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Units not attacking ground by triggers!

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Level 11
Joined
Nov 1, 2008
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828
Don't mind the leaks...

I have set the range for the unit to 999999 and once the unit spawns it just sits there doing nothing, the unit is added to the group once entered the region. similar to uther party...

Any help?? +rep

  • Untitled Trigger 012
    • Events
      • Time - Every 4.00 seconds of game time
    • Conditions
    • Actions
      • Set Random_Shoot = (Random integer number between 1 and 3)
      • Unit Group - Pick every unit in Caltupults[2] and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Random_Shoot Equal to 1
            • Then - Actions
              • Unit - Order (Picked unit) to Attack Ground (Random point in Region 227 <gen>)
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Random_Shoot Equal to 2
                • Then - Actions
                  • Unit - Order (Picked unit) to Attack Ground (Random point in Region 228 <gen>)
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • Random_Shoot Equal to 3
                    • Then - Actions
                      • Unit - Order (Picked unit) to Attack Ground (Random point in Region 230 <gen>)
                    • Else - Actions
      • Unit Group - Pick every unit in Caltupults[3] and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack Ground (Random point in Region 229 <gen>)
      • Unit Group - Pick every unit in Caltupults[1] and do (Actions)
        • Loop - Actions
          • Unit - Order (Picked unit) to Attack Ground (Random point in Region 229 <gen>)
 
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