- Joined
- Nov 30, 2013
- Messages
- 927
Hi, I getting trouble making a trigger to make a unit don't move.
But it can move when I test it.
Here's my triggers
But it can move when I test it.
Here's my triggers
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Villager Var
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Events
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Map initialization
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Conditions
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Actions
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Set Villager[1] = Villager 0010 <gen>
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Set Villager[2] = Villager 0011 <gen>
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Set Villager[3] = Villager 0012 <gen>
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Set Villager[4] = Villager 0013 <gen>
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Set Villager[5] = Villager 0014 <gen>
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Villager Control
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Events
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Unit - A unit Is issued an order with no target
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Unit - A unit Is issued an order targeting a point
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Unit - A unit Is issued an order targeting an object
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Ordered unit)) Equal to (Owner of Villager[(Player number of (Owner of (Ordered unit)))])
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(Ordered unit) Equal to Villager[(Player number of (Owner of (Ordered unit)))]
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Villager_Controlled[(Player number of (Owner of (Ordered unit)))] Equal to 0
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Then - Actions
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Set Villager_Controlled[(Player number of (Owner of (Ordered unit)))] = 1
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Unit - Order (Ordered unit) to Stop
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Set Villager_Controlled[(Player number of (Owner of (Ordered unit)))] = 0
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Else - Actions
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