Eternal Designs proudly presents their newest and greatest project so far...

Everything must come to an end...
Our website:
WarcraftEoE.com
Warcraft 4: The Edge of Eternity is the merge of the two epic Warcraft 4 Projects, Warcraft 4: The Awakening and Warcraft IV: The New Age. The project is based on the events after Warcraft 3: The Frozen Throne, this will feature 5 campaigns which are in this order:
the Undead Scourge
the Orcish Horde
the Human Alliance
the Convent of the Blackened
the Night Elf Sentinals
What will Warcraft 4 feature?
- New Units
- New Maps
- New Campaigns
- And of course the continuation of Warcraft 3: The Frozen Throne
Why Did you decide to make this "Merge" between such large projects?
Firstly, Wc3shady and I have always worked together and helped each other so we decided to just merge each others projects, which would save time and make it easier to create with two leaders to lead the creation of the project. Secondly, this way the campaign can be much more epic, as both our brilliant stories have been merged to create an even better campaign.
What are the biggest improvements over Wc4: TA and WcIV: NA?
And this is where it gets interesting. The biggest improvement over the other two projects is that this will be a fully featured modification of the original Warcraft 3: The Frozen Throne game. This really has a lot of improvements I really think are required in the project. Here are some examples:
- Online gameplay (so you will be able to play against other people online)
- Our own World Editor
- Customized interface (that includes the main menu, and a new interactive Campaign selector)
- Fully functional Warcraft IV: The Edge of Eternity music
- Great high quality models (includes high quality remakes of great old favourites like the Ghoul)
- New terrain
- New doodads
- And much more!
Beta Testing Team:
thewrongvine
captainrads
Anderzzon
Gev
Cleeezzz
Renendaru
Sidove
Romek
Team:
Note: Green means Actively working, Red means not Active on the project at this moment.
Leaders/Co-Leaders:
Kingbdogz: Leader/Terrainer/Unit Concepter/Story/Icons/ConceptArtist
Occupation: Warcraft IV: The Edge of Eternity
Date Joined: 11/09/08 Date Joined Merge: 06/07/09
Kingbdogz is one of the leaders of the Warcraft IV project, and manages the project, directs storyline, draws concept art for our modelers, concepts units and will do some terraining.
Wc3shady: Leader/Terrainer/Unit Concepter/Story/Lore/Modeling
Occupation: Warcraft IV: The Edge of Eternity
Date Joined: 11/11/08 Date Joined Merge: 06/07/09
Wc3shady is one of the leaders of the Warcraft IV project, and manages the project, directs storyline, corrects lore, does most of campaign terraining and is the prime modeler for the project. Unfortunetly he went missing and has not been active on any websites for almost five months.
Halithor: Co-Leader/Lore
Occupation: Warcraft IV: The Edge of Eternity
Date Joined: 11/09/08 Date Joined Merge: 06/07/09
Halithor is one of the Co-Leaders of the Warcraft IV project. He helps with lore/storyline and has been a great help to the team so far.
Members:
Renendaru: Jasser
Occupation: Warcraft IV: The Edge of Eternity
Date Joined: 11/30/09 Date Joined Merge: 06/09/09
Renendaru is a skilled JASS coder who has proven herself invaluable to the project and both previous projects. She has contributed many spells and systems such as the Weather System and has given feedback as well.
Cleeezzz: Jasser/Spell Creator
Occupation: Warcraft IV: The Edge of Eternity
Date Joined:
Cleeezzz is a skilled JASS coder who has so far proved himself greatly to the team. He has contributed many spells for the Scarlet Crusade and has been a pleasure to work with.
Gev: Music Composer
Occupation: Warcraft IV: The Edge of Eternity
Date Joined:
Gev is a highly skilled Music Composer who has proven himself greatly in our past projects and now in current Eternal Designs projects. He has created some of the greatest peices I've heard and has been a great help. Now that this project is a modification, you can expect more great high quality music from Gev.
Anderzzon: Terrainer
Occupation: Warcraft IV: The Edge of Eternity
Date Joined:
Anderzzon has been a great help to the Warcraft IV: The Edge of Eternity project and has made several melee maps with unique ideas behind them. He has helped in the past with Wc3shady's projects, and now he will be helping again with new terrain and doodads for him to use. We look forward to his great maps soon to play.
captainrads: Critique/Gives Input
Occupation: Warcraft IV: The Edge of Eternity
Date Joined: 01/08/09 Date Joined Merge: Not Yet
