- Joined
- Oct 12, 2016
- Messages
- 769
And thus begins the idea of a new project.
Initial Concept:
Progress:
Lore: 30%
Races: 80%
Terrain: 10%
Systems: 50%
Object Data: 66%
If anyone is interested in helping with the core ideas of this project, please let me know here in the discussion.
I'll be starting with the object data first.
Credits gathered so far:
HerrDave, Em!, Mechanical Man, Grey Knight, 67chrome, epsilon, Sellenisko, General Frank, GooS, Elenai, CloudWolf, Ket, jatter2, LordGandulfo88, Tranquil, Ayane, DungeonM, Gottfrei, JesusHipster, WILL THE ALMIGHTY, Eagle XI, skrab, Mike, Wandering Soul, Lelling, loktar, D.ee, The_Silent, s4nji, and Blizzard Entertainment
Initial Concept:
- I want to warcraft-ify the Warhammer universe and use relevant unit models, but with a warcraft style.
- The setting will be in the Old World of the Warhammer universe. I also want to use this project as an opportunity to expand my terraining skills.
- It'll be a cross-over. It won't be all nitty-gritty, but there will be plenty of nits - and grits.
- A focus on macro command, diplomacy, point/town control, and morale depending on the race.
- The races: I am thinking it'll start off with the big 6 in the old world: The Empire, Bretonnia, Norsca and/or Chaos Undivided, Wood Elves, Dwarves, and Orks. I may include minor factions like Chaos Dwarves, Tilean Mercenaries and maybe Skaven or the Vampire Counts later.
- Unit stats will be... different. I actually want to take a page from a Dungeons and Dragons theme and have squad based units with low HP and damage, but with a random factor. For example, a "swordsman" of the empire may have 75 hp, and deal 2-5 damage with an ability to block 50% of all projectiles.
- Squads will act like a single unit, which can replenish its ranks in towns or near a supply chain thingy. I have a good basis on this now.
- Resources will be gained based on town control, capture points, and morale. My idea: different types of control points will provide different types of resources. Capitol cities will provide food, gold and lumber periodically.
- Base building will be minimal, and more like choosing add-ons for towns. Towns could be liberated, enslaved, rebuilt, or razed.
- Heroes will play more of a support role. The first "hero" (commander) will be "Central Command," which will field remote support options for troops and macro controls for your squads. Secondary commanders will be your standard heroes, like Bright Wizards or Champions, who vary in cost and are revivable. Different secondary commanders will focus on either commanding (buffs and auras), dueling (assassin types), or combat (can hold their own, more meant for killing squads), and will be limited to 2.
- Techtrees will change the way each race plays. Some techtrees will unlock specific secondary commanders, or solely upgrade infantry/cavalry/artillery etc.
Progress:
Lore: 30%
Races: 80%
Terrain: 10%
Systems: 50%
Object Data: 66%
If anyone is interested in helping with the core ideas of this project, please let me know here in the discussion.
I'll be starting with the object data first.
Credits gathered so far:
HerrDave, Em!, Mechanical Man, Grey Knight, 67chrome, epsilon, Sellenisko, General Frank, GooS, Elenai, CloudWolf, Ket, jatter2, LordGandulfo88, Tranquil, Ayane, DungeonM, Gottfrei, JesusHipster, WILL THE ALMIGHTY, Eagle XI, skrab, Mike, Wandering Soul, Lelling, loktar, D.ee, The_Silent, s4nji, and Blizzard Entertainment
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