- Joined
- May 11, 2008
- Messages
- 830
[K40$]-Spectre;1070938 said:, do you've any idea how much space sounds add to a map? Including the fact that optimizers make maps with imported sounds bigger.
As for the imported models, this map needs them. Warcraft 3 units don't suite the Warhammer 40.000 K theme at all, they are not futuristic at all.
And like Tau Empire said, add a changelog.
We could always wait for Starcraft 2 but that would be in a year or two before it releases... the only import I would probably put in it are bullets and shells, and the models that doesn't even closely resemble like a warcraft one.
Ok I tried this updated version of it there are still problems, I've only tried Necrons
Terrain: Still the same, but that ain't much of a problem anymore
Abilities: Taking it is easy, holding it will be hard why not just rename it capture point?
Spelling Grammar: You spelled Requisition wrong
Units: The major problem with this, a Super Monolith.... they couldn't start with a offline monolith... then upgrade to a full operational monolith. There are only 5 units in the Necron race plus you can build infinite Necron Lords instead of one. If you were doing a Apocalypse game I understand but still... I have notice there are no Space Marines unless the Imperium are space marines?
Suggestions: The loading screen is a bit messed up sorry but the words are all scrambled and need to be in paragraphs instead of one giant paragraph. Put up a board to select your race instead of typing -choose (race) to make it professional if you know what I mean. 4 MB file size, probably could be reduced I mean Necron Warriors can be skeleton soliders if you wanted.
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