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What is your favorite race from Starcraft?

What race do you prefer?

  • Zerg

    Votes: 50 33.1%
  • Terran

    Votes: 53 35.1%
  • Protoss

    Votes: 48 31.8%

  • Total voters
    151
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Level 10
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a ms, couple of col, vr, and spammed carrier can take down any zerg army, without saying what a single high templar can do to them, and thats just what protoss can to to them

OMG!

I love this game!


So, you posted an army composition, and i will post a better one that can beat it, then you will post one that can beat mine, etc...

I fucking LOVE this game!

Chack off dude, did you seriously just say that? Come on.
 
Level 10
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Just ignore him; he thinks that banelings are bad against marines.

I saw a bane+muta answer to a MMM ball the other day, was pretty sweet...


You guys that play a race, or won't play a certain one, have you ever switched from 1 to the other? And what were some reasons?


I have really been trying terran out, and I still don't like their units.

Sticking with P for now still, but I have been dabbling in Z.

Not to seem too bitchy, but I do NOT like the amount of extra work with Z to do well, especially in the early-mid game when you absolutely need to micro everything to pull ahead. Meh.
 
I started off as terran, but i sux at terran so much, that if you see me playing you would think i never played an RTS. My macro suxs, my timing suxs and my composition suxs with terran(except mmm, but i make mmm so damn slowly). At least i can micro reapers.
My main concern with terran is, that you can't have an instant army, like zerg(8 larvas are 8 hydras) and toss(warpgates) can.
I switched to zerg, because they are awesome.
 
Level 12
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I started off as terran, but i sux at terran so much, that if you see me playing you would think i never played an RTS. My macro suxs, my timing suxs and my composition suxs with terran(except mmm, but i make mmm so damn slowly). At least i can micro reapers.
My main concern with terran is, that you can't have an instant army, like zerg(8 larvas are 8 hydras) and toss(warpgates) can.
I switched to zerg, because they are awesome.

Mhm, I'll agree that Terran don't have the ability to insta-create an army or make an army appear out of thin air, but air transport for units is one thing that terran do have that P or Z don't. 1 medivac can carry 1 thor, or 2 seige tanks, or 4 maradurs/goliaths/ other 2 slot units, or 6 marines that it can heal. So when you think about it, P and Z can appear out of nowhere, but it takes a longer time for a large force to amass at an area, leaving a few units to defend against many. T can just drop off a bunch of units in a few seconds, directly into a base and dont have to worry about 1 unit popping out a nydus or being built at a pylon, both of which need to be a safe distance away from the base so they have time to mass.
 
Level 8
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at least im not a gay that uses pre build internet strategies, i can think my own, thats what make a game funny
and btw, baneling suck thats a fact, with its cost u could make better stuff.... for a zerg ofc
 
Level 9
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Aslit, don't get carried away with your opinions to the point where you blatantly insult people who disagree with you. Doing that simply weakens your position and makes it look like you know less and less of what you're talking about, try to keep it civil. There is, in SC2 currently, no such thing as a suck unit, only a suck player. And being someone who is learning Zerg and fighting against Terrans in gold who really seem to enjoy using a MM ball early on, the baneling is practically all I have to save me, and it has saved me. Just because it may not work for you, or work against you, doesn't mean it won't work at all, and has no uses.
 
Level 12
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that happen with ppl who uses those internet pre-build strategies, ppl who prefer to be adicted to a game more that enjoy it

The games been out for what, 3 months? Nobody will have a 100% solid strategy to beating everything out yet, because everybody is still experimenting with unit combo's. Stop saying that there is "internet pre-build strategies"

Anyway, out of curiosity, how many workers do you guys use to harvest minerals/vespene. I can't find a good number that can maximize mineral collection well still allowing me room to build an with ample food.
 
Level 20
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Apr 22, 2007
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1,960
Most of the players anyone here will ever meet on the ladder will suck hard with reaper control anyway, so you can deal with it pretty easily. Just felt like mentioning it because I'm 99% sure that someone in this thread has or will whine about imbalance.
 
Level 10
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Messages
655
I don't know. Mind must have been wandering.

--

Watch pro TvZ with 5rax reaper--what you suggest sounds great in theory but it doesn't actually happen in practice. You basically need lots of roaches and/or queens to fight reapers.


Which is why reaper to marauder is solid, as it then beats the roaches and queens pretty well. At least, tis what it seems like to me.
 
Level 10
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are u serious? there are a lot of pre-build ones, in this conversation was mentioned a few ones, and using them is not really play

In every single sport where there are rules, the top end tends to level out to the same things over and over.

Why?

Because there are RULES.

When there are rules, and limitations, then eventually, there is a "best".


Starcraft 1 is VERY much like that. As Starcraft 2 is evolving, it is becoming more and more like that.


What you are saying would be the same thing as if you went to a football game, and said that they did the same kinds of plays every single time. Or bitching at a boxer for using a jab, cuz everyone does!

Please stop trolling.
 
Level 8
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a pre build strategy is not a rule, a rule is like, a player without units loose the game
so ur saying that a GAME is made to u to being studing pre-build stuff so u dont have to think? wow THATS!!! evolving...
 
Level 20
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a pre build strategy is not a rule, a rule is like, a player without units loose the game
so ur saying that a GAME is made to u to being studing pre-build stuff so u dont have to think? wow THATS!!! evolving...

