Moderator
M
Moderator
02:58, 31st Jul 2010
ap0calypse: Rejected
ap0calypse: Rejected
(7 ratings)
Warhunter is right, this map is shitty.
Yea, this really does need some work, for starters read up on some of the units, I barely checked out the Tyranids before I noticed some huge inaccuracys(sp?) Termagants are ranged units and raveners should really be able to burrow.
And also, What no Eldar?
If you need any help with some of this stuff I'd be happy to help, I have Tyranids and Eldar myself and I have friends who collect SM and Necrons so I can help you with making the units more true to the game
This map was almost no good at all. The Icons sucked! And the sizes. The tanks are double so big as the tank factory. And why the hell would a tank factory produce soldiers?? You also haven't give any credits.
I didn't test it long. But this is my oppinion. 1/5.
Also the Take over ability name sucks. Change it to Take Over. Or soemthing better.
Spoof dont spam just use the edit button.................. you will get yelled at by the moniters
i replied to 2 different people....
Calling this map crap would be an insult to human faeces. The fact you used the imported skins for icons implies you have a lot to learn, my buddy.
Here's the thing. You created a map based off ideas from Dawn of War. Fair enough that you cut ideas in Dawn of War from your map. But what replaced them? Basically, what you have created is a version of Dawn of War without the features that made it popular in the first place.
All the same, do not under ANY circumstances try and recreate Dawn of War. Maps that are based off of existing games are woeful and pointless to play as the actual game is more than often far better to play.
I could go on about the lacking tech-trees and the fact that the only thing that makes this map slightly worth mentioning is in fact the imports you used, but I think you get the picture. I think giving this a 1/5 would be too good for it.
This map was almost no good at all. The Icons sucked! And the sizes. The tanks are double so big as the tank factory. And why the hell would a tank factory produce soldiers?? You also haven't give any credits.
I didn't test it long. But this is my oppinion. 1/5.
Also the Take over ability name sucks. Change it to Take Over. Or soemthing better.
[K40$]-Spectre;1063852 said:Don't be so harsh people, while this ain't the best map here, it certaintly isn't the worst map. It's just, Dawn of War is an already good game and the engine is newer and looks better than the warcraft 3 one. Second, what did make Dawn of War so cool? Well, of course the stragetic points were innovative, but the nice explosions and the huge amount of races and units (8 races!) also did the job. You can't make a multiplayer game based off Dawn of War using imported stuff for the 8 races, 4 mb isn't much. So here's my tip: either focus on 1 or 2 race(s) and make that(/those) or add AI. People on Battle.net won't wait to download 4mb map, it just takes far to long.
You also have another option to reduze the size.
Wc3MapOptimizer 4.0 - The Hive Workshop - A Warcraft III Modding Site
But if you use this, make sure you have copied your map. When you have reduzed the size, the map is also sort of protected. You can open the map, but much data is gone. It's still playable on battle.net thougth.
I can test the map tomorrow again and try to give you some moore critism.
No offense, but that idea would really suck ass.
sorry man i give 2/5
, like Warhunter said, give constructive critiscm, not just rate it.sorry man i give 2/5
And spoofone, change the name of the map. I mean the filename, it's easier to know what map it is then. that was cus of the new battlenet update it was fine until that happened.
add moore buildings. 3 buildings are just too little.
I do agree that each race has to few buildings and most the tec trees are crap but what can be done each race only has 10-15 units in it so its pritty hard to get alot of buildings out of it and also there isnt any space to import new building modles.
Another note as you are allsaying reduce file size some of the tools wont work for spoof becuse we both have vistas and the tool you showed us wont work for vista
Also i think most of you are forgeting that this is a "public beta" so no where near completion
I have vista and it kind of works for me. If you need help whit optimizing it, I can do it for you.
My review:
- Thousands of grammar errors
- There should be a board, at the beginning, where you can easy select a race
- It would be good if you can upgarde the flags(f.ex build an outpost on it or upgrade to an outpost)
- Only standard flags; no other variant
- No strategic points where your units get defense bonus
- Terrain is flat
- Many many things are missing llike good sounds,........
-.........
All in all good beginning for a maybe great map but it has up to now many problems
The sounds of the unitsKhaine said:- Many many things are missing llike good sounds,........
Usually when you update the map it's best to put a change log on the site to make sure people aren't wasting there time, downloading it and saying negative things about it.
, do you've any idea how much space sounds add to a map? Including the fact that optimizers make maps with imported sounds bigger.Originally Posted by Khaine
- Many many things are missing llike good sounds,........
The sounds of the units
You should have a building at the start that upgrades into a race instead of -choose