- Joined
- Jul 12, 2011
- Messages
- 1,371
Hey every one!
I have made a "dummy spell'' using fan of knives.
Set cooldown at 80 s
And mana 170
All else are done by this 3 triggers.
Also there is this trigger.
However those 2 triggers are not working.
Why???
I have made a "dummy spell'' using fan of knives.
Set cooldown at 80 s
And mana 170
All else are done by this 3 triggers.
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Activate Ground Destruction
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Ground Destruction
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Actions
- Trigger - Turn on Ground Destruction 1 <gen>
- Trigger - Turn on Ground Destruction 2 <gen>
- Wait 40.00 seconds
- Trigger - Turn off Ground Destruction 1 <gen>
- Trigger - Turn off Ground Destruction 2 <gen>
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Events
-
Ground Destruction 1
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Events
- Time - Every 1.00 seconds of game time
- Conditions
-
Actions
- Set Point010 = (Position of (Casting unit))
- Unit - Create 1 Earth Nova Dummy for (Owner of (Casting unit)) at (Random point in (Region centered at Point010 with size (550.00, 550.00))) facing (Random angle) degrees
- Unit - Add a 4.00 second Generic expiration timer to (Triggering unit)
- Custom script: call RemoveLocation (udg_Point010)
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Unit Group - Pick every unit in (Units in (Region centered at (Position of (Last created unit)) with size (175.00, 175.00))) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True
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Then - Actions
- Unit - Cause (Casting unit) to damage (Picked unit), dealing 150.00 damage of attack type Spells and damage type Normal
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
-
Events
-
Ground Destruction 2
-
Events
- Time - Every 0.93 seconds of game time
- Conditions
-
Actions
- Set Point011 = (Position of (Casting unit))
- Unit - Create 1 Earth Nova Dummy for (Owner of (Casting unit)) at (Random point in (Region centered at Point011 with size (550.00, 550.00))) facing (Random angle) degrees
- Unit - Add a 4.00 second Generic expiration timer to (Triggering unit)
- Custom script: call RemoveLocation (udg_Point011)
-
Unit Group - Pick every unit in (Units in (Region centered at (Position of (Last created unit)) with size (175.00, 175.00))) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Picked unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True
-
Then - Actions
- Unit - Cause (Casting unit) to damage (Picked unit), dealing 150.00 damage of attack type Spells and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events
Also there is this trigger.
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Melee Initialization
-
Events
- Map initialization
- Conditions
-
Actions
- Trigger - Turn off Ground Destruction 1 <gen>
- Trigger - Turn off Ground Destruction 2 <gen>
-
Events
However those 2 triggers are not working.
Why???