Captainrads is a great member of the team, who has helped greatly with feedback on the current projects. He will also be a beta tester, like all other team members.
Duderock101: Cinematics/Triggers
Occupation: Warcraft IV: The Edge of Eternity
Date Joined: 12/18/08. Date Joined Merge: Not Yet
Duderock101 plays the role of a Cinematic Director and does some Triggers for the Warcraft IV: The Edge of Eternity project. He has proven himself eager to help with the project.
Frost: Unit Idealist/Terrainer
Occupation: Warcraft IV: The Edge of Eternity
Date Joined: 12/18/08. Date Joined Merge: Not Yet
Frost plays the role of a Terrainer and Unit idealist on the Warcraft IV: The Edge of Eternity project. He has proven himself eager to help with the project, and has given huge amounts of feedback.
thewrongvine: Terrainer/Storyline Concepter
Occupation: Warcraft IV: The Edge of Eternity
Date Joined: 11/09/08. Date Joined Merge: 04/08/09
Thewrongvine is a great help to the team and terrains several melee maps for the Warcraft IV: The Edge of Eternity project. He has been eager to aid in the past and helped with many previous projects. We hope he continues his status as a member on the team once Warcraft IV: The Edge of Eternity is complete.
Sidove: Artist
Occupation: Warcraft IV: The Edge of Eternity
Date Joined: 8th of August, 2009.
Sidove is a skilled artist who has shown he can draw extremely detailed concepts. He is currently inactive due to technical difficulties. He will become active shortly.
Varine: Modeller/CGI Director
Occupation: Warcraft IV: The Edge of Eternity
Date Joined: 8th of August, 2009.
Varine is a skilled modeller who has shown extremely talented skills. He can create brilliant CGI scenes for the upcoming projects and is showing great progress in Warcraft IV: The Edge of Eternity.
Razalgrim: Artist
Occupation: Warcraft IV: The Edge of Eternity
Date Joined: 8th of August, 2009.
Razalgrim is a skilled Artist who has shown extremely talented skills. He can create various concepts for projects, which includes scenes, cinematics and concepts of units.
Nevo: Webpage Designer
Occupation: Warcraft IV: The Edge of Eternity
Date Joined: 11/30/09 Date Joined Merge: 06/09/09
Nevo is familiar with making websites of great quality. He has proven himself to be a great member of the team.
Lich_king2: PvPGN Developer
Occupation: Warcraft IV: The Edge of Eternity
Date Joined: 11/30/09 Date Joined Merge: 06/09/09
Lich_king2 is a skilled coder and is one of the developers of PvPGN. PvPGN is the platform we will be using for Warcraft IV: The Edge of Eternity, and will offer many benefits in the future.
Saw792: JASS Flautist
Occupation: Warcraft IV: The Edge of Eternity
Date Joined: 11/30/09 Date Joined Merge: 06/09/09
Saw792 is a skilled JASS coder. He creates many great and unique systems for Warcraft IV and shall make a great additiont to the team.
Notes:
1/8/09:
I'd just like to say a few things to clear up the upcoming confusion. So, I'm really excited to finally announce this project, the team has been working constantly since the 7th of July and I must say we're really proud with what we have created in less then two months. First of all I'd like to say that the logo and it's respective Wallpaper is under heavy construction, and that it was made originally by GooS. Unfortunately while he was making it he left the project due to time restrictions so I had to finish it off myself (while he had it had no colour and was quite messy). As you can see, the IV is missing so I'd like if anyone could throw some suggestions on how to implement it.
The project was actually announced a little early because I was just eager to get it out and show all you guys anticipating the 1st of August. There will be a massive update later tomorrow, which will feature some more images in the Image Gallery and perhaps some information on where the campaign is heading. Later this month we will be releasing a Demo for the Undead campaign. So as you see, we are really working hard to get this finished, and I'd like you to please thank all the team members for working so hard. While I was working hard too, you cannot comprehend how many hours they had to give up to contribute to this giant project. Thanks, and enjoy what we have in store for you,
~Kingbdogz
P.S: I will be sending a few PM's to all those willing to help, so just post on the thread saying you would still like to help out.
Updates:
8/8/09:
Scarlet Villa, Alter of the Devout, and the Gnomish Octobot concept was released. Scarlet Mosque was renamed to War Mosque.
2/8/09:
Three images were added and one concept.
1/8/09:
Warcraft IV: The Edge of Eternity was announced and one wallpaper and image has been added.
Update Archive:
- 2/8/09 -

