- Joined
- Feb 17, 2007
- Messages
- 368
Like for example, would it be worth it in this trigger?:
Or this one?:
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Actions
- Set CellCamera = (Center of Region 018 <gen>)
- Camera - Set the camera bounds for (Owner of (Entering unit)) to Region 000 <gen>
- Camera - Pan camera for (Owner of (Entering unit)) to CellCamera over 0.00 seconds
- Custom script: call RemoveLocation (udg_CellCamera)
- Visibility - Create an initially Enabled visibility modifier for (Owner of (Entering unit)) emitting Visibility across Region 000 <gen>
- Wait 3.50 seconds
- Unit - Unpause Cell
- Unit - Make Cell Vulnerable
- Unit Group - Pick every unit in Hero_Selected_Unit_Group and do (Unit - Unpause (Picked unit))
- Trigger - Turn on Cell 1stForm Float Txt <gen>
- Trigger - Turn on CellSkill1 <gen>
- Trigger - Turn on Cell Mana Gain <gen>
Or this one?:
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Actions
- Trigger - Turn off CellSkill1 <gen>
- Trigger - Turn on UltiSound <gen>
- Unit - Pause Cell
- Unit - Make Cell Invulnerable
- Special Effect - Create a special effect attached to the origin of Cell using war3mapImported\GaiaShield.mdx
- Set CellUlt[1] = (Last created special effect)
- Set Cell1stFormFloatText = (Position of Cell)
- Floating Text - Create floating text that reads |cff000000**|r|cff0... at Cell1stFormFloatText with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 4.00 seconds
- Floating Text - Change the fading age of (Last created floating text) to ulttimer seconds
- Floating Text - Set the velocity of (Last created floating text) to 15.00 towards 90.00 degrees
- Custom script: call RemoveLocation (udg_Cell1stFormFloatText)
- Wait ulttimer seconds
- Set CellUltCenter = (Center of Region 031 <gen>)
- Unit - Move Cell instantly to CellUltCenter
- Custom script: call RemoveLocation (udg_CellUltCenter)
- Trigger - Turn off UltiSound <gen>
- Unit - Set mana of Cell to 0.00
- Game - Set the time of day to 22.00
- Special Effect - Destroy CellUlt[1]
- Set TopLeftCellSpot = (Center of top left cell <gen>)
- Set BotRightCellSpot = (Center of bot right cell <gen>)
- Unit - Create 1 Cell Jr. for Player 12 (Brown) at TopLeftCellSpot facing 0.00 degrees
- Set CellJuniors[1] = (Last created unit)
- Unit - Make CellJuniors[1] Invulnerable
- Unit - Order CellJuniors[1] to Orc Tauren Chieftain - Shockwave BotRightCellSpot
- Custom script: call RemoveLocation (udg_TopLeftCellSpot)
- Custom script: call RemoveLocation (udg_BotRightCellSpot)
- Wait 2.00 seconds
- Set TopRightCellSpot = (Center of top right cell <gen>)
- Set BotLeftCellSpot = (Center of bot left cell <gen>)
- Unit - Create 1 Cell Jr. for Player 12 (Brown) at TopRightCellSpot facing 270.00 degrees
- Set CellJuniors[2] = (Last created unit)
- Unit - Make CellJuniors[2] Invulnerable
- Unit - Order CellJuniors[2] to Orc Tauren Chieftain - Shockwave BotLeftCellSpot
- Custom script: call RemoveLocation (udg_TopRightCellSpot)
- Custom script: call RemoveLocation (udg_BotLeftCellSpot)
- Wait 2.00 seconds
- Set BotLeftCellSpot = (Center of bot left cell <gen>)
- Set TopRightCellSpot = (Center of top right cell <gen>)
- Unit - Create 1 Cell Jr. for Player 12 (Brown) at BotLeftCellSpot facing 180.00 degrees
- Set CellJuniors[3] = (Last created unit)
- Unit - Make CellJuniors[3] Invulnerable
- Unit - Order CellJuniors[3] to Orc Tauren Chieftain - Shockwave TopRightCellSpot
- Custom script: call RemoveLocation (udg_BotLeftCellSpot)
- Custom script: call RemoveLocation (udg_TopRightCellSpot)
- Wait 2.00 seconds
- Set BotRightCellSpot = (Center of bot right cell <gen>)
- Set TopLeftCellSpot = (Center of top left cell <gen>)
- Unit - Create 1 Cell Jr. for Player 12 (Brown) at BotRightCellSpot facing 90.00 degrees
- Set CellJuniors[4] = (Last created unit)
- Unit - Make CellJuniors[4] Invulnerable
- Unit - Order CellJuniors[4] to Orc Tauren Chieftain - Shockwave TopLeftCellSpot
- Custom script: call RemoveLocation (udg_BotRightCellSpot)
- Custom script: call RemoveLocation (udg_TopLeftCellSpot)
- Wait 2.00 seconds
- Sound - Play KotoBeastPissed1 <gen>
- Wait 0.75 seconds
- Sound - Stop (Last played sound) After fading
- Set CellUltCenter = (Center of Region 031 <gen>)
- Unit - Create 1 Cells Ult Explosion for Player 12 (Brown) at CellUltCenter facing 90.00 degrees
- Custom script: call RemoveLocation (udg_CellUltCenter)
- Unit - Kill (Last created unit)
- Wait 2.00 seconds
- Unit - Kill CellJuniors[1]
- Unit - Kill CellJuniors[2]
- Unit - Kill CellJuniors[3]
- Unit - Kill CellJuniors[4]
- Unit - Make Cell Vulnerable
- Unit - Unpause Cell
- Trigger - Turn on CellSkill1 <gen>
- Game - Set the time of day to 12.00