- Joined
- Oct 6, 2009
- Messages
- 41
WARGALE
Era of Chaos
Current version:
1.0
Introduction
Download here!
Wargale is a DOTA-inspired single player adventure game. Once you've chosen your character, you will embark on a journey filled with quests, bosses and much more!
Features
- 8 different Heroes, each with their own, unique, triggered abilities.- 25 levels. The XP has also been altered to favor creeping.
- A gigantic world: this map makes use of all of it's available space. Every single nook and cranny has a use here!
- 6 factions, 5 of which you can join and fight for!
- Real-time progress: Factions that will improve over time.
For example: as they acquire more gold, they will be gaining new shops as well.
- Hero and unit AI: Some units will act differently every time you start a new game. This means no game will ever be the same!
- Over 15 Quests, each with their own unique objectives and rewards!
- Epic boss fights: Many of which have their own unique abilities as well!
- Custom music to set the mood of the situation!
- Strange new item uses, such as fusing, digging and bottling!
- A ridiculous amount of cinematics. 98% of which are skippable for veteran gamers.
- A pouch system: Allows your one Hero to carry up to 30 items!
- A talk system: Nearly every single passive unit in this game can be spoken to at anytime!
- An ability system: Use the avoid ability to tackle foes far tougher than you! Or use the combo ability to cause massive damage!
- Up to 7 endings: Based on how you play the game, the ending will vary quite a bit!
- And much more!
THE MAIN QUEST
Main QuestThe main quest of this game is to defeat the "Corrupted Leader", an entity that has taken control of half of a supposed "Heaven". Defeating him will not happen any time soon though: he is well protected in the early game. To aid you in this endeavor, you can join forces with the still safe portion of the Heaven. However, if you do not defeat him later in the game, he will most likely destroy the other portion of the Heaven with his forces, making it much harder to defeat him. But assuming you DO defeat him, the game will not be over! There is much more to this adventure than just that!
The Factions
The FactionsThis is what this game is all about! There are 6 factions in this world, and 5 of them can be potential allies for you! To join with a faction, you must first find it's "Hiring Center". Once you do, all you have to do is pay a small fee and you can join their cause! Once allied with one, you gain certain advantages, such as a constant pay and access to their shops! But...keep in mind that while allied with a faction, your fate is tied to theirs. If they die while you are allied with them, so will you too! Make sure to protect the faction if it is in danger, otherwise it will be lost forever! You can leave the factions by usually traveling far away from them. The limits of how far you can travel without leaving them vary from faction to faction.
The Life Guardians
You can join these guys straight in the beginning! They are probably the most important faction of all, as their fate is essentially tied to the entire world's! If they lose, you'll have a much tougher time staying alive!
The Devil's Minions
These are permanent foes. You cannot join with them, and for a good reason! They are the enemies of the Life Guardians and MUST be defeated in order to proceed with the game!
The Human Alliance
The Alliance is another faction that can be joined relatively early in the game. They possess a wide array of people to speak to and a huge creep area as well! Their enemy is the Horde.
The Orcish Horde
This faction is a bit small compared to the others, but still offers quite a bit! The Horde possesses the Arena, a special area filled with a variety of opponents for you to fight! But don't forget about their opponents, the Alliance.
The Sentinels
The Sentinels have the lowest pay out of all the factions: a mere 6 gold each 12 seconds. To make up for this, they own an inn; the only usable one in the game, in fact! The inn is extremely useful for quickly restoring your life. Especially when it will be often low when you are fighting their enemy, the Scourge!
The Scourge
Perhaps the toughest faction to join early game, the Scourge is the largest faction of all, and possesses the biggest variety of shops as well. To top it all of, they have the highest pay out of all the factions: 9 gold each 12 seconds! But beware, the Scourge has the most ridiculous early-game creeps of all. And it is difficult to leave their faction.
Neutral factions
These factions couldn't quite make it as a real one. However, they still play a part in this game, albeit a slightly smaller one.