What are you even talking about? I assume you mean memorizing build orders? If so I'll have you know that being good or even being mediocre at this game requires more than memorizing build orders. Nobody actually cares enough to memorize anything further than a few minutes in. The rest of the game's flow comes from experience and timing.
 
Level 40
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Dec 14, 2005
Messages
10,532
On top of what HINDY said, this is a common misconception among players. I really don't understand where it stems from; in a strategy game, there will be better strategies, and a build order is essentially a way of stating a very strong strategy to open the game with.

It's being able to do whatever you want that would make it not a strategy game. Build orders are not a bad thing; in fact, they are a direct result of the strategy element being good.
 
Level 10
Joined
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Messages
655
Ever played chess? Like, real chess with people that are not stupid?

I do the same chess opening that about 90% of world class players do.


That does not make me stupid.

That does not make chess broken.

That does not mean I am not playing.
 
Level 8
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Messages
386
then it would be better start with a pre build base, then u skip what u say it is the only automaticed part of the game, that way everybody saves time. now that we are there, why we dont just sit and watch a match between the best players insted of "playing"
 
Level 12
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Dec 10, 2008
Messages
850
then it would be better start with a pre build base, then u skip what u say it is the only automaticed part of the game, that way everybody saves time. now that we are there, why we dont just sit and watch a match between the best players insted of "playing"

Different strategies, scouting, experimenting, rushing, and many, many more things making an "auto base" worthless. Plus I might not like how the auto base lays itself out, which isn't good for games were you need to micro a lot of different units and structures
 
then it would be better start with a pre build base, then u skip what u say it is the only automaticed part of the game, that way everybody saves time. now that we are there, why we dont just sit and watch a match between the best players insted of "playing"
Look at your comment, now back to mine. Now back at your comment now back to mine. Sadly it isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through comments, writing the comment your comment could look like. What did you post? Back at mine, it's a reply saying something you want to hear. Look again the reply is now diamonds.Anything is possible when you think before you post.
 

Rui

Rui

Level 41
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Messages
7,550
I was playing "Burning Tide" today, which, for those who don't know it, is a map similar to the campaign scenario "The Devil's Playground", on Redstone III, first of the Covert line missions, in which the winners are the first of the two teams of three players that manage to gather 15.000 minerals, with the additional possibility of eliminating your enemy (the melee techtrees are available), it is currently a featured map on, at least, Europe. Given that, in this map, players are limited to an initial base with only 7 mineral fields and a single Vespene Geyser (8 fields and 2 geysers are available in melee), and, as such, the conditions of playing are different, you'll take of this story an example, or not.I found it fun to play as Zerg, which I usually don't play because of this horrible track called Zerg 7 (you can find retail tracks on YouTube, luckily this map stops the music every once in a while) -- who would have known that music could be a reason not to play a race --, because of all the annoying moves possible with Metabolic Boosted Zerglings. Anyway, with only a single Vespene Geyser available per expansion, you don't see a lot of high tier units. So by the end of the game, my allies had been defeated, and I was next to a ball of over 20 Marines. I had little less than 20 Zerglings, 5 Hydralisks, 3 Roaches, and your so-hated Banelings. Guess what, Banelings were my salvation; the Marines just fell in a mass of green acid.Later, the enemy attacked again, this time with 5 Siege Tanks and a few Medivacs. I had previously used the ramp for a line of sight advantage, I attacked when he was climbing it up. This time, he was smarter and deployed his Siege Tanks in a range that would have hit my army if I had attempted the same move. So I retreated back to my Hive, and waited until he moved his Siege Tanks to attack (I had an Overlord nearby). Again, the Marines fell easily to the Banelings, and the four Hydralisks that survived destroyed the tanks.I played another game later and, again, I had enemies who massed Marines. I must have had over 20 Zerglings, but I had no Banelings. Fortunately, I had a Baneling Nest and I had researched Centrifugal Hooks just in case, so I ordered a few Zerglings to mutate. A few seconds later, my Baneling Nest had been destroyed. In spite of having 2/2 upgrades and the Marines having 0/0, Combat Shields, and Stimpack, my Zerglings fell ridiculously easy to the Marines. I ordered the few that were still alive back, along with a Roach or two, just as the Banelings had finished hatching. And again the Marine ball fell acidified.
You can't send Banelings in a pack without Centrifugal Hooks in an area without creep and hope they reach the enemy, like most people do. I made sure my Zerglings were alive because if they weren't, the Stimpacked Marines would have been completely free to target the Banelings, and I would have been lucky if I had killed 3 or 4. The trick is to get as many advantages as possible, such as line of sight (ramps) and creep.Then again, I was lucky that the Terran didn't move his units, and this was in a game without Marauders. I imagine that in the normal game and against a more skilled player this would go differently, and I would have no idea what to do then, so, like I said, you'll take of this story the lesson you want, but this is just to say that Banelings are not completely useless, like you seem to be claiming they are.
 
@Rui Supprisingly banelings kill thors easier then lings, if they are mass thors, because a link will die before it does 20 damage, while a baneling does 20 damage instantly. Masses of banelings will kill marauders too, but you need about 20 banelings to kill a marine marauder army.

In that game i just spammed hatcheries everywhere. It worked.

That stops the music completely. And the 6 Zerg tracks that initially came with the Beta are good. I like listening to Starcraft music while playing =(

You can play it with another program?
 
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