For a very long time I have been working on a "melee remix" kind of map (I only do a little bit now and then, hence the length). It will play as a melee (Build your army and defeat your opponents, no fancy events and such), but it has new factions and added stuff to older ones. A few examples are...
Each faction has three masteries. Said masteries increase the fighting capability of the units tied to it, but more importantly unlock new researches and even new units. For example, the Horde consists of Orc Mastery, Darkspear Mastery (Not Troll, which I will explain later), and Brute Mastery (Consists of Tauren and Ogres). Each other faction has their own.
Humans: Human, Dwarf, Elf
Orcs: Orc, Darkspear, Brute
Night Elves: Sentinel, Druid, Wild (Animals)
Undead: Undeath, Cultist, Creature (Nerubians, etc.)
Naga: Naga, Sea Dweller (Humanoids), Creature (Animals like Hydras, etc.)
Legion: Have not started this one really.
Creeps: Don't know quite yet.
Trolls: Forest Troll, Ice Troll, Dark Troll (Hence why the Horde was specifically stated as Darkspear and not Troll)
Another major update is named heroes. You can still get "generic" heroes like in a melee game. Named heroes are stronger, but also more costly. You will also need a tier 3 town hall to buy them (And upgrading town halls take more time then normal). This essentially limits named heroes to one, but at the same time allows someone to go without a hero early game for the payoff of extra stronger heroes late-game.
Another update that the micro managers will love, is casters have gained a 3rd tier (And each faction also has a new one). The 3rd tier ability will generally be one a hero uses, only not as strong. For example, Necromancer's gain Dark Ritual in their 3rd tier.
Also each mastery has an "elite" unit which is limited to 3 and is sort of a demi-hero, think of the Naga Royal Guards from the Naga campaign. An example would be for the Alliance. Human is a champion, a powerful mounted warrior with strong melee capabilities, for Dwarves a siege golem an extremely durable unit that can just wreck buildings, and for Elves, and arcane monstrosity, that is a not as durable as the previous two, but has mana draining abilities making it excellent as an anti-caster/hero unit.
I'm not quite ready to upload a map just yet, I wish to have each faction in a playable state (For example, Naga is unfinished while Legion has barely started). So my request is any interesting ideas anyone might have, especially for the new factions (Legion, Creeps, Trolls)
Each faction has three masteries. Said masteries increase the fighting capability of the units tied to it, but more importantly unlock new researches and even new units. For example, the Horde consists of Orc Mastery, Darkspear Mastery (Not Troll, which I will explain later), and Brute Mastery (Consists of Tauren and Ogres). Each other faction has their own.
Humans: Human, Dwarf, Elf
Orcs: Orc, Darkspear, Brute
Night Elves: Sentinel, Druid, Wild (Animals)
Undead: Undeath, Cultist, Creature (Nerubians, etc.)
Naga: Naga, Sea Dweller (Humanoids), Creature (Animals like Hydras, etc.)
Legion: Have not started this one really.
Creeps: Don't know quite yet.
Trolls: Forest Troll, Ice Troll, Dark Troll (Hence why the Horde was specifically stated as Darkspear and not Troll)
Another major update is named heroes. You can still get "generic" heroes like in a melee game. Named heroes are stronger, but also more costly. You will also need a tier 3 town hall to buy them (And upgrading town halls take more time then normal). This essentially limits named heroes to one, but at the same time allows someone to go without a hero early game for the payoff of extra stronger heroes late-game.
Another update that the micro managers will love, is casters have gained a 3rd tier (And each faction also has a new one). The 3rd tier ability will generally be one a hero uses, only not as strong. For example, Necromancer's gain Dark Ritual in their 3rd tier.
Also each mastery has an "elite" unit which is limited to 3 and is sort of a demi-hero, think of the Naga Royal Guards from the Naga campaign. An example would be for the Alliance. Human is a champion, a powerful mounted warrior with strong melee capabilities, for Dwarves a siege golem an extremely durable unit that can just wreck buildings, and for Elves, and arcane monstrosity, that is a not as durable as the previous two, but has mana draining abilities making it excellent as an anti-caster/hero unit.
I'm not quite ready to upload a map just yet, I wish to have each faction in a playable state (For example, Naga is unfinished while Legion has barely started). So my request is any interesting ideas anyone might have, especially for the new factions (Legion, Creeps, Trolls)