When I use this spell about 10 times really fast
it cause lag why?
What can I improve?
This trigger was made for target only DOT which should be unstackable
Why lagging and What can I improve?
it cause lag why?
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aa
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Event
- Unit - A unit Cast Spell
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Condition
- (Ability being cast) Equal to Shadow Strike
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Action
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- a Equal to 0
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Then - Actions
- Trigger - Turn on a <a>
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Target unit of ability being cast) has buff Shadow Strike Equal to TRUE
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Then - Actions
- Unit Group - Add (Target unit of ability being cast) to Group
- Else - Actions
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If - Conditions
- Set a = (a + 1)
- Set b = (b + 1)
- Set Damage[b] = (100.00 + (Real((Intelligence of (Casting unit) (Including bonuses)))))
- Set Duration[b] = 50
- Set Unit[b] = (Casting unit)
- Set Target[b] = (Target unit of ability being cast)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Event
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a
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?대깽??
- Time - Every 0.20 seconds of game time
- 議곌굔
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?≪뀡
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For each (Integer c) from 1 to b, do (Actions)
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Loop - Actions
- Set Duration[c] = (Duration[c] - 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Target[c] is in Group) Equal to TRUE
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Then - Actions
- Unit Group - Remove Target[c] from Group
- Set Target[c] = No unit
- Set Duration[c] = 0
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Duration[c] Equal to 0
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Then - Actions
- Unit - Order Unit[c] to damage Target[c] for Damage[c] using attack type magic and damage type Fire.
- Set Target[c] = No unit
- Set a = (a - 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- a Equal to 0
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Then - Actions
- Set b = 0
- Trigger - Turn off (This trigger)
- Else - Actions
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If - Conditions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Interval[c] Equal to 0
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Then - Actions
- Set Interval[c] = 5
- Unit - Order Unit[c] to damage Target[c] for Damage[c] using attack type magic and damage type Fire.
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Else - Actions
- Set Interval[c] = (Interval[c] - 1)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Loop - Actions
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For each (Integer c) from 1 to b, do (Actions)
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?대깽??
What can I improve?
This trigger was made for target only DOT which should be unstackable
Why lagging and What can I improve?