- Joined
- May 20, 2012
- Messages
- 78
I'm making a campaign, where in lots of parts there are hostile players to the user, and to each other, fighting in between them. They are paused, and engage only when I get near them. The only problem, is that if I get too near, or attack them once, both teams prefer to tear ME apart instead of keep fighting normally everyone vs. everyone. Any ideas on how to fix this? :/