- 2/8/09 -
Update!
Here it is, the first update! Warcraft IV - The Edge of Eternity was recently announced on www.thehelper.net Warcraft forums by Eternal Designs, and I'm proud to say that this is the best project they have worked on so far.
You are probably all wondering what "Eternal Designs proudly presents their newest and greatest project so far..." means, so I'm going to go into a little explanation. Eternal Designs is the team that is currently working on Warcraft IV - The Edge of Eternity, and was created by Kingbdogz and Wc3shady. Eternal Designs contains the team of Warcraft IV - The Edge of Eternity, but in future could start new projects. I am Kingbdogz posting this, but the Warcraft IV account will be reserved for someone in the team willing to keep everyone up to date with the projects progression and will post all the updates on the thread.
Scarlet Crusade's Reliquary:

Click to enlarge.
Now that the project is officially announced, I'd like to give you a few treats and an overview of what is on the thread at the moment. You can see a few improvements on the new thread from the old thread, for example the Image Gallery and a Wallpaper section so everyone can enjoy the project on their desktop background. We released the Scarlet Crusades Reliquary picture in the Image Gallery and one Warcraft IV - The Edge of Eternity wallpaper in the Wallpaper section.
Eternal Designs has also added a Notes section for comments after an update to clear some confusion. An update section was also made, as a lot of updates had been made on the previous projects but there was no section where you could follow the progression of the project without going through nearly 60 pages of posts. This is one of the most important improvements, as I saw people said they had to read through the whole thread just to see what had been happening with the projects progression.
Scarlet Crusade's Knight Convent:

Click to enlarge.
So what have we been doing the past day? Well here I will be introducing you to the DEV Update section, which will be updated every time an update is introduced. It will basically tell you what the team members have been doing over the time so you can get a better idea of what is being worked on and what isn't. But enough with all these sections, I'm sure you would all really like to know what we have been working on:
DEV Update Section:
So as you can see quite a lot can go on in just a day in the team, seeing as most of it is quite in-active until I start sending out PM's to the rest.
Scarlet Crusade's Scarlet Mosque:

Click to enlarge.
We have been working hard to finish off the Scarlet Crusade, which will be featured as a playable race in the first demo coming in a month or two.
To finish off the update, here is a little concept art for the new Undead unit called the Blightwing, I drew three varitations:
This is all I can give for now, you can expect to see more artwork, screenshots, and even story/unit gameplay next time. Enjoy the update,
~ Eternal Designs
You are probably all wondering what "Eternal Designs proudly presents their newest and greatest project so far..." means, so I'm going to go into a little explanation. Eternal Designs is the team that is currently working on Warcraft IV - The Edge of Eternity, and was created by Kingbdogz and Wc3shady. Eternal Designs contains the team of Warcraft IV - The Edge of Eternity, but in future could start new projects. I am Kingbdogz posting this, but the Warcraft IV account will be reserved for someone in the team willing to keep everyone up to date with the projects progression and will post all the updates on the thread.
Scarlet Crusade's Reliquary:

