- Joined
- Aug 6, 2009
- Messages
- 24
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xx2
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Events
- Time - Every 7.00 seconds of game time
- Conditions
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Actions
- Set Temp_UnitGroup[1] = (Units in (Playable map area))
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Unit Group - Pick every unit in Temp_UnitGroup[1] and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) is A Hero) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- (Owner of (Picked unit)) Equal to Player 1 (Red)
- (Owner of (Picked unit)) Equal to Player 2 (Blue)
- (Owner of (Picked unit)) Equal to Player 3 (Teal)
- (Owner of (Picked unit)) Equal to Player 4 (Purple)
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
- Unit - Order (Picked unit) to Attack-Move To (Center of LB skull <gen>)
- Custom script: call DestroyGroup(udg_Temp_UnitGroup[1])
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Else - Actions
- Unit - Order (Picked unit) to Attack-Move To (Center of DG skull <gen>)
- Custom script: call DestroyGroup(udg_Temp_UnitGroup[1])
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Events
i was thinking about adding regions and triggering units to attack move to the next region but when the units kill something/cast a spell they seem to forget that they where supposed to attack move to the next region.