Hello everyone,
As the title say, i am looking for a way to make different Cast Animation of a spell, depending on whether the animation is available for the unit or not.
For instance, I use many different units which all may have the same spell. The spell has the cast animation "spell" in the data base.
But, among the units whom may have this spell, some have no "spell" animation, like "Bandit lord" for instance. This means that when Bandit Lord will use my spell, it will not play its cast animation.
Therefore, I need a way to make the caster play "spell" if available, or either it will play "attack" instead to avoid blank animation.
Thanks for help
As the title say, i am looking for a way to make different Cast Animation of a spell, depending on whether the animation is available for the unit or not.
For instance, I use many different units which all may have the same spell. The spell has the cast animation "spell" in the data base.
But, among the units whom may have this spell, some have no "spell" animation, like "Bandit lord" for instance. This means that when Bandit Lord will use my spell, it will not play its cast animation.
Therefore, I need a way to make the caster play "spell" if available, or either it will play "attack" instead to avoid blank animation.
Thanks for help