The Tauren
Found near the Horde, the Tauren are located in the most connected area in the world! They possess multiple underground passages for you to use at anytime.
The dwarves
The dwarves are located in the vast corner of the land, and have only recently arrived from the mountains in the far west. They can still provide you with a few unique items, however.
The goblins and trolls
No one seems to know where they hid away, but somewhere in this world, these guys are waiting for you to help them. And once you do, you'll be surprised how much they can help you!
The Heroes
The HeroesThe very first thing you must do when playing this game is to choose one of the Heroes.
Take heed: The one you choose will be the one you play as for the entire game. These Heroes do not share the same past, but they do share the same personality: don't be surprised to see that they all share the same dialogue.
The glass cannon Hero. Sel'kune is for those who wish to focus most of their efforts into damaging their opponents.
Abilities:
Thunder Shock - Throw a lightning ball, damaging your opponent and stunning him for a second.
Ice Wave - Create a frozen ice wave and throw it forward, causing damage to all opponents in a line.
Fire Ball - Throws a fire ball onto an enemy. The enemy and all those around him will then be burned, and lose life continuously for 15 seconds, as well as having a temporary defense decrease.
Elemental Shield - Ultimate. This makes the Sorceress nigh invulnerable for a short period of time. Note: "nigh invulnerable"; she can still be damaged, and "piercing defense" type moves will be unaffected.The agile Hero. This guy is, as it says, an Assassin. However, for his abilities to really take effect, he needs to mark his opponents first.
Wound Dagger - Throws a dagger to an enemy. Causes decent damage to an unmarked target, but a marked one will be severely wounded.
Death Mark - Mandatory skill for this guy. Use it to mark a target. Bonus: A marked target cannot cast spells, and has reduced attacked power.
Cleaving Weapon - Gives you the ability to attack multiple enemies at the same time, though with limited strength.
Death blow - Ultimate. This gives a buff that will make your next attacks more powerful than before. If you attack a unit with the Death Mark, you will deal a great amount of damage, but will lose the buff.A special Hero. This one possess abilities made for dealing with multiple foes at the same time, making this Hero a prime choice for faction fighting!
Freezing Claw - Freezes an opponent, damaging them over time. Frozen opponents can still cast spells, though!
Death Vacuum - Sucks up a maximum of 5 nearby corpses into the Hero's soul, restoring life and mana. If no corpse is nearby, it will steal some life from a nearby enemy unit.
Explosive Slinger - Grants an 8% chance to create a small explosion with your attack, dealing AoE damage around the target.
Meteo - Ultimate. Summon meteors over an area, dealing massive AoE damage.The cunning Hero. This guy, despite being strength oriented, has the most de-buff oriented abilities of all.
Earth Slam - The Hero slams the ground in front of him, sending anyone in range up into the air, damaging and stunning them.
Spell Curse - Curses a unit with a spell hex. The unit will take damage over time until it casts a spell, but when it does, it will take even more damage.
Feedback Blade - Each of your attacks now combusts mana, dealing damage.
Forbidden Hex - Ultimate. Causes random effects, including slow, crippled, mute, weak, sap, blind and break.A creature known for its incredible resilience. Eril'patr'ra used to help the Scourge, but has recently decided to break all ties with them so that she can rest peacefully for some time.
Chain coil - Send forth a death coil towards an enemy unit. The coil will damage up to four units, dealing full damage to all of them. Affects Undead units like all others.
Frost claw - A slowing attack. The de-buff lasts 1 to 4 seconds, depending on your level and whether the enemy is magic resistant.
Spiked carapace - Increases your defense, and melee attackers will be damaged by a small percentage when they hit you.
Mass impale - The Crypt Lord buries itself into the ground, and shakes the very land around it. This greatly stuns and damages all the units around the cast point.An old druid with little sociability. Grizzwald spent many of his days alone, searching for his meaning in life.
Shock nova - Basically a re-skinned frost nova. Damages a target unit, and damages all the units around the target as well. This will also slow them.
