Jughead proudly presents
Warcraft III: The Black Storm
Warcraft III: The Black Storm
I've always wanted to create a map, and due to my limited skills in terraining, triggering, and so much more, I thought that creating a alternative melee was the least demanding task I can accomplish, and if I'm gonna do it, I'm planning to do it right. It will be 3 vs 3 altered melee map.
The map takes place in Azeroth, I was very dissapointed when blizzard decided to leave Azeroth and it's inhabitant entirely out of their lore, so I've decided to create my own lore.
"The rivers of Azeroth will carry the stench of red once again."
Four seasons had past since the Thrall and his exodus, the remaining orcs found themselves under the refounded banner of the Blackrock clan. Swelling in numbers in the dark lands, the twin brothers, Rend and Mend Blackhand reorganized their father's legacy by reconstructing the orcs into savage war machines they once had been.
But against such a foe, orcs would need more than sheer brute strength. Great warlocks of the clan sensed a demonic rage crying across the Great seas (Grom gone bad), the power leaked in great amounts, traveling thin, unnoticed by many. Few headwarlocks of the Blackrock clan managed to manipulate this power, and managed to create the "Fountain of Chaos" storing all the great demonic powers into a physical form. Warriors were given the corrupted waters of the fountain, and were transformed into "Fel Orcs," stronger, faster, and more complete beings.
Using this power into their advantages, the twin warlords of the clan began to mount their plans into action, starting by crushing the remnants of Dwarves in the Spire, and creating a sudden outbreaks all over the land.
Caught in suprise, the kingdoms of Azeroth quickly mustered it's forces and marched into the outskirts of Grand Hamlet, a region suspected of Orcish activities. You are one of the commanders leading the forces of the two sides, you will either break your enemy, or die in attempt. It is the battle to determine to future of your people.
The gameplay is inspired by Warhammer 40k. There are two kind of buildings spread all over the map, a Outpost and Tavern.
Outpost it provides "Command Points" which is a new replacement to the old "food system" Conquering these outposts allows you to have bigger and larger army.
Tavern delivers extra gold to it's controlled commander. It also can provide you with special units, for Horde, you can train Raiders from the Tavern, a highly mobile unit that have many different uses. In it's "Hunting Party" stand, Raider does normal demage, useful against light enemy troops, in it's "Raiding Party" stand, Raider can does siege demage, useful against targetting enemy buildings.
For the Alliance forces, Tavern delivers the Dwarven Runemaster, powerful support mage that can be used to support your army, essential if you are planning to use any Dwarven units in your army.
You win the game by destorying all enemy units.
Outpost it provides "Command Points" which is a new replacement to the old "food system" Conquering these outposts allows you to have bigger and larger army.
Tavern delivers extra gold to it's controlled commander. It also can provide you with special units, for Horde, you can train Raiders from the Tavern, a highly mobile unit that have many different uses. In it's "Hunting Party" stand, Raider does normal demage, useful against light enemy troops, in it's "Raiding Party" stand, Raider can does siege demage, useful against targetting enemy buildings.
For the Alliance forces, Tavern delivers the Dwarven Runemaster, powerful support mage that can be used to support your army, essential if you are planning to use any Dwarven units in your army.
You win the game by destorying all enemy units.
There will be two factions playable in the game. The Blackrock Clan of the Orcish Horde, and the Kingdoms of Azeroth from the Human Alliance. The Blackrock Clan is a faction that is constructed from purely Orcs (Fel-Orcs) and it's dark minions such as demons and undead. They focus on individual's brute strength, rather than numbers and witty spells. They will be the aggressor throughout the game, since their units consume so much command points. The orc players are encouraged to move out and capture the Outposts around the map, while the human players try to maintain them.
Humans relys on numbers and powerful spells to hold the line and overwhelm their enemies. Their units, while being cheaper, are less effective than the Orcs, they will use numbers to overwhelm the orcs.
HUMANS: Stormwind Alliance
Buildings
Town Hall (Keep, Castle) - Peasant/Militia
Barracks - Footman (Captain), Rifleman, Demolition Squad
Lumber Mill
Black Smith
Monastery - Cleric, Knight
Tavern - Dwarven Runemaster
Workshop - ??? , Battle Tank
Sanctum - Magi, Sorceress
Starting Heroes - Paladin [Strength], Marksman [Agility], Wizard [Intelligence]
ORCS: Blackrock Clan
Buildings
Outpost (Fortress, Citadel) - Peon
Garrison - Grunt (Brute, Champion), Tracker, ???, Catapult
Foul Fountain
War Mill
Tavern - Raider
Forge
Slaughter House - Fiend
Sanctuary - Diabolist, Warlock, Fallen
Starting Heroes - Warboss [Strength], Blademaster [Agility], Pyremaster [Intelligence]
That's it for now, the thread will be updated constantly for changes. Please enlighten me with your knowledge or lore and ideas. This is only a idea for now, and not put in work yet.
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