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Weird bug with spell animations in my map

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Level 11
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Jan 23, 2015
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No, everything else except for the animations works as it regularly did. I've tried turning off the triggers used for a spell to test out if it's causing the problem and the problem is still there.
Animation stops when the spell is cast (Ability Cast Point). Didn't used to stop before, is someone experiencing the same problem as I am?
 
Level 12
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May 22, 2015
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Are these default WC3 spells or custom spells? Is it happening for all spells or a specific spell?
 
Level 11
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Jan 23, 2015
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No, that's not happening, trust me, the animation returns to stand whenever the spell is cast. I know it's strange, and it wasn't happening before, it started happening when I last updated the map with new stuff. So, I'm trying to find the thing I added that caused this malfunction, but to remember what you last added is the hardest thing, that's why I asked here if some of you had the same problem.
 
Ah, sorry but that's not an option.

Not to be rude, but I don't see why people act like this. Do they think this community is out to steal other people's ideas? We're all just helping each other out. If you aren't going to help us help you, I don't get why you post a question here in the first place.
 
Level 11
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Aug 24, 2012
Messages
429
Something very similar happened to me once, animations simply started dissapearing.

Check to see if this happens in your entire WC3 game (go try some melee maps). If that happens over there, you need to reinstall your WC3. No worries, your custom map should work perfectly fine after that.:)
 
Level 11
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Jan 23, 2015
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I've tested out some things, and found out that only spells based on channeling abilities (including the 'Channel' ability) stop spell animations when cast, since every channeling spell stops the channeling animation when the effect ends, or is interrupted. But, I'm NOT using channeling animations, I'm using spell animations for these abilities and they weren't stopping after a few days ago.
I increased duration/follow through time for these abilities to prevent the animations from stopping, but this is just covering the problem...
 
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