- Joined
- Sep 29, 2006
- Messages
- 447
okay so im trying to make an ability called defensive gunning which increases teh attack range and damage of a unit but causes it to remain stationary. i tried doing this in two ways.
1) bear form: i made an alternate unit with increased range and attack and made the movement speed zero but here's the problem. when the unit attacks someone behind it it doesnt turn (which is a big no no)
2) root: i used root and just enabled attack 2 and the unit now turns when attacking and must remain still but, i cant seem to root ANYWHERE regardless of terrain type.
does anyone know how to fix either of these issues? thanks
*note* i tried changing the unit classification to ancient for root and that still didnt work
1) bear form: i made an alternate unit with increased range and attack and made the movement speed zero but here's the problem. when the unit attacks someone behind it it doesnt turn (which is a big no no)
2) root: i used root and just enabled attack 2 and the unit now turns when attacking and must remain still but, i cant seem to root ANYWHERE regardless of terrain type.
does anyone know how to fix either of these issues? thanks
*note* i tried changing the unit classification to ancient for root and that still didnt work