- Joined
- Sep 26, 2017
- Messages
- 164
I am back with more interesting stuff about old WC3.
Make sure to check out Hidden Soundfiles thread as well.
Heroes.
slk files have interesting stuff, including info about content that didnt make it, was re-utilized and
notes from the devs (that includes Frank Gilson, D(?) Lawrence and A. Bond).
From AnimSounds.slk and hidden soundfiles we can get the glimpse from past versions of some heroes.
Some spells have descriptions hidden in .txt files, there is a spoiler attached to each such spell.
Sometime later i will also attach .txt file with ALL the diffirences between beta and release heroes.
Certain spell descriptions are unused and lay inside the files, I am giving them back.
Death Knight:
Death Pact
Unholy Aura
Tauren Chieftain:
I moved him out of order for a bit of reasons.
In normal beta 1.00, TC has only 3 spells listed in HeroData.slk (Shockwave, Reincarnation, Command Aura)
But in 1.03 beta MPQ, he has 4 spells and has Endurance Aura listed.
I listed him after DK because endurance aura did exactly what unholy aura does now - MS + HP regen buff.
Demon Hunter:
Skillset from soundfiles:
Mind Lock
Soul Syphon
Spectral Sight
Skill from .slk:
Metamorphosis
Farseer:
He has six skills in .slk, yea... idk.
Call Storm
Chain Lightning
Earthquake
Farsight
Lightning Bolt
Regeneration Aura
Lich:
Frost Nova
Disenchant?
Raise Frost Wyrm
Priestess of the Moon (back then, Moon Priestess):
Skillset from soundfiles:
Moon Glow
Moon Reflection
Searing Light
True Shot
--------------------------------------------------
Skillset from .slk:
Poison Arrows
Searing Arrows
Sentinel
Starfall
Trueshot Aura
The Black Arrow
Mountain King:
Create Gold Mine
Ranger:
We never got human ranger hero, we only got Sylvanas in campaign, thats quite sad.
In .slk, ranger has two abilities.
Cold Arrows
Swiftness Aura
Shadow Hunter:
As we know, Shadow Hunter was planned in early versions, yes. But his old version was so much diffirent and his concept relied upon totems.
None of spells have any descriptions, just a bit of hints from devs.
Please note: my speculations are driven out of their names and these dev hints.
Similarities: all spells have 300/400/500 (last one only 300 since its an ult) AoE effect and 100 cast range.
Entrapment Ward
Null Ward
Shadow Ward
Grim Ward
Warlock:
Only hero listed as a Neutral. His only ability is Inferno that is currently utilized by Dreadlord.
We only know Gul'dan, but there are couple of names listed for warlock hero:
Algannnon, Gorushar, Il'Noron, Mikasa and Magalar.
Weird thing about him are his stats: on lvl1 he has 8 STR, 10 INT and 19 Agility being an intellegence hero. Yyyeeeaaa...
Items.
Some interesting things are in there too, just a bit.
Medusa Pebble:
Skeleton Key:
All items have Types listed for them, apparently this was working when WC3 had more RPG-ish gameplay.
Types are: Amulet, Clothing, Crown, Gem, Misc, Book, Wand, Scroll, Potion a/b/c/d, Ring a/b/c/d.
Rings were more diffirent: ring that worked like a sobi mask, ring of attack (instead of claws), rings of defence up to +4.
Orbs all added 6-12 elemental damage and only Orb of Frost seemed actually useful, since it also slowed down the enemies.
Also, there are Frostmourne, The Heart of Searinox and Kel-Thuzad's Heart (!) placeholders.
Only thing left is some unit info but it has some cool stuff as well, even if there's not that much.
I will provide you with files i gathered the info from and/or attach screenshots of them if needed.
Cya.
Make sure to check out Hidden Soundfiles thread as well.
Heroes.
slk files have interesting stuff, including info about content that didnt make it, was re-utilized and
notes from the devs (that includes Frank Gilson, D(?) Lawrence and A. Bond).
From AnimSounds.slk and hidden soundfiles we can get the glimpse from past versions of some heroes.
Some spells have descriptions hidden in .txt files, there is a spoiler attached to each such spell.