Click to enlarge.
Now that the project is officially announced, I'd like to give you a few treats and an overview of what is on the thread at the moment. You can see a few improvements on the new thread from the old thread, for example the Image Gallery and a Wallpaper section so everyone can enjoy the project on their desktop background. We released the Scarlet Crusades Reliquary picture in the Image Gallery and one Warcraft IV - The Edge of Eternity wallpaper in the Wallpaper section.
Eternal Designs has also added a Notes section for comments after an update to clear some confusion. An update section was also made, as a lot of updates had been made on the previous projects but there was no section where you could follow the progression of the project without going through nearly 60 pages of posts. This is one of the most important improvements, as I saw people said they had to read through the whole thread just to see what had been happening with the projects progression.
Scarlet Crusade's Knight Convent:

Click to enlarge.
So what have we been doing the past day? Well here I will be introducing you to the DEV Update section, which will be updated every time an update is introduced. It will basically tell you what the team members have been doing over the time so you can get a better idea of what is being worked on and what isn't. But enough with all these sections, I'm sure you would all really like to know what we have been working on:
DEV Update Section:
- Kingbdogz has been further improving the Warcraft IV logo, and has created an IV image.
- Renendaru and Cleeezzz are both improving their spells for the Scarlet Crusade's heroes, and are currently working on the "Seeker" class hero.
- Kingbdogz has been working on several designs for a new website
- Kingbdogz has been planning out a Eternal Designs logo on paper
So as you can see quite a lot can go on in just a day in the team, seeing as most of it is quite in-active until I start sending out PM's to the rest.
Scarlet Crusade's Scarlet Mosque:

Click to enlarge.
We have been working hard to finish off the Scarlet Crusade, which will be featured as a playable race in the first demo coming in a month or two.
To finish off the update, here is a little concept art for the new Undead unit called the Blightwing, I drew three varitations:

This is all I can give for now, you can expect to see more artwork, screenshots, and even story/unit gameplay next time. Enjoy the update,
~ Eternal Designs
- 8/8/09 -

- 8/8/09 -
Update!
So a week has gone by and more work has been contributed into the massive mod. The projects core is currently being heavily worked on by Eternal Designs; as of now the team is importing all the new models, data, and systems into the new MPQ, so progress is really flying and more and more content is being created.
Some changes have been made to the Scarlet Crusade race, and the previous Scarlet Mosque has now been renamed to the War Mosque.
Scarlet Crusade's War Mosque:

Click to enlarge.
The changes are minimal, but they are still changes none-the-less. As you can see below, a new Altar has been made for the Scarlet Crusade called the Alter of the Devout. The texture and unwrap is still in a WIP state, so while the model might not change, the texture and unwrap will.
Scarlet Crusade's Altar of the Devout:

Click to enlarge.
The Scarlet Crusade also has a new food provider called a Scarlet Villa. It will basically act like the farm of the Human race, although we are thinking of giving it an ability which will increase nearby Servants (the new workers) movement speed incase of a situation where your Servants cannot be protected by soldiers.
Scarlet Crusade's Scarlet Villa:

Click to enlarge.
So far while you might know there will be the Scarlet Crusade race and that elements from both previous projects will merge, you might not know what is in and what is out. So to let your mind at ease, I will talk about the gameplay aspects of the mod.
The weather system Kingbdogz had always talked about in the last project is still returning, and it is becoming a huge part of the gameplay experience. The weather system shall have a varied amount of features. Its main feature is that clouds float around randomly, according to the wind direction, and weather events that affect gameplay.
Wind direction and descriptions of weather types will be found in a multiboard where it shows an arrow that is up, down, left, or right for weather direction and an icon for each weather type. If you move your mouse over this icon, you will see the weather type and its effect. So depending on the wind direction (wherever the arrow is pointing), the clouds will travel in that direction. Clouds also merge when they collide, and once they are merged they carry out the same weather effects.
There is also a special weather-based mercenary camp called the Gnomish Weather Base. Here, you can pay to change the current weather type of all clouds to something more intense. Some clouds will not always follow the wind direction, and will sometimes go the opposite way. This is a list of weather types and their effects:
Paths for each race are still in, too. For people who don't know what the paths are, here is a example of what the Undead's pathing would be like:
And finally I would like to announce another new race will introduced to the project called the Blackened, can you guess what they are and who is leading them? To finish off the update I would like to bring you all a little concept Kingbdogz created for the Human race called the Gnomish Octobot:
Human Alliance's Gnomish Octobot:

