- Joined
- Feb 28, 2009
- Messages
- 73
So for my TD im having to spawn all my units by:
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Lvl 1
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Events
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Time - LvlTimer expires
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Conditions
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Actions
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Game - Display to (All players) the text: |cff7777aaLevel|r 1...
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Set loc = (Center of Red Start <gen>)
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Unit - Create 1 Lvl 1 for Player 7 (Green) at loc facing Default building facing degrees
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Custom script: call RemoveLocation(udg_loc)
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Set loc = (Center of Blue Start <gen>)
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Unit - Create 1 Lvl 1 for Player 7 (Green) at loc facing Default building facing degrees
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Custom script: call RemoveLocation(udg_loc)
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Set loc = (Center of Teal Start <gen>)
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Unit - Create 1 Lvl 1 for Player 7 (Green) at loc facing Default building facing degrees
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Custom script: call RemoveLocation(udg_loc)
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Set loc = (Center of Purple Start <gen>)
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Unit - Create 1 Lvl 1 for Player 7 (Green) at loc facing Default building facing degrees
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Custom script: call RemoveLocation(udg_loc)
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Set loc = (Center of Yellow Start <gen>)
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Unit - Create 1 Lvl 1 for Player 7 (Green) at loc facing Default building facing degrees
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Custom script: call RemoveLocation(udg_loc)
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Set loc = (Center of Orange Start <gen>)
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Unit - Create 1 Lvl 1 for Player 7 (Green) at loc facing Default building facing degrees
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Custom script: call RemoveLocation(udg_loc)
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Wait 0.25 seconds
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//(Then that 9 more times for 10 units at 6 places.)
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Trigger - Turn on Lvl 2 <gen>
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Wait 0.01 seconds
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Trigger - Turn off (This trigger)
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