Mana shield - Creates a mana shield to increase your durability. The mana shield uses your mana to stay effective.
Bash - Gives you a small percent chance to stun opponents.
Bear form - Turns you into a bear for a short period of time. The bear attacks faster and has more life than your normal form.
An experienced Troll doctor. Viel' lage has always seeked the world's greatest treasures and spells. Once his tribe decided to leave the land, he refused to join them, instead choosing to stay behind to fulfill his own goals.
Mana burn - Burns an enemy unit's mana. The mana combusts, damaging said unit.
Snake ward - Summons 1/2/3 wards. The wards are weak and cannot move, but have a ranged attack and are magic immune.
Troll regeneration - Boosts both hit point regeneration and your agility.
Evil Gale - Summons an immovable tornado for a short period of time. The tornado is invincible and will damage any unit near it, as well as slow them.A drifter of the Alliance's paladins. Roland has been depressed ever since he failed one of his missions. He has since then been seeking a way to redeem himself.
Rejuvenate - Heals a targeted unit, including yourself. The healing heals a preset amount of life over 15 seconds.
Peacemaker - Pacifies a unit, preventing it from hitting with any physical attacks for a few seconds. Pacified units can still cast spells.
Brave aura - Basically an edited Endurance aura.
God's Will - Gives Roland a massive power and defense boost for 30/45/60 seconds.
Misc game stuff
The game is pretty decent in terms of difficulty...assuming you know what you are doing. Because it is otherwise UNFORGIVING. If you die, it's GAME OVER. There is not one instance this game will forgive you for dying, and therefore you should SAVE OFTEN, especially when you are about to visit a new area, or about to take on a boss. There is nothing that can be done about this, it's how the game works.
Any resource cheats (such as "Greedisgood") and "whosyourdaddy" cannot be used in this game (It's an instant game over if you use them). To make up for this, the game has some of it's own cheats, including:
-maxpower = instant level 25
-ilovegold = +2500 gold
-life = Fully restores both life and mana.
-wishuponastar = Gives you a Wand of Wishing
Please note though, that using any of these cheats nets you the Bad ending.
The "Iseedeadpeople" cheat is fine, but not recommended.
The map is complete!
Version 1.00 Added gold rewards for killing earthly, opposing faction heroes.
Added some new items.
Elapsed game time is now displayed. Minutes/Seconds in the first hour, then Hours/Minutes onward.
Heroes now start with their own respective items.
After some time/events, chaotic units will spawn every once in a while around the map, causing destruction and chaos.
Fusion centers (now known as Magicks center) now sell wands.
Most creeps will not spawn if you are nearby their spawning point.
Combo system has been revised - the damage dealt is now based on your agility.
For reference, the old system used 7 as it's base combo damage, with a maximum of 63 bonus damage dealt on one hit.
The new system uses (Triggering unit agility/4). A unit with 100 agility therefore has 25 base combo damage, with a maximum of 225 bonus damage dealt on one hit. Therefore this is a huge buff for the late-game usage of this ability.
Please keep in mind that sub-28 agility heroes still have 7 as their base combo damage, as it is the minimum.
Almost all consumables can now be stacked up to 99 charges.
Wishing has been added. Yes. WISHING.
Added many new customized icons.
Fusion scrolls are now "usable", so YOU can decide when to fuse your items.
Cave of Secrets got a slight revision. When attacking, strength is now taken into the equation.
One of it's glitches has also been fixed. Sorta.
Terrain has received some improvements and variety.
Score system added. See how high you can score.
Included some new mini-games. Try visiting the sewers or ogre mountain later in the game to find them!
Added horses, check your menu for more information.
Consumable items can be used on units other than yourself, including enemies. This is called feeding.
Added 2 new Quests: one for the Tauren and the other for the Dwarves. Both become available at level 10.
Nerfed the first Dimensional Creature in "Hell": it only has 50% health now. This is to make that specific section of Hell a bit less aggravating.
Items are now properly set-up for "random choosing".
Horses can drop any kind of random item, but higher quality items are far rarer.
