- Joined
- Nov 2, 2004
- Messages
- 1,921
Warcraft: Orcs & Humans
I'm making a WC1 tech tree, which I intend to implement as new melee races in http://www.hiveworkshop.com/forums/tools-560/warcraft-iii-all-one-245101/.
Some abilities aren't finished/implemented, default WC3 heroes are still used, AI and balancing haven't been tested at all, and many resources are still missing.
When that stuff is in a more finished state, I'll improve the terrain a bit
The intention is to make the tech tree like it was in WC3 all along. Ideally it should look like it was created by Blizzard, so it's seamless with the WC3 tech trees.
I also plan to include WC1 tech trees for the Night Elf and Undead. After that I'd like to include WC2 tech trees (with upgrades from WC1->WC2->WC3), and perhaps additional races if possible.
Credits+rep for any help
I've already bookmarked quite a few resources for future use, but I'm only adding things one by one as I get to them.
Test Map
Misc:
Orc:
Human:
(1) For the Humans I'm thinking of including a Champion and an Apprentice based on Lothar and Khadgar from OutsiderXE's The Last Guardian (to be included in WC3: All in One); for the Orcs I'm thinking of including an Assassin based on Garona (also from TLG); more ideas more than welcome
(2) Unholy Armor: make target unit temporarily invulnerable for half HP
Red: Required by ->
Production
Units:
Original model by John Drake and xXm0RpH3usXx, from Dawn of Chaos:
http://www.hiveworkshop.com/forums/...ld-gather-ye-resources-mod-compendium-171062/
Model edits, icon by loktar
Units:
Production
Heroes
Production
Upgrades:
Production
Upgrades:
Production
Upgrades:
Production
Units:
Upgrades:
Screenshot
Model by RedXIII (WC2 War Tower):
http://www.hiveworkshop.com/forums/models-530/wciiorcwartower-138953/
Icon by loktar:
http://www.hiveworkshop.com/forums/icons-541/btnorcwatchtower-245237/
Red: Required by ->
Standard WC3 Peon.
Screenshot
Model, texture by loktar
Standard WC3 Raider.
Abilities
Model, icon by loktar:
Icon: http://www.hiveworkshop.com/forums/icons-541/btnwarlockwc1-247950/
Fireball icon by Dalharukn (FlameBolt):
http://www.hiveworkshop.com/forums/icons-541/btnflamebolt-248352/
Red: Required by ->
Blue: Applies to ->
Red: Required by ->
Production
Units:
Screenshot
Model, icon by loktar
Original model by John Drake and xXm0RpH3usXx, from Dawn of Chaos:
http://www.hiveworkshop.com/forums/...ld-gather-ye-resources-mod-compendium-171062/
Model edits, icon by loktar
Units:
Production
Heroes
Original model by John Drake and xXm0RpH3usXx, from Dawn of Chaos:
http://www.hiveworkshop.com/forums/...ld-gather-ye-resources-mod-compendium-171062/
Model edits, icon by loktar
Upgrades:
Model, icon by loktar
Upgrades:
Production
Upgrades:
Production
Units:
Upgrades:
Screenshot
Standard WC3 Scout Tower.
Red: Required by ->
Standard WC3 Peasant.
Screenshot
Model, icon by loktar:
Icon: http://www.hiveworkshop.com/forums/icons-541/btnfootmanwc1visor-247265/
Model, icon by loktar:
Icon: http://www.hiveworkshop.com/forums/icons-541/btnknightwc1-247149/
Mace model by Sunchips:
http://www.hiveworkshop.com/forums/models-530/two-handed-spiked-mace-229218/
Cleaving Mace icon by Pyramidhe@d (Marble Mace):
http://www.hiveworkshop.com/forums/icons-541/btnmarblemace-146282/
Screenshot
Model by AndrewOverload519:
http://www.hiveworkshop.com/forums/models-530/human-catapult-230842/
Icon by AndrewOverload519:
http://www.hiveworkshop.com/forums/icons-541/btnhumancatapult-230843/
Model, texture by the Warcraft I Conversion team:
http://www.hiveworkshop.com/forums/...ld-gather-ye-resources-mod-compendium-171062/
Model by AndrewOverload519 (Warcraft II Mage):
http://www.hiveworkshop.com/forums/models-530/warcraft-ii-mage-231395/
Hat model by -SkatinG_CoW- (Wizard's Hat):
http://www.hiveworkshop.com/forums/models-530/wizardshat-49074/
Scorpion model by -Grendel (Dune Scorpion):
http://www.hiveworkshop.com/forums/models-530/dune-scorpion-214308/
Red: Required by ->
Blue: Applies to ->
Model+icon:
Icon only:
Model+icon:
Icon only:
Thanks:
Blizzard Entertainment, Dawn of Chaos, The Hive Workshop, Kam's Mod Compendium, WC3Campaigns, Wowpedia, WoWWiki
3D Art:
AndrewOverload519, -Grendel, John Drake, Kitabatake, loktar, RedXIII, -SkatinG_CoW-, Sunchips, WC1Con Team, xXm0RpH3usXx
2D Art:
AndrewOverload519, Dalharukn, Darkfang, loktar, Pyramidhe@d, WC1Con Team
I'm making a WC1 tech tree, which I intend to implement as new melee races in http://www.hiveworkshop.com/forums/tools-560/warcraft-iii-all-one-245101/.
