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- Aug 18, 2006
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This Thread was mainly created for 3 Reasons, one that was a problem, that has been solved:
1. Proof : To create proof that this map(War of the Factions 2.2) is infact mine. If there are any others that create a map with the similar name, with strange changes and something that says that they are the author, you know after reading this, that that verison is a fake.
2. The Hive : To get Support and to officialy have a Map here on the Hive(this is actually my first map im bringing to B.net(i the future) so you help will be appriciated(sp?) and you will be mentioned in the credits if you help me with certain things. This Thread is also the place were the very first 100% Complete Verison of this map will be posted.
Now here are some basic facts about the map.
Name : War of the Factions 3.0
Creator : razor(swe)(that is my Battle net account on Northrend)
Genre : Aeon of Strife
Suggested Players : 2 - 8 with Even Teams
Progress : 100% Done
Size : Map wise its 64 x 64, so its a quite small AoS map.
I will go more indepth a little later
Now, after explaining the map itself, lets go a bit deeper(sorry bout the big wall'o'text, but someones got to tell me how to insert images, i currently only know how to make Attachments)
Since its an AoS map, it features the following things.
- Bases
- Heroes
- Units
- Lanes
- Items
Bases : Here is the cool thing. This is what makes this map so unique, and hence the name War of the Factions.
At the beginning of the game, a Dialog will come up. This Dialog will allow you only to do one thing. To choose the Faction of your Choice. The Blue Team will start voting for their faction, and the Red Team will vote after the Blue Team is done. The following Factions are:
Humans : 25% more Life. This will make them easier to Deny and become better blockers against Towers.
Orcs : 25% more Damage. This will make them destroy towers more efficient(duh)
The Undead : 25% more Damage and Life on Blight. If this faction becomes the faction with the most votes, your part of the map will be covered in Blight. This Factions is the best at defending, but the worst at attacking.
Night Elfs : 25% more Damage and Attack Speed at Night. This will give you big oppitunities(sp?) to push a lane and to counter attack, depending on what your enemies are up to.
Heroes : The Heroes are the essences of the AoSes. On this map, Ive decided to make the Heroes somewhere between "Customized" and "a bit Alike". How do I do this? Here is the deal.
There are no "Heroes". After the Voting session, and after Teal has chosen the mode, all players will be able to choose a Class. This Class will only take care of one thing, and that is if you are either Ranged or Melee, what Primary Attribute and what skills you will have. Too balance this, Ranged Classes move with 25 less Movement Speed and attacks 25% slower(2.5 Base Cooldown instead of 2.0).
After choosing Classes, its time to choose Characters. The Characters are basicly put different Sets of Attributes. Some of these Characters will be quite extreme towards one Attribute, while some might have their Attributes splitt up quite equally. This will allow you to play Caster Classes with much Strength if you like, or Agility Classes with much Intelligence.
Units : Not that Unique. Once every 3000 Second or so, the number of Units spawned will be Added by 1(ex : The first 3000 Seconds, there will spawn 1 of each unit type, the next 3000 seconds, there will spawn 2 of each type, a.s.o). The amount of Unit Types spawned will matter not on time, but on the total amount of kills there have been done in the game. A normal Unit kill, will add 1 point to the "score", a tower 10 and a hero 20. This will allow the games to end faster if people are dying faster, since after a while Siege units will appear, making Building Killing easier.
Lanes : Currently only 2 Lanes. There is not really any more to say about this subject.
Items : There are few basic items compared to the amount of Sets. There are about 7 Basic Items, and about over 20 Sets i think.
1. Proof : To create proof that this map(War of the Factions 2.2) is infact mine. If there are any others that create a map with the similar name, with strange changes and something that says that they are the author, you know after reading this, that that verison is a fake.
2. The Hive : To get Support and to officialy have a Map here on the Hive(this is actually my first map im bringing to B.net(i the future) so you help will be appriciated(sp?) and you will be mentioned in the credits if you help me with certain things. This Thread is also the place were the very first 100% Complete Verison of this map will be posted.
Now here are some basic facts about the map.
Name : War of the Factions 3.0
Creator : razor(swe)(that is my Battle net account on Northrend)
Genre : Aeon of Strife
Suggested Players : 2 - 8 with Even Teams
Progress : 100% Done
Size : Map wise its 64 x 64, so its a quite small AoS map.
I will go more indepth a little later
Now, after explaining the map itself, lets go a bit deeper(sorry bout the big wall'o'text, but someones got to tell me how to insert images, i currently only know how to make Attachments)
Since its an AoS map, it features the following things.
- Bases
- Heroes
- Units
- Lanes
- Items
Bases : Here is the cool thing. This is what makes this map so unique, and hence the name War of the Factions.
At the beginning of the game, a Dialog will come up. This Dialog will allow you only to do one thing. To choose the Faction of your Choice. The Blue Team will start voting for their faction, and the Red Team will vote after the Blue Team is done. The following Factions are:
Humans : 25% more Life. This will make them easier to Deny and become better blockers against Towers.
Orcs : 25% more Damage. This will make them destroy towers more efficient(duh)
The Undead : 25% more Damage and Life on Blight. If this faction becomes the faction with the most votes, your part of the map will be covered in Blight. This Factions is the best at defending, but the worst at attacking.
Night Elfs : 25% more Damage and Attack Speed at Night. This will give you big oppitunities(sp?) to push a lane and to counter attack, depending on what your enemies are up to.
Heroes : The Heroes are the essences of the AoSes. On this map, Ive decided to make the Heroes somewhere between "Customized" and "a bit Alike". How do I do this? Here is the deal.
There are no "Heroes". After the Voting session, and after Teal has chosen the mode, all players will be able to choose a Class. This Class will only take care of one thing, and that is if you are either Ranged or Melee, what Primary Attribute and what skills you will have. Too balance this, Ranged Classes move with 25 less Movement Speed and attacks 25% slower(2.5 Base Cooldown instead of 2.0).
After choosing Classes, its time to choose Characters. The Characters are basicly put different Sets of Attributes. Some of these Characters will be quite extreme towards one Attribute, while some might have their Attributes splitt up quite equally. This will allow you to play Caster Classes with much Strength if you like, or Agility Classes with much Intelligence.
Units : Not that Unique. Once every 3000 Second or so, the number of Units spawned will be Added by 1(ex : The first 3000 Seconds, there will spawn 1 of each unit type, the next 3000 seconds, there will spawn 2 of each type, a.s.o). The amount of Unit Types spawned will matter not on time, but on the total amount of kills there have been done in the game. A normal Unit kill, will add 1 point to the "score", a tower 10 and a hero 20. This will allow the games to end faster if people are dying faster, since after a while Siege units will appear, making Building Killing easier.
Lanes : Currently only 2 Lanes. There is not really any more to say about this subject.
Items : There are few basic items compared to the amount of Sets. There are about 7 Basic Items, and about over 20 Sets i think.
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