Click to enlarge.
You can expect to see more Scarlet Crusade content including a full tech tree next time. Enjoy the update,
~ Eternal Designs
Some changes have been made to the Scarlet Crusade race, and the previous Scarlet Mosque has now been renamed to the War Mosque.
Scarlet Crusade's War Mosque:

Click to enlarge.
The changes are minimal, but they are still changes none-the-less. As you can see below, a new Altar has been made for the Scarlet Crusade called the Alter of the Devout. The texture and unwrap is still in a WIP state, so while the model might not change, the texture and unwrap will.
Scarlet Crusade's Altar of the Devout:

Click to enlarge.
The Scarlet Crusade also has a new food provider called a Scarlet Villa. It will basically act like the farm of the Human race, although we are thinking of giving it an ability which will increase nearby Servants (the new workers) movement speed incase of a situation where your Servants cannot be protected by soldiers.
Scarlet Crusade's Scarlet Villa:

Click to enlarge.
So far while you might know there will be the Scarlet Crusade race and that elements from both previous projects will merge, you might not know what is in and what is out. So to let your mind at ease, I will talk about the gameplay aspects of the mod.
The weather system Kingbdogz had always talked about in the last project is still returning, and it is becoming a huge part of the gameplay experience. The weather system shall have a varied amount of features. Its main feature is that clouds float around randomly, according to the wind direction, and weather events that affect gameplay.
Wind direction and descriptions of weather types will be found in a multiboard where it shows an arrow that is up, down, left, or right for weather direction and an icon for each weather type. If you move your mouse over this icon, you will see the weather type and its effect. So depending on the wind direction (wherever the arrow is pointing), the clouds will travel in that direction. Clouds also merge when they collide, and once they are merged they carry out the same weather effects.
There is also a special weather-based mercenary camp called the Gnomish Weather Base. Here, you can pay to change the current weather type of all clouds to something more intense. Some clouds will not always follow the wind direction, and will sometimes go the opposite way. This is a list of weather types and their effects:
Rain – (Non-Snow Maps Only) Slow down units’ movement and attack speed by 20%.
Snow – (Snow Maps Only) Slows down unit movement and attack speed by 20%. (Note on Snow and Rain having same stats – they are variations of the same thing for snow and non snow maps)
Blighted Rain – (Blighted Clouds Only) When Blighted Rain comes down, it doesn’t affect Undead MS/AS and gives them temporary full map regeneration.
Storm – Note – this is vary rare. (Non-Snow Maps Only) During a violent rain storm, it slows down unit movement and attack speed by 30%, and occasionally lightning strikes the ground. If a unit is struck by lightning, they lose a quarter of their mana (percentage-wise), become stunned for two seconds and slowly regain their movement speed.
Hail Storm – Note – this is very rare. (Winter Maps Only) During a violet snow storm, it slows down unit movement and attack speed by 30%, and occasionally a unit will be struck by hail. If a unit is struck by hail, they lose a quarter of their mana (percentage-wise), become stunned for two seconds and slowly regain their movement and attack speed).
Holy Rays – Rays of light flash down onto the ground, giving living units increased health regeneration by two. (Note – I changed this to just two because I wanted it to be equal to the Blighted Rain)
Tornado – Occasionally, a Cloud will become a Tornado and sweep across the landscape, temporarily pulling units in it that get hit by it (units only get pulled in it for about three seconds).
Paths for each race are still in, too. For people who don't know what the paths are, here is a example of what the Undead's pathing would be like:
Pathing for the Undead Scouge
As all the races, the Undead Scourge will have some sort of Pathing in their Tech Tree, and for them they can make one of two free instant researches that at any time from their town hall building.
These upgrades are:
The Advent of the Plague – This allow the construction of more plague, slaughter and experimental-type units. It focuses on damage to larger groups of units, and also sometime single target damage.
The Advent of Shadows - the Advent of Shadows is a very effective path because it focuses on massing units. This can outnumber the greatest armies and corner the mightiest heroes. They also have special Nerubian units that can traverse the map very quickly.
And finally I would like to announce another new race will introduced to the project called the Blackened, can you guess what they are and who is leading them? To finish off the update I would like to bring you all a little concept Kingbdogz created for the Human race called the Gnomish Octobot:
Human Alliance's Gnomish Octobot:

