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Every time an ancient unit roots or un-roots, I'd like to create an effect. But for some reason, the trigger system won't recognize it. Is this a known issue and is there a fix for it?
i would set the effect variable so you could use a wait on it so you can destroy it after the effect is finished playing. Also, use a trigger that shows the orders given to any unit in a string. Then you can see if there's a specific order when the ancient starts rooting. If no, i don't know any way of detecting the moment it starts to root.
Well, thinking outside the box, maybe if you remove the root ability and making a dummy (event-detectable) root ability and trigger all the effects you can detect it. Like a trigger that fires when the rooting unit comes near x distance of a goldmine checking conditions it automatically uses your dummy ability targeting the mine and by triggers you give the ancient the root ability and order it to root.
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