Blode's rematch fight added! Come prepared - this is easily one of the toughest fights of the game.
The next-to-last room of Hell has been replaced with a boss fight. Flareus if he is still alive, otherwise DGC/Dragonspawn2/Demozorgan, depending on difficulty.
After 7 months, the best Ending has been finally added! The true Final Boss awaits at the end!
Version 0.99 The multiboard now displays the current in-game day of the week.
To encourage game experimentation, exclusive quests have been added to each faction ('cept the LGs). These quests can only be accessed by defeating the opposing faction.
Thanks to some feedback, a few glitches/oversights were fixed.
Some weather effects will now appear depending on which day it is.
The donation event is now available. Donate money to the Archmage to create a new Crystal Tower!
4 new endings have been added! The "Best" ending has yet to be added though.
Fruits, salves and some other healing items are now cheaper.
Potions of healing (and greater healing) can now be stacked up to 10 times.
Quest-givers now have a "!" above their head when they are ready to give a quest.
Note that some quest-givers might still give you a quest, even without a "!".
Version 0.98 "whosyourdaddy" cannot be used anymore. To compensate for this, the game now has it's own set of cheats.
Made a few improvements over the looks of the factions. This is especially noticeable with the Alliance.
Hard mode added.
Auction event added.
A new Gogera Quest has been added.
4 new Heroes added. These are most likely going to be the only new heroes in a long time.
Some other small changes.
Version 0.97 Nerfed the Creep Zombies outside the Scourge's faction.
The Elven Assassin's Ultimate has been revised: it now deals extra damage as long as he has the buff, and deals a "final" blow when a target has the Death Mark.
Combo ability added; you can now cause additional damage by timing your attacks. Consequently, the attribute ability has been removed.
Flareus' Blazing Flames Skill should no longer damage his allies.
The Cave of Secrets is now available.
The 4th, and last, Devil fiend has been added.
Easy mode added: This mode increases your beginning stats and experience gain rate. Beware, though; it will prevent you from getting certain endings in future versions.
Some other small changes.
Version 0.96 An oversight about the Devil's minions rescinding trigger (When they defeat the Life Guardians) would make it impossible to defeat the Corrupted Leader. This has been fixed.
Death Vacuum no longer works on Hero and structure corpses. Morever, it will now only work on a maximum of 5 corpses at a time.
The Devil's portal now requires to be destroyed, as opposed to previous versions where you had to merely wait for it to die out.
New tome of recipes added.
Ability point system has been added.
Avoid ability added to all Heroes.
One new quest was added.
Some music themes have been un-compressed, improving their quality.
Some other small changes.
Version.0.95d: Generic faction units have improved dialogue.
Additional fusion recipes and items.
The Life Guardian's Archer and Huntress units have now gotten a model change. They are also now called "Spirit" and "Warrior's Spirit".
2 Special Quests added: "Peace quests" that make the factions enter defensive mode without the need of destroying it's rival.
New skills for some bosses.
Some areas are now much more populated with doodads.
Sel'kune's ultimate has been slightly buffed - it now removes negative buffs, as well as quickly restoring her life.
Fixed the Tome of Recipes - 3.
Some other small changes.
Some of the content used is made by Nintendo, Square and Konami.
Vexorian's map optimizer was used for previous versions (1.00 and upwards are unprotected).
And I'd like to also give thanks to this site and World Editor tutorials for teaching me how to use GUI better, not to mention teaching me about memory leaks.
Vexorian's map optimizer was used for previous versions (1.00 and upwards are unprotected).
And I'd like to also give thanks to this site and World Editor tutorials for teaching me how to use GUI better, not to mention teaching me about memory leaks.

This is still an ongoing project, so expect new versions every now and then.
You can edit your own stuff as well, since the map is unprotected, but beware when changing stuff, since a lot of triggers rely on each other.
Please report any glitch/typos/mistakes to me as well. And I would like some feedback too! Have fun!
Download here!
Pictures don't do this game justice! 
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