Sometime later i will also attach .txt file with ALL the diffirences between beta and release heroes.
Certain spell descriptions are unused and lay inside the files, I am giving them back.
Death Knight:
Death Pact
Sacrificed a controllable undead unit, but instead of healing DK it created a shield that blocked any incoming damage.
Shield had 50%/100%/150% of target's HP durability.
Shield had 50%/100%/150% of target's HP durability.
Reduced armor of nearby enemy units by 1/2/3.
Tauren Chieftain:
I moved him out of order for a bit of reasons.
In normal beta 1.00, TC has only 3 spells listed in HeroData.slk (Shockwave, Reincarnation, Command Aura)
But in 1.03 beta MPQ, he has 4 spells and has Endurance Aura listed.
I listed him after DK because endurance aura did exactly what unholy aura does now - MS + HP regen buff.
Demon Hunter:
Skillset from soundfiles:
Mind Lock
This spell is still in World Editor.
Causes targeted enemy to lose mana each second.
Later reworked into Mana Burn, probably.
Causes targeted enemy to lose mana each second.
Later reworked into Mana Burn, probably.
Spectral Sight
Skill from .slk:
Metamorphosis
Yes, metamorphosis has sound file as well, but thats not the reason why i put it in here.
In .slk file, it has something to do with Immolation damage.
As i can tell, and i may be wrong, metamorphosis increased Immolation dps during its duration (it was only 30 seconds tho).
In .slk file, it has something to do with Immolation damage.
As i can tell, and i may be wrong, metamorphosis increased Immolation dps during its duration (it was only 30 seconds tho).
Farseer:
He has six skills in .slk, yea... idk.
Call Storm
A predecessor of Moonsoon. During 3 seconds, lightning bolts hit from the sky, each level increased maximum bolt amount and their damage.
25/40/60 damage per bolt, up to 8/12/16 bolts in 150/275/350 AoE.
25/40/60 damage per bolt, up to 8/12/16 bolts in 150/275/350 AoE.
Earthquake
Farsight
Lightning Bolt
Single target spell for 50 mana and 2 seconds cooldown that deals 100/200/300 dmg. Yea thats not op at all.
1/1.5/2.5 HP regeneration in 900 AoE.
Lich:
Frost Nova
Worked like Thunder Clap and had more detailed effect.
Have extracted this effect from MPQ and it works in the current WE but looks a bit... huge.
Has soundfile for Glacier, called Wall of Ice in animsounds.slk.
Have extracted this effect from MPQ and it works in the current WE but looks a bit... huge.
Has soundfile for Glacier, called Wall of Ice in animsounds.slk.
Raise Frost Wyrm
Priestess of the Moon (back then, Moon Priestess):
Skillset from soundfiles:
Moon Glow
Moon Reflection
Searing Light
True Shot
--------------------------------------------------
Skillset from .slk:
Poison Arrows
Searing Arrows
Sentinel
In beta, priestess had Huntresses' version of sentinel while huntresses sent owls that scouted map in a straight line.
Trueshot Aura
The Black Arrow
This is certainly one of the most interesting things discovered. Description says it all:
'Damages and drains the life of a unit.
If the unit reaches 0 hit points, the afflicted unit will go into a state of suspended animation,
unable to move, attack and cast spells until the Black Arrow is dispelled.
If the unit has 0 hit points when you dispel Black Arrow, it will die.'
.slk files show that it dealt 50 dmg on impact and 50 dps, 300 mana 240 seconds cooldown.
Procedural effect data says that unit in suspended animation will have '128,0,128' coloration (R,G,B).
'Damages and drains the life of a unit.
If the unit reaches 0 hit points, the afflicted unit will go into a state of suspended animation,
unable to move, attack and cast spells until the Black Arrow is dispelled.
If the unit has 0 hit points when you dispel Black Arrow, it will die.'
.slk files show that it dealt 50 dmg on impact and 50 dps, 300 mana 240 seconds cooldown.
Procedural effect data says that unit in suspended animation will have '128,0,128' coloration (R,G,B).
Mountain King:
Create Gold Mine
If you came from the Sound Files thread you now understand the joke.
This was his ultimate and we had only a bit of description about it, but I have the full info about it.
