Hello everyone! my map is in the "advanced beta" stage and you can already download it <placehodler>!
I'm adding many new features at the moment. If they're ready, i will show them here.
-06/25/08-
uploaded new beta (1.1c)
I will add screenies and explanations to the new systems tomorrow.
-06/23/08-
later this evening i will show you the bank system! Screenies inc
-06/22/08-
uploaded beta (1.0a)
-06/20/08-
Had some problems with the Bonus system, but found a very promising system which will hpefully fix all bugs & problems
After that I will upload my map here!
-06/19/08-
today i'm gonna work on some bugs. I hope i can fix them fast If those are fixed, I think i can upload the map here - done
yay works fine!
-06/17/08-
took a week to rework it. I made it I had a great idea this morning and it works
Well atually the idea was stolen a bit from the map "zergischer erbfolgekrieg" where buildings change its owner if they have 1/4 of theyr max. life.
I had to add 2 Teams to this system and this seemed to be a bit bugy first, but now everytihng works perfectly.
-06/09/08-
have to rework the Controllpoint system totally. Will take 1-2 days...
-06/09/08-
fixed a lot of bugs
-06/08/08-
Added all unit descriptions!
-06/08/08- ~18:00
Completed the Multiboard. It contains:
•Balance Level
•Teamscore
-06/08/08- 16:30
I completed the "Balancing" system! It works perfectly now.
-06/07/08-
I added the Rocketman (orcish) and added a new model for the human medic. I had to edit the skin, because the red crosses were missing. You can see the (crappy) result at thumbnails
fixed a LOT of bugs with vars and the leaderboard.
I think in a few days a first Alpha will come out. I won't upload it here either because I want to test it with friends first.
NEWS
BETA IS ONLINE! v.1.1c
The "Balancing" system
I made the so called "Balancing" system which will balance the game easily.
so it works:
I have triggered it with an easy arithmetic.
It subtracts the score of Team1 with the Score of Team2.
For example:
Team1 has a score of 7 (controlls 7 CP's)
Team2 has a score of 3 (controlls 3 CP's)
then it will subtract: 7-3=4
The result is 4, so Team2 will get a level 4 Bonus! So Team2 is stronger and is able to attack some controllpoints, till they have (for example) 6 controllpoints (short:CP)
Then:
Team1's score:4
Team2's score:6
4 - 6 =(-2) -> Level 2 Bonus for Team1!
So if there is a negative result, Team1 will get a bonus and if theres a positive result, team1 will get a bonus.
If the result is 0 (for example if Team1 has 10 CP's and Team2 0 CP's), then a trigger will check how many points Team1 has and give Team2 a bonus or not.
It's a simple system, but it works
Gameplay
The gameplay is quite simple. You have to attack controllpoints and hold them. If you controll all points, (10 atm) you are able to enter the enemies base and destroy their mainpoint. But: If you controll more points than the enemies team, their units will get stronger. So you have to play as a team to win!
Balance & Teamplay:
- teamplay will be important
- look at "Bonus" system
- The leaving problem i will solve with this little trick: If someone leaves, you will be able to use "his" food (your food capacity will get higher) and your units get a (dmg, armor, mov.) bonus again. So i hope i can solve this problem every team orientated map has...
The units
there are 5 types of units at the moment. Both teams have the same units.
Basic units:
Soldier(normal damage, fast attack speed(melee), normal movement speed)
Sniper(high damage, slow attack speed, normal movement speed)
Heavy units:
Rocketman (high damage, slow attack speed, normal movement speed) mines
Tank (high damage, slow attack speed, slow movement speed)
Support units:
Medic (low damage, normal attack speed, normal movement speed) heal
Drone (no damage, very fast movement speed) invisible
Ideas & things to come:
REWORK Bonus system - done
REWORK CP SYSTEM - done at 09-17/06/08
new unit: the "rocketman" - strong against tanks, weak against sniper & soldier - done at 07/06
Leaver system - to come
Bonus system - done at 08/06
Multiboard - done at 08/06
I'm adding many new features at the moment. If they're ready, i will show them here.
