- Joined
- Feb 8, 2013
- Messages
- 1,479
- |
The High Road - AoS
| - | |||||
|
Download |
Last edited:
- |
The High Road - AoS
| - | |||||
|
Download |
the terrain belongs to SoJ
OMG, I for got JNGP 2.0 can use Multiplayer Emulation D:use JNGP, you can test multiplayer by yourself
ask SoJ..
i'm not in multiplayer mode right now, sorry
OMG, I for got JNGP 2.0 can use Multiplayer Emulation D:
Well, it's a bit buggy you know, sometimes, but its worth a try.
lol, my thread = my rules, lolwow man dont double post, put edit: and merge your 2 last post
you know the rules
wall of text yes
double post no
Also, will this recreate the desync problem? I'm not convinced it will since it will be played from the same IP as the host = me. It would be hard to tell, if the emulator dropped. I realize that its the non-host that drops. I tested with Daffa and he host - I dropped. But when I hosted for Kam, he dropped. It made no difference which hero died, the nonhost drops.
@Legal_Ease
Yes, JNGP is Jass New Gen Pack, the one DivineLight say that can use Multiplayer Emulator is this version of JNGP
It should do, I think
I think it detects data and exchanges, so it should still desync like normal.
Ya, I can't find the missing piece of code. It was fine, then it freaked out on me and I worked for like an hour piecing it back together. When I was done, grrrrrr, black column up the right side. If I could find the missing code I would type it up. I think the solution will be to recreate the border by cutting and pasting my old one back into it.Looks like your table in the right is broken as far as I can see.
don't roar here, you're not in the middle of jungle... you're in hive ^^
don't roar here, you're not in the middle of jungle... you're in hive ^^
Lol
@Legal_Ease
what's the problem, the emulator on Jass NewGen don't run?
NewGen 2.0 is like Download it, place it where ever you want then open it...
I did forget. Well, I didn't know about this so, its not really forgetting but thanks! I will try to figure out how to set the path. Thanks!don't forget to set your Warcraft path
Give me the code and let me see the problem. I'll try to solve it.
Kloader.. you can use it, SoJ can use it
why i can't? how damn unlucky i am..
Nice new updates and about the "Please Comment Section"
Spells - We cannot yet know if it is or bad, I suggest give a test map for us to play and we'll see.
Models - Model looks fine to me.
Else - You are using SoJ's terrain right so I suggest for you to improve it. Also for an AOS and Melee, a 3rd person view is quite distracting and not accurate enough. EIther remove it or jjust make it an option by typing a command and not permanent game camera view.
High Road AOS Spell Test
Introduction
So I've seen through 2 heroes with their abiltiess and I can say that they are quite simple and also edited a little yet still remains as the original ones but actually what is good about the spell is that it serves the roles of the heroes very well.
Unexpected tab 1
[tab][tabheader]Suggestions:[/tabheader][/tab]
- You could add something more unique to the spells maybe some after effects or such.
- Could use some more unique spells.
Comment
Overall, Im still gonna test it but lack of time strikes me so for now this is Suggestions for the spells on your map.
Else - You are using SoJ's terrain right so I suggest for you to improve it.
No just some improvements. It looks good to be honest but what I meant is make your terrain better and stuff like that.