Description says:
'Unearths a gold mine from the ground that contains 2000 gold.'
But description doesn't say that your hero's HP drops to 1 when used.
Costs 300 mana and has 240 seconds cooldown (i mean yea, pretty much all the ults had same manacost and cooldown).
This was his ultimate and we had only a bit of description about it, but I have the full info about it.
Description says:
'Unearths a gold mine from the ground that contains 2000 gold.'
But description doesn't say that your hero's HP drops to 1 when used.
Costs 300 mana and has 240 seconds cooldown (i mean yea, pretty much all the ults had same manacost and cooldown).
Ranger:
We never got human ranger hero, we only got Sylvanas in campaign, thats quite sad.
In .slk, ranger has two abilities.
Cold Arrows
No bonus damage, instead just 25% ATK and movement speed slow for 2/4/6 seconds.
15%/30%/45% movement speed aura. Quite useful imo
Shadow Hunter:
As we know, Shadow Hunter was planned in early versions, yes. But his old version was so much diffirent and his concept relied upon totems.
None of spells have any descriptions, just a bit of hints from devs.
Please note: my speculations are driven out of their names and these dev hints.
Similarities: all spells have 300/400/500 (last one only 300 since its an ult) AoE effect and 100 cast range.
Entrapment Ward
Something lasted for 30 seconds. If i were to guess, this might have been later reworked into a stasis trap.
Maybe a totem that dispelled magic.
Had an invisibility aura with 0.5 sec. time to become invisible.
Has hint about 'maximum number of units being raised', thats 10. Totally raised dead, but in what way?
As Raise Skeletons does or as DK's ultimate? That would be extremely useful to know.
As Raise Skeletons does or as DK's ultimate? That would be extremely useful to know.
Warlock:
Only hero listed as a Neutral. His only ability is Inferno that is currently utilized by Dreadlord.
We only know Gul'dan, but there are couple of names listed for warlock hero:
Algannnon, Gorushar, Il'Noron, Mikasa and Magalar.
(if you play WoW and know if any of those names appeared pls reply to this)
Items.
Some interesting things are in there too, just a bit.
Medusa Pebble:
There's a myth that icon of this item would be later reused in some kind of popular MMORPG couple of years later as a thingy called 'hearthstone'... but thats a diffirent story.
Tho icon is not used in playable beta it can be found online. I tried spawning this item - it is not usable, sadly.
Hidden description:
'Turns the targeted enemy non-Hero unit into stone when used. A unit turned to stone by the Medusa Pebble is removed from the game permanently.'
If i were to guess, he also turns neutral and invulnerable for that, because procedural effect data says that stone unit will have '96,96,96' coloration (R,G,B).
Tho icon is not used in playable beta it can be found online. I tried spawning this item - it is not usable, sadly.
Hidden description:
'Turns the targeted enemy non-Hero unit into stone when used. A unit turned to stone by the Medusa Pebble is removed from the game permanently.'
If i were to guess, he also turns neutral and invulnerable for that, because procedural effect data says that stone unit will have '96,96,96' coloration (R,G,B).
Unusable item with Sammy icon.
'Allows the Hero to open barricades.'
Planned to be purchased at the Thieves Guild. Apparently berricades were planned as something more than simple descructibles.
'Allows the Hero to open barricades.'
Planned to be purchased at the Thieves Guild. Apparently berricades were planned as something more than simple descructibles.
All items have Types listed for them, apparently this was working when WC3 had more RPG-ish gameplay.
Types are: Amulet, Clothing, Crown, Gem, Misc, Book, Wand, Scroll, Potion a/b/c/d, Ring a/b/c/d.
Rings were more diffirent: ring that worked like a sobi mask, ring of attack (instead of claws), rings of defence up to +4.
Orbs all added 6-12 elemental damage and only Orb of Frost seemed actually useful, since it also slowed down the enemies.
Also, there are Frostmourne, The Heart of Searinox and Kel-Thuzad's Heart (!) placeholders.
Only thing left is some unit info but it has some cool stuff as well, even if there's not that much.
I will provide you with files i gathered the info from and/or attach screenshots of them if needed.
Cya.
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