Some abilities aren't finished/implemented, default WC3 heroes are still used, AI and balancing haven't been tested at all, and many resources are still missing.
When that stuff is in a more finished state, I'll improve the terrain a bit
The intention is to make the tech tree like it was in WC3 all along. Ideally it should look like it was created by Blizzard, so it's seamless with the WC3 tech trees.
I also plan to include WC1 tech trees for the Night Elf and Undead. After that I'd like to include WC2 tech trees (with upgrades from WC1->WC2->WC3), and perhaps additional races if possible.
Credits+rep for any help
I've already bookmarked quite a few resources for future use, but I'm only adding things one by one as I get to them.
Test Map
Misc:
- Heroes are missing, using WC3 heroes for now(1)
- AI, balancing, multiplayer not extensively tested
- Haven't put any thought into soundsets or advanced UI settings
Orc:
- Unholy Armor is missing(2)
- Summon Spiders is unfinished
- Poison Cloud has Disease Cloud buff instead of Poison Cloud buff
- Poison cloud's model stays there after it's duration has ended (DrarenThiralas)
- Farms don't have collision models, so they can be built on top of other buildings (DrarenThiralas)
- Daemons are probably too weak for their cost (DrarenThiralas)
Human:
- Summon Scorpions is unfinished
- Rain of Fire too weak (DrarenThiralas)
- Elementals too weak (DrarenThiralas)
- Elementals tooltip damage wrong (DrarenThiralas)
(1) For the Humans I'm thinking of including a Champion and an Apprentice based on Lothar and Khadgar from OutsiderXE's The Last Guardian (to be included in WC3: All in One); for the Orcs I'm thinking of including an Assassin based on Garona (also from TLG); more ideas more than welcome
(2) Unholy Armor: make target unit temporarily invulnerable for half HP
Orc
Human
Missing resources
Buildings
Units
Upgrades
Red: Required by ->
Great Hall
Farm
Barracks
Altar of Storms
Lumber Mill
Blacksmith
Kennels
Temple of the Damned
Watch Tower
Production
Units:
- Peon
Screenshot
Production
Original model by John Drake and xXm0RpH3usXx, from Dawn of Chaos:
http://www.hiveworkshop.com/forums/...ld-gather-ye-resources-mod-compendium-171062/
Model edits, icon by loktar
Units:
- Grunt
- Spearman
- Raider
- Catapult
Production
Heroes
Production
Upgrades:
- Upgrade Spear Strength 1-3
Production
Upgrades:
- Upgrade Axe Strength 1-3
- Upgrade Shield Strengh 1-3
Production
Upgrades:
- Breed Faster Wolves 1-2
- Ensnare
Production
Units:
- Necrolyte
- Warlock
Upgrades:
- Necrolyte Adept/Master Training
- Warlock Adept/Master Training
Screenshot
Model by RedXIII (WC2 War Tower):
http://www.hiveworkshop.com/forums/models-530/wciiorcwartower-138953/
Icon by loktar:
http://www.hiveworkshop.com/forums/icons-541/btnorcwatchtower-245237/
Red: Required by ->
Peon
Grunt
Spearman
Raider
Catapult
Necrolyte
Warlock
Screenshot
Abilities
Standard WC3 Peon.
- Harvest Gold and Lumber
- Repair
- Build:
- Great Hall
- Farm
- Barracks
- Altar of Storms
- Lumber Mill
- Blacksmith
- Kennels
- Temple of the Damned
- Watch Tower
Screenshot
Model, texture by loktar
Screenshot
Abilities
Standard WC3 Raider.