Click to enlarge.
You can expect to see more Scarlet Crusade content including a full tech tree next time. Enjoy the update,
~ Eternal Designs
Image Gallery:
Scarlet Crusade's Reliquary:
Click to enlarge.
Scarlet Crusade's Knight Convent:
Click to enlarge.
Scarlet Crusade's War Mosque:
Click to enlarge.
Scarlet Crusade's Altar of the Devout:
Click to enlarge.
Scarlet Crusade's Scarlet Villa:
Click to enlarge.
Human Alliance's Gnomish Octobot:
Click to enlarge.
Scarlet Crusade's Scarlet Chapel:
Click to enlarge.
Scourge Lurker:
Click to enlarge.
Abomination Hero:
Click to enlarge.
Wallpapers:
Races Campaigns:
Scourge:
Fate Forthcoming
Fate Forthcoming
Description: The first campaign, Fate Forthcoming, is based around the Undead Scourge. The Lich King, now Arthas and Ner’zhul, has had a conflict between the two within his mind for 10 years. The Lich King ripped his own heart out within him, and sealed it away to remove his humanity. However, within these 10 years the armies of the Scourge have remained static due to this conflict, and the Death Knight wielding the corrupted Ashbringer, Darion Mograine, has risen high in the ranks of the Scourge. While Kel’Thuzad remains loyal to the Lich King, the Lich King sees great potential within Darion. So, when the decision is made to make war with the kingdoms of humanity, the Lich King chooses Darion to lead his armies. Kel’Thuzad, however, has his own agenda. Whatever the case may be, one thing is for sure: the fate of humanity is upon us.
The Scourge Missions and Cinematics:
Horde:
Hordes of Darkness
Hordes of Darkness
Description: The second campaign, Hordes of Darkness, is the Horde campaign happening at the same time as the Scourge campaign. It begins with Orgrimmar in flames, and follows the mighty Orc Saurfang as he has his vengeance on the Dark Horde, led by Kilrogg Deadeye. Over the course of the campaign, you as a player discover what happened a year ago. The Horde has regrouped, but Saurfang has gone his own way. Only blood will come in his rage; his hunger for vengeance.
The Horde Missions and Cinematics:
Alliance:
Secrets of the Titans
Secrets of the Titans
Description: The Alliance Campaign is about the Humans slowly struggling to find any colonies of people that may have survived the Final Blow from the now dominating Undead army. While they struggle to rise back to some form of power, they become a stronger race of Unity, with the whole race of the Dwarves, Gnomes, and old Human Veterans of the past wars to help them. The Humans are still weak though, and all their past teachers of knowledge and magic were slaughtered in battle and their only hope is to go back to the old ways of magic, the magic of the great Titans and Eldar Humans. The spell conducting instructions and the knowledge of the past were displayed and carved onto ancient runes and tablets far down the core of Azeroth, and while the Dwarves search for these Tablets, they discover a dark ancient fortelling, that has always doomed Azeroth into its clutches...
The Alliance Missions and Cinematics:
Check back later
The Convent of the Blackened:
The Awakening
The Awakening
Description: The Convent of the Blackened Campaign is being worked on...
The Convent of the Blackened Missions and Cinematics:
Check back later
Night Elves:
Shards of Hope
Shards of Hope
Description: The Night Elf Campaign is being worked on...
The Night Elf Missions and Cinematics:
Check back later
Epilogue:
The New Age
The New Age
Description: This is the aftermath of the Edge of Eternity – a very short campaign consisting of about a mission for each race.
The Epilogue Missions and Cinematics:
Check back later
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