-06/25/08-
uploaded new beta (1.1c)
I will add screenies and explanations to the new systems tomorrow.
-06/23/08-
later this evening i will show you the bank system! Screenies inc
-06/22/08-
uploaded beta (1.0a)
-06/20/08-
Had some problems with the Bonus system, but found a very promising system which will hpefully fix all bugs & problems
After that I will upload my map here!
-06/19/08-
today i'm gonna work on some bugs. I hope i can fix them fast If those are fixed, I think i can upload the map here - done
yay works fine!
-06/17/08-
took a week to rework it. I made it I had a great idea this morning and it works
Well atually the idea was stolen a bit from the map "zergischer erbfolgekrieg" where buildings change its owner if they have 1/4 of theyr max. life.
I had to add 2 Teams to this system and this seemed to be a bit bugy first, but now everytihng works perfectly.
-06/09/08-
have to rework the Controllpoint system totally. Will take 1-2 days...
-06/09/08-
fixed a lot of bugs
-06/08/08-
Added all unit descriptions!
-06/08/08- ~18:00
Completed the Multiboard. It contains:
•Balance Level
•Teamscore
-06/08/08- 16:30
I completed the "Balancing" system! It works perfectly now.
-06/07/08-
I added the Rocketman (orcish) and added a new model for the human medic. I had to edit the skin, because the red crosses were missing. You can see the (crappy) result at thumbnails
fixed a LOT of bugs with vars and the leaderboard.
I think in a few days a first Alpha will come out. I won't upload it here either because I want to test it with friends first.
NEWS
BETA IS ONLINE! v.1.1c
The "Balancing" system
I made the so called "Balancing" system which will balance the game easily.
so it works:
I have triggered it with an easy arithmetic.
It subtracts the score of Team1 with the Score of Team2.
For example:
Team1 has a score of 7 (controlls 7 CP's)
Team2 has a score of 3 (controlls 3 CP's)
then it will subtract: 7-3=4
The result is 4, so Team2 will get a level 4 Bonus! So Team2 is stronger and is able to attack some controllpoints, till they have (for example) 6 controllpoints (short:CP)
Then:
Team1's score:4
Team2's score:6
4 - 6 =(-2) -> Level 2 Bonus for Team1!
So if there is a negative result, Team1 will get a bonus and if theres a positive result, team1 will get a bonus.
If the result is 0 (for example if Team1 has 10 CP's and Team2 0 CP's), then a trigger will check how many points Team1 has and give Team2 a bonus or not.
It's a simple system, but it works
Gameplay
The gameplay is quite simple. You have to attack controllpoints and hold them. If you controll all points, (10 atm) you are able to enter the enemies base and destroy their mainpoint. But: If you controll more points than the enemies team, their units will get stronger. So you have to play as a team to win!
Balance & Teamplay:
- teamplay will be important
- look at "Bonus" system
- The leaving problem i will solve with this little trick: If someone leaves, you will be able to use "his" food (your food capacity will get higher) and your units get a (dmg, armor, mov.) bonus again. So i hope i can solve this problem every team orientated map has...
The units
there are 5 types of units at the moment. Both teams have the same units.
Basic units:
Soldier(normal damage, fast attack speed(melee), normal movement speed)
Sniper(high damage, slow attack speed, normal movement speed)
Heavy units:
Rocketman (high damage, slow attack speed, normal movement speed) mines
Tank (high damage, slow attack speed, slow movement speed)
Support units:
Medic (low damage, normal attack speed, normal movement speed) heal
Drone (no damage, very fast movement speed) invisible
Ideas & things to come:
REWORK Bonus system - done
REWORK CP SYSTEM - done at 09-17/06/08
new unit: the "rocketman" - strong against tanks, weak against sniper & soldier - done at 07/06
Leaver system - to come
Bonus system - done at 08/06
Multiboard - done at 08/06
Attachments
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