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Warcraft III - Fall of Draenor

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ok, i wont kill you :) i would kill you if you scrapped this idea and didnt gave me anything else. Bone Crusher sound cool. Any ideas for abilities?
EDIT: Okay, gave him cleave-like ability that works on units and buildings. No more farm stacking folks.

And btw, when i wope up today, i had really good question about this mod:
WHAT ABOUT THE VOICE ACTING?
We all know that every mod needs custom voices. If you dont plan to use footman voice for draenei vindicator, i really dunno. If so, i could do some voices :grin: (im only 14, but i can do really much voices, from deep demon voice to really loud elven scream :grin::grin:)
 
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damn, i have Orcish and Draenei techtree ready, but my internet lagz so hard that i cant even put them into Imageshack. I will post it later, when my internet stops lagging. Hope tomorrow :cry:
 
Level 23
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Orly_YaRly, just PM them to me, ok?
I will also tell you what we already have got planned.

Actually I have voice acting planned, but the project is going slow, so I dont see the point in it now. Warchief_Grom, really? What programm is it?
 
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Sorry Ala, but i cant even PM you those techtrees, cuz i cant even put them on the internet, not even into attachments :cry: :cry: :cry:

BTW, i will try to make the maps for loading screens (you know, like from original warcraft campaign, that shows your current location on map)
 
Level 9
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You probably shouldn't double-post so much... Even with lag, it's getting excessive.
What part of the project are you really trying to focus on right now, Al?
 
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well, all i can tell you is, that draenei techtree is half defensive half offensive. They have three tier 1 units, Defender, Marksman and Elekk Knight. Those are mostly focused on the defensive part. They have towers that need no other requirements.

In tier 2 they have two buildings - one for meele and second for casters. The first building is called Crystal Palace, which produces Vindicators, strong meele fighters, and Crystal Throwers, some kind of draenic catapult. The other building is Library, which produces Anchorites, healing casters, and Mages, damaging casters. Tier 2 is mainly focused on offense.

And tier 3 gives you unit Demon Slayer. Where did i get this? Well, Draeneian Demon Slayers exist in WoW, and they existed in Draenor. If you ran from your homeland before demons, shouldnt you be prepared to fight against them when they find you? Well, Demon Slayers are offensive and defensive, focused on which upgrade you get for them. They should be Broken, because Broken mutated from Draeneis when they fought corrupted orcs and survived. Demon Hunters would be the first one that would fight orcs corrupted BY DEMONS, wouldn't they?

As heroes they have Peacekeeper, Prophet, Exarch and Harbinger.



About the orcs, i let myself inspired by Ala, so they can choose to be elemental or corrupted, which gives them different casters and tier 3 units. For their tier 1 they will have only Grunts and Spearmen. They need Lumber mill to build their towers.

Tier two "separates" orcs. After you upgrade your main building, you will be given upgrade to choose corrupted or elemental. If you have any upgrade, you can still build an Hunter's Hall, where you can get Hunters, fast moving archers with ability to lay traps, Talbuk Raiders and Clefthoof. If you choose Elemental, you can build Spirit Rise and create Shamans. If you choose Corrupted, you can build Dark Temple and create Necrolytes. Both of them have different abilites, but they "somehow" keeps your army alive.

Tier 3 dependes on your choice from tier 2. If you choosed Elemental, you can now build Elemental Circle, which creates Earth Aspect and Water Aspect. Earth is meele siege and Water is ranged caster. IF you choosed Corrupted, you can now build Demonic Pillar, which creates Void Aspect and Chaos Aspect. Void Aspect is ranged caster and Chaos Aspect is meele siege. They have different abilities, but they are all "elementals".

Heroes of Orcs are Warchief, Pyremaster, Farseer and Spirit Champion.
 
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Level 16
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I would say those both are great, and the orcish archer idea is a bit weird. Don't you think it would be much more simple to replace it with a spearman? To the Heroes I agree with Warchief and Farseer. The Axemaster idea is also ok but the warlock definitly doesnt fit. Beside i am working on 2 model an orcish spirit master(or spirit champion) and a Pyremaster, and think they would make it better.
 
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ok, i reworked it. Didn't knew anything about Pyremasters or Spirit Masters....

...Wait..

.....IM LORE NOOB?!! :cry: :cry: :cry:

Btw, what about your info Ala? I really want to hear it :cute:
 
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i guess its finalized, if ala wont come with another LOLLORE thingy that scrapps this. But i read whole Wowwiki and everything about Mag'Har, Draenei, Arakkoa and Ogres, so i think this is finalized version.

And Joke, post progress screens