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Warfare

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Level 7
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May 23, 2008
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307
Hi my map idea is called "warfare"!
It's inspired by the UT3 mode "warfare" where you have to own controllpoints. If you own them all you can go into the enemies base and destroy their mainpoint.


NEWS

I added the Rocketman (orcish) and added a new model for the human medic. I had to edit the skin, because the red crosses were missing. You can see the (crappy) result at thumbnails :D
fixed a LOT of bugs with vars and the leaderboard.

I think in a few days a first Alpha will come out. I won't upload it here either because I want to test it with friends first.




Gameplay

The gameplay is quite simple. You have to attack controllpoints and hold them. If you controll all points, (9 atm) you are able to enter the enemies base and destroy their mainpoint. But: If you controll more points than the enemies team, their units will get stronger. So you have to play as a team to win!

Balance & Teamplay:

- teamplay will be important
- if your enemies controll more points than your team does, your units will get a small bonus to damage, armor and movement. Maybe they will get built faster, too. So you will always have a chance to win, even when your opponents have many controllpoints. The effect only lasts until the game is balanced again, of course :p
- The leaving problem i will solve with this little trick: If someone leaves, you will be able to use "his" food (your food capacity will get higher) and your units get a (dmg, armor, mov.) bonus again. So i hope i can solve this problem every team orientated map has...

The units

there are 5 types of units at the moment. Both teams have the same units.



Soldier(normal damage, fast attack speed(melee), normal movement speed)
Sniper(high damage,fast attack speed normal movement speed)
Tank (high damage, slow attack speed, slow movement speed)
Medic (low damage, normal attack speed, normal movement speed) heal
Drone (no damage, very fast movement speed) invisible




Ideas & things to come:

new unit: the "rocketman" - strong against tanks, weak against sniper & soldier - done
Leaver system - to come
Bonus system - to come
Upgrades - to come
Abilities - to come


warfare vorstellung1.pngwarfare vorstellung2.jpgwarfare vorstellung4.jpgwarfare vorstellung5.jpgwarfare vorstellung6.jpg
 

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Level 12
Joined
Aug 10, 2004
Messages
1,141
How will the balancing work?
Is it based off Unit Speed. abilities and Costs?

Don't make it too team oriented...
I'm not fan of losing a game because everyone of my allies sucks balls wit teir mouths and shet
 
Level 7
Joined
May 23, 2008
Messages
307
Yes more unit types will come soon. I'm thinking about new. But at the moment i want to make a version where all units are balanced.

At the moment both races have the same units with only other models (same costs, damage, armor, movement)

I found a better model for the tank but it didn't work^^

I will see how i can make it less team orientated, maybe with different game modes,i will have to see

sry for my broken english i'm 14 and german :D this should explain why i wrote sporned :D i'm sry :p
 
Level 7
Joined
May 23, 2008
Messages
307
glad you like it :)
Yes i'm searching for one at the moment. But i havent found one that looks as great as the orcish one. Models are from GeneralFrank btw. Thanks for your great models I love you <3 xD
 
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