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Warhammer 40k Tactics

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Level 10
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IG are panzies i could call an extermintus on all guard :) inqustion Grey knights coolest chapter ever too bad they never had them in any games -.- except dow 1-4 expansions
 
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The reason why the Grey Knights are rarely used is because they are very secretive and fight demons exclusively.

PS. Without the Imperial Guards the Imperium would be screwed :p .
 
Level 10
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They're a generic unit. They're not a primary unit. You said it by yourself: using them alone won't bring you anywhere. That's where your primary units come in (aspect warriors).

@StormWarriors2: then you want to completely annihilate the Imperium?? That's heresy. =P


EDIT: barracks + one low-cost/low-time power up is a lot of stuff? Then we have quite different points of view.
 
Level 11
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Still. Ok. Leave guardians. But add aspect warrior that doesnt need stone on eldar barracks. Thos on A that are most spread and versitile.


You can get SM faster. Plus you need to have reapers and balnsees, and they cost like SM. And SM is uber unit. If enamy is good at taktics he can easaly flank you on the wrong place.
 
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Banshees own tactical marines in hand to hand.
Dark reapers own tactical marines in ranged fight.

You send tacticals in melee against Dark Reapers? Dark Reapers can get away faster and counter attack.
You get weapons and upgrades? Then you have one SM squad against BOTH banshees and Dark Reapers.
Eldars are just not flexible enough, but they are very powerful. SMs, on the other hand, are good at everything but don't excel at anything.

And, BTW, I didn't understand at all your first statement.
 
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I meant not remove guardians like I previouslt sed, but just add thos aspect warriors. Would make eldar more fexible. Ofcourse not make em uber powerfull like tactical SM.
As for banshees in, you cant get enaf of em and upgraide em, as fast as SM can to his troops. Thus you will ocupy few of his squads, but 1 or 2 left out of combat will fire on them, and gg.
Your strategy wil lwork, but 1v1.... Trust me I tried. I did manage to win, but it was hard...
 
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If you just make Banshees you're doing it wrong: Eldars are not flexible. While SMs can afford to spam (to an extent) a certain type of unit (tacticals) Eldars cannot and thus must field a more diversified army. That's because I said Dark Reapers PLUS Banshees.
And I tried it against CSM. It wasn't hard, just challenging.
 
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Ye. I had 2 guardians, 2 banshees, farseer and was upgraiding dark reepers when SM attacked. I didnt make an all banshee army, doh. xD
 
Level 7
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I like Tau Empire (design model is very cool)
anybody like tau empire?

its fire warrior has good firepower in early but weak in close combat
in last game fire warrior have ownage range fire if use path of kauyon (but must have a scout to find the target)
 
Level 16
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And you're dead..

When I plays as SM, my tactic are to play defensive at beginning, or, I always plays defensive at beginning. And tries to put up a good defense at a point, when the enemy strike, they are dead, coz I have put up a organized defense. Then I just release all my firepower against thier base, My marines and tanks are running into the base, destroying everything in thier way, while my Assault Marines strikes in the middle at thier base behind thier defense. And they are all dead. And I use some deepstrikes too..

I have the same tactic whit IG too, but they got basilisk and heavy tanks and weapons. So it's much easier to put up a good defense whit them. But it depends on the enemy. If they are good against tanks etc.
 
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Lol. Well. My defenses was just Fire Warrirs, without upgraides on thos 2 war stiles.
And you had to brinf whole Necron tech to kil lthem :p

Just proves my point.
 
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Lol. Well. My defenses was just Fire Warrirs, without upgraides on thos 2 war stiles.
And you had to brinf whole Necron tech to kil lthem :p

Just proves my point.
Just Fire Warriors???? Even guardsmen could beat them all. They can't even see the over their rifle's edge without scouts and such... so please tell me that you DON'T use only firewarriors. And it proves nothing, you are MORE than vulnerable with them against flayers because EVERY unit you have must set up again their weapons.
 
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Dude. I dont use just fire warriors. But in this "scenario", I sed just firewarriors...
And used wisely. Not just placed in a line...
 
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Velm. Not true. They are quite balanced.
AI isnt balanced. Most AI is based on mass troops and charge. And you cant use same AI for SM and Eldars. Result is much diferent.
I just dont like necrons cuz they sooooooooooo slow. You do have flaideones, but once you raise em out of the ground, and if enamy escapes...
 
Level 10
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...you have reached your goal: make them flee and take ground. Meanwhile you could send destroyers to them and they're utterly doomed. ^^
About the balance, I think every race is pretty well balanced but it depends very much on the map you're playing. For instance, IG will almost always win in Eden (if well used, of course)...
Although Tau battlesuits are a bit too powerful: Broadsides can tear almost everything to shreds and the only effective counter to them are IG heavy weapons (which have longer range) while Crysys battlesuits have such an imbalanced flamer that they can burn a base to the ground in a matter of seconds lol.
 
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Hm. I didnt ment flee all the way. Just back so they can take out flaied ones. If your Tau or some other race that has range based.
If your some melee oriented, stay and fight.

About the balance.
Broadsides cost 3 pop, so you can have only 6. Quite easy to kill em.
Crysis are powerfull, but unlike wihicles, they DO have morale. Fight fire with fire. And only 3 crysis available.
 
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1 - pointless: flayed ones have enough resistance to take some punishment while OTHER units slay your units. =)
You probably think that I'm saying that you can win ONLY with Flayed Ones... NO. Just as if I would want to win with Firewarriors only and such. Twu Flayed Ones squads can be easily outmanouvered but destroyers can't. Or, in the beginning, the Necron Lord can teleport, engaging your long range units while Necron warriors are advancing. You get away? You just play their game.

2 - Pffff, you're always thinking I'm treating them as if you could win only with them. First of: they could even have no morale since I have never (NEVER) seen a battlesuit loosing morale (Broadsides attacked by a lot of flamers, maybe); Crysys can be attacked with flamers too, but they'll just burn down your infantry squad (which ALSO have morale) in no time or waste your Hellhound in not much time as well.
Worst thing, they are heavy infantry with a crapload of armor and life points.
 
Level 11
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1) Well, Necron lord can engage only 1 squad. Leave squad attacked and retreat rest. Also, I sopose I can get 1 pathfinder squad since you got all of thos things. Pathfinders = hero dead. After its quite easy. I can beat 3 necron wariors and hero with 1 pathfinder and 3 firewarriors.
2) I lost morale on crysis on strong attack. Thats one of Taus best units. You dont think ifantry can take it down. Ise flamers on whicles.
Broadsides have slow fireing, so squads can overwhalm em and kill em. As for morale, I dont know.
 
Level 7
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Sep 22, 2008
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" 1) I can beat 1 pathfinder and 3 firewarriors with 3 necron warriors and hero. "

I agree with crusad3r91
3 firewarrior + 1 pathfinder Vs 3 necron w + hero
necron will win if use necron lord ability (solar pulse)

Btw
i like Dow Soulstorm it more balanced
I can combine : Fire warrior and kroot at early game coz it on one barrack (not separate like in DRk Crusader)
I think Chaos Marine is stronger in drk crusader since (its main unit have invisible ability)
Chaos marine squad with Heavy bolter + invisiblilty + ability
 
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Just so you know, that battle is at beginning of the game. So he doesnt have all those upgrades you know. Just teleport :p
By the time he gets solar pulse, I would have 3 crisis, my hero with all upgrades, 2 Rail Guns, thos traps all over the place, and other units (depends on my strategy)
 
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