- Ensnare (Requires Ensnare)
Abilities
- Shadow Spear
- Raise Dead
- Dark Vision (Requires Necrolyte Adept Training)
- Unholy Armor (Requires Necrolyte Master Training)
Screenshot
Abilities
Model, icon by loktar:
Icon: http://www.hiveworkshop.com/forums/icons-541/btnwarlockwc1-247950/
Fireball icon by Dalharukn (FlameBolt):
http://www.hiveworkshop.com/forums/icons-541/btnflamebolt-248352/
- Fireball
- Summon Spiders
- Poison Cloud (Requires Warlock Adept Training)
- Summon Daemon (Requires Warlock Master Training)
Red: Required by ->
Blue: Applies to ->
Buildings
Units
Upgrades
Red: Required by ->
Town Hall
Farm
Barracks
Church of Light
Lumber Mill
Blacksmith
Stables
Arcane Tower
Scout Tower
Production
Units:
- Peasant
Screenshot
Model, icon by loktar
Screenshot
Production
Original model by John Drake and xXm0RpH3usXx, from Dawn of Chaos:
http://www.hiveworkshop.com/forums/...ld-gather-ye-resources-mod-compendium-171062/
Model edits, icon by loktar
Units:
- Footman
- Archer
- Knight
- Catapult
Production
Heroes
Screenshot
Production
Original model by John Drake and xXm0RpH3usXx, from Dawn of Chaos:
http://www.hiveworkshop.com/forums/...ld-gather-ye-resources-mod-compendium-171062/
Model edits, icon by loktar
Upgrades:
- Upgrade Arrow Strength 1-3
Screenshot
Production
Model, icon by loktar
Upgrades:
- Upgrade Sword Strength 1-3
- Upgrade Shield Strength 1-3
Production
Upgrades:
- Breed Faster Horses 1-2
- Cleaving Mace
Production
Units:
- Cleric
- Conjurer
Upgrades:
- Cleric Adept/Master Training
- Conjurer Adept/Master Training
Screenshot
Standard WC3 Scout Tower.
Red: Required by ->
Peasant
Footman
Archer
Knight
Catapult
Cleric
Conjurer
Screenshot
Abilities
Standard WC3 Peasant.
- Harvest Gold and Lumber
- Repair
- Build:
- Town Hall
- Farm
- Barracks
- Church of Light
- Lumber Mill
- Blacksmith
- Stables
- Arcane Tower
- Scout Tower
Screenshot
Model, icon by loktar:
Icon: http://www.hiveworkshop.com/forums/icons-541/btnfootmanwc1visor-247265/
Screenshot
Abilities
Model, icon by loktar:
Icon: http://www.hiveworkshop.com/forums/icons-541/btnknightwc1-247149/
Mace model by Sunchips:
http://www.hiveworkshop.com/forums/models-530/two-handed-spiked-mace-229218/
Cleaving Mace icon by Pyramidhe@d (Marble Mace):
http://www.hiveworkshop.com/forums/icons-541/btnmarblemace-146282/
- Cleaving Mace (Requires Cleaving Mace)
Screenshot
Model by AndrewOverload519:
http://www.hiveworkshop.com/forums/models-530/human-catapult-230842/
Icon by AndrewOverload519:
http://www.hiveworkshop.com/forums/icons-541/btnhumancatapult-230843/
Screenshot
Abilities
Model, texture by the Warcraft I Conversion team:
http://www.hiveworkshop.com/forums/...ld-gather-ye-resources-mod-compendium-171062/
- Holy Lance
- Heal
- Far Sight (Requires Cleric Adept Training)
- Invisibility (Requires Cleric Master Training)
Screenshot
Abilities
Model by AndrewOverload519 (Warcraft II Mage):
http://www.hiveworkshop.com/forums/models-530/warcraft-ii-mage-231395/
Hat model by -SkatinG_CoW- (Wizard's Hat):
http://www.hiveworkshop.com/forums/models-530/wizardshat-49074/
Scorpion model by -Grendel (Dune Scorpion):
http://www.hiveworkshop.com/forums/models-530/dune-scorpion-214308/
- Elemental Blast
- Summon Scorpions
- Rain of Fire (Requires Conjurer Adept Training)
- Summon Elemental (Requires Conjurer Master Training)
Red: Required by ->
Blue: Applies to ->
Orc
Human
Model+icon:
- Great Hall
- Farm
- Altar of Storms
- Lumber Mill
- Blacksmith
- Kennels
- Temple of the Damned
- Spearman
- All heroes
- Necrolyte
- Spider
Icon only:
- All upgrades except Ensnare
- Dark Vision, Unholy Armor
- Summon Spiders
Model+icon:
- Town Hall
- Church of Light
- Stables
- Arcane Tower
- Archer
- All heroes
Icon only:
- All upgrades except Cleaving Mace
- Cleric, Conjurer, Scorpion
- Holy Lance
- Elemental Blast, Summon Scorpions
Thanks:
Blizzard Entertainment, Dawn of Chaos, The Hive Workshop, Kam's Mod Compendium, WC3Campaigns, Wowpedia, WoWWiki
3D Art:
AndrewOverload519, -Grendel, John Drake, Kitabatake, loktar, RedXIII, -SkatinG_CoW-, Sunchips, WC1Con Team, xXm0RpH3usXx
2D Art:
AndrewOverload519, Dalharukn, Darkfang, loktar, Pyramidhe@d, WC1Con Team
Last edited: