like kurt´s house. you did a good work silent keep it up :D
and a question are the cars shoot-able or something like that :/? i would want to blow em up :D
 
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i like kurt´s house. you did a good work silent keep it up :D
and a question are the cars shoot-able or something like that :/? i would want to blow em up :D

I dont think that you can destroy the cars, cause they exist to say 'Here is the end of the world, cant go there!'. Or mabye you can blow them up but they still block your way.
 
i like kurt´s house. you did a good work silent keep it up :D
and a question are the cars shoot-able or something like that :/? i would want to blow em up :D

I dont think that you can destroy the cars, cause they exist to say 'Here is the end of the world, cant go there!'. Or mabye you can blow them up but they still block your way.

All the abandoned cars, I suppose, will be just simple doodads, so I doubt they'll be demolisable...

They are demolish-able, you'll still not be able to leave the map. But they are, non the less objects that can be destroyed, scavenged for parts. And maybe later even be hotwired and used for transportation and zombie ramming. These particular cars however is too damaged for that sort of fun.
 
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I return!

Alright, so, during the mass panic in which everyone was going to opposite way from the zombie horde, they generated these pileups. The zombies caught up, havoc ensured. So, I propose adding cars with zombies still inside that can (depending on the zed) attack you if you are close enough by smashing the window (even grabbing and biting). Stronger zeds can just smash the door off and smarter zeds can open it. But yes. Basically these are the people that were already bitten and turned in their cars whilst in the mass panic pileup. It'd also makes hotwiring cars, salvaging parts, etc a tad harder.

Another system that must be implemented is the Chain Swarm.

Zombie Wiki said:
A Chain Swarm is when a zombie sights a potential target, and lets out a moan. This is then picked up by another zombie (typically close by, but range may vary due to environmental conditions ex. Wind factor). This zombie then lets out its own moan, which is in turn picked up by another zombie. Chain Swarms typically draw all zombies able to hear and answer the call within a given area. This can accumulate to bring dozens, hundreds, thousands, and even millions of zombies slouching towards a single point, culminating in "mega-swarms", mostly in the American Mid-West and mainland Asia.

During the Battle of Yonkers, a Chain Swarm brought all of infected New York City upon the forces set up at Yonkers, ultimately crushing the ill-equipped and ill-prepared forces.

The Battle of Hope was a planned Chain Swarm, intending to bring in 'Zack' from far inland.

Chain Swarms can travel from many miles away, as long as there's another zombie to continue the message. This appears to be the zombies only known form of communication.
 
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