- Joined
- Feb 28, 2009
- Messages
- 73
So for my TD im having to spawn all my units by:
-
Lvl 1
-
Events
- Time - LvlTimer expires
- Conditions
-
Actions
- Game - Display to (All players) the text: |cff7777aaLevel|r 1...
- Set loc = (Center of Red Start <gen>)
- Unit - Create 1 Lvl 1 for Player 7 (Green) at loc facing Default building facing degrees
- Custom script: call RemoveLocation(udg_loc)
- Set loc = (Center of Blue Start <gen>)
- Unit - Create 1 Lvl 1 for Player 7 (Green) at loc facing Default building facing degrees
- Custom script: call RemoveLocation(udg_loc)
- Set loc = (Center of Teal Start <gen>)
- Unit - Create 1 Lvl 1 for Player 7 (Green) at loc facing Default building facing degrees
- Custom script: call RemoveLocation(udg_loc)
- Set loc = (Center of Purple Start <gen>)
- Unit - Create 1 Lvl 1 for Player 7 (Green) at loc facing Default building facing degrees
- Custom script: call RemoveLocation(udg_loc)
- Set loc = (Center of Yellow Start <gen>)
- Unit - Create 1 Lvl 1 for Player 7 (Green) at loc facing Default building facing degrees
- Custom script: call RemoveLocation(udg_loc)
- Set loc = (Center of Orange Start <gen>)
- Unit - Create 1 Lvl 1 for Player 7 (Green) at loc facing Default building facing degrees
- Custom script: call RemoveLocation(udg_loc)
- Wait 0.25 seconds
- //(Then that 9 more times for 10 units at 6 places.)
- Trigger - Turn on Lvl 2 <gen>
- Wait 0.01 seconds
- Trigger - Turn off (This trigger)
-
Events