- Joined
- Nov 2, 2004
- Messages
- 1,912
Warcraft I Tech Trees
I'm making a WC1 tech tree, which I intend to implement as new melee races in http://www.hiveworkshop.com/forums/tools-560/warcraft-iii-all-one-245101/.
It's far from finished. Many resources are still missing, there are no heroes, and some abilities haven't been implemented.
Some abilities aren't finished/implemented, default WC3 heroes are still used, AI and balancing haven't been tested at all, and many resources are still missing.
When that stuff is in a more finished state, I'll improve the terrain a bit
The intention is to make the tech tree like it was in WC3 all along. Ideally it should look like it was created by Blizzard, so it's seamless with the WC3 tech trees.
I intend to create WC1 versions of the Night Elf and undead tech trees too.
Any help or feedback would be highly appreciated
Model+icon:
Icon only:
(2) Unholy Armor: make target unit temporarily invulnerable for half HP
Red: Required by ->
Blue: Applies to ->
Great Hall
Farm
Original model by John Drake and xXm0RpH3usXx, from Dawn of Chaos:
http://www.hiveworkshop.com/forums/...ld-gather-ye-resources-mod-compendium-171062/
Altar of Storms
Upgrades:
Upgrades:
Upgrades:
Upgrades:
Peon (stays the same as WC3 Peon)
Spearman
Stays the same as WC3 Raider.
Abilities:
Abilities:
Abilities:
Icon:
http://www.hiveworkshop.com/forums/icons-541/btnwarlockwc1-247950/
Fireball icon by Dalharukn:
http://www.hiveworkshop.com/forums/icons-541/btnflamebolt-248352/
Red: Required by ->
Blue: Applies to ->
Town Hall
Original model by John Drake and xXm0RpH3usXx, from Dawn of Chaos:
www.hiveworkshop.com/forums/map-dev...ld-gather-ye-resources-mod-compendium-171062/
Church of Light
Upgrades:
www.hiveworkshop.com/forums/map-dev...ld-gather-ye-resources-mod-compendium-171062/
Upgrades:
Upgrades:
Upgrades:
Scout Tower (stays the same as WC3 Scout Tower)
Peasant (stays the same as WC3 Peasnt)
Archer
Abilities:
www.hiveworkshop.com/forums/icons-541/btnknightwc1-247149/
Mace model by Sunchips:
www.hiveworkshop.com/forums/models-530/two-handed-spiked-mace-229218/
Cleaving Mace icon by Pyramidhe@d (Marble Mace):
www.hiveworkshop.com/forums/icons-541/btnmarblemace-146282/
Model by AndrewOverload519:
www.hiveworkshop.com/forums/models-530/human-catapult-230842/
Icon by AndrewOverload519:
www.hiveworkshop.com/forums/icons-541/btnhumancatapult-230843/
Abilities:
www.hiveworkshop.com/forums/map-dev...ld-gather-ye-resources-mod-compendium-171062/
Abilities:
http://www.hiveworkshop.com/forums/models-530/warcraft-ii-mage-231395/
Hat model by -SkatinG_CoW- (Wizard's Hat):
http://www.hiveworkshop.com/forums/models-530/wizardshat-49074/
Original Scorpion model by -Grendel:
http://www.hiveworkshop.com/forums/models-530/dune-scorpion-214308/
Test Map
Resources
I'm making a WC1 tech tree, which I intend to implement as new melee races in http://www.hiveworkshop.com/forums/tools-560/warcraft-iii-all-one-245101/.
It's far from finished. Many resources are still missing, there are no heroes, and some abilities haven't been implemented.
Some abilities aren't finished/implemented, default WC3 heroes are still used, AI and balancing haven't been tested at all, and many resources are still missing.
When that stuff is in a more finished state, I'll improve the terrain a bit
The intention is to make the tech tree like it was in WC3 all along. Ideally it should look like it was created by Blizzard, so it's seamless with the WC3 tech trees.
I intend to create WC1 versions of the Night Elf and undead tech trees too.
Any help or feedback would be highly appreciated
- Orc Town Hall renamed to Great Hall, Tower renamed to Temple of the Damned/Arcane Tower, Temple/Church renamed to Altar of Storms/Church of Light
- New ability for Raider/Knight: Ensnare/Cleaving Mace
- Altar/Church no longer requires Lumber Mill; produces heroes instead of Necrolyte/Cleric
- Temple/Tower now requires Altar/Church and Lumber Mill instead of Blacksmith; produces Necrolyte/Cleric (in addition to Warlock/Conjurer)
- Warlock/Conjurer and upgrades now require Blacksmith
- Temple/Tower contains Adept/Master training instead of researching abilities
- Shadow Spear, Fireball, Holy Lance, Elemental Blast are now passive abilities
- Casting units now have autocast abilities by default
- Summon Spiders/Scorpions now infects target unit with buff that attracts Spiders/Scorpions
- New building: Watch Tower/Scout Tower
- No more roads/walls
Model+icon:
- Great Hall/Town Hall
- Orc Farm
- Altar of Storms/Church of Light
- Orc Lumber Mill
- Orc Blacksmith
- Kennels/Stables
- Temple of the Damned/Arcane Tower
- Spearman/Archer
- All heroes
- Necrolyte
- Spider
Icon only:
- All upgrades except Ensnare/Cleaving Mace
- Cleric, Conjurer, Scorpion
- Holy Lance, Dark Vision, Unholy Armor
- Elemental Blast, Summon Scorpions/Summon Spiders
- Heroes are missing, using WC3 heroes for now(1)
- Unholy Armor is missing(2)
- Poison Cloud has Disease Cloud buff instead of Poison Cloud buff
- Summon Spiders/Summon Scorpions buff doesn't work properly
- Haven't put any thought into soundsets or advanced UI settings
- AI, balancing, multiplayer not tested
(2) Unholy Armor: make target unit temporarily invulnerable for half HP
Red: Required by ->
Blue: Applies to ->
Great Hall
Farm
Original model by John Drake and xXm0RpH3usXx, from Dawn of Chaos:
http://www.hiveworkshop.com/forums/...ld-gather-ye-resources-mod-compendium-171062/
Altar of Storms
Upgrades:
- Upgrade Spear Strength 1-3
Upgrades:
- Upgrade Axe Strength 1-3
- Upgrade Shield Strength 1-3
Upgrades:
- Breed Faster Wolves 1-2
- Ensnare
Upgrades:
- Necrolyte Adept/Master Training
- Warlock Adept/Master Training
Peon (stays the same as WC3 Peon)
Spearman
Stays the same as WC3 Raider.
Abilities:
- Ensnare
Abilities:
- Shadow Spear
- Raise Dead
- Dark Vision
- Unholy Armor
Abilities:
- Fireball
- Summon Spiders
- Poison Cloud
- Summon Daemon
Icon:
http://www.hiveworkshop.com/forums/icons-541/btnwarlockwc1-247950/
Fireball icon by Dalharukn:
http://www.hiveworkshop.com/forums/icons-541/btnflamebolt-248352/
Red: Required by ->
Blue: Applies to ->
Town Hall
Original model by John Drake and xXm0RpH3usXx, from Dawn of Chaos:
www.hiveworkshop.com/forums/map-dev...ld-gather-ye-resources-mod-compendium-171062/
Church of Light
Upgrades:
- Upgrade Arrow Strength 1-3
www.hiveworkshop.com/forums/map-dev...ld-gather-ye-resources-mod-compendium-171062/
Upgrades:
- Upgrade Sword Strength 1-3
- Upgrade Shield Strength 1-3
Upgrades:
- Breed Faster Horses 1-2
- Cleaving Mace
Upgrades:
- Cleric Adept/Master Training
- Conjurer Adept/Master Training
Scout Tower (stays the same as WC3 Scout Tower)
Peasant (stays the same as WC3 Peasnt)
Archer
Abilities:
- Cleaving Mace
www.hiveworkshop.com/forums/icons-541/btnknightwc1-247149/
Mace model by Sunchips:
www.hiveworkshop.com/forums/models-530/two-handed-spiked-mace-229218/
Cleaving Mace icon by Pyramidhe@d (Marble Mace):
www.hiveworkshop.com/forums/icons-541/btnmarblemace-146282/
Model by AndrewOverload519:
www.hiveworkshop.com/forums/models-530/human-catapult-230842/
Icon by AndrewOverload519:
www.hiveworkshop.com/forums/icons-541/btnhumancatapult-230843/
Abilities:
- Holy Lance
- Heal
- Far Sight
- Invisibility
www.hiveworkshop.com/forums/map-dev...ld-gather-ye-resources-mod-compendium-171062/
Abilities:
- Elemental Blast
- Summon Scorpions
- Rain of Fire
- Summon Elemental
http://www.hiveworkshop.com/forums/models-530/warcraft-ii-mage-231395/
Hat model by -SkatinG_CoW- (Wizard's Hat):
http://www.hiveworkshop.com/forums/models-530/wizardshat-49074/
Original Scorpion model by -Grendel:
http://www.hiveworkshop.com/forums/models-530/dune-scorpion-214308/
Test Map
Resources
- Human Barracks + icons (base model used without permission, no response to PM)
- Human Blacksmith + icons
- Human Farm + icons
- Human Lumber Mill + icons (base model used without permission, no response to PM)
- Footman
- Knight
- Orc Barracks + icons (base model used without permission, no response to PM)
- Orc Catapult icons
- Grunt + icons
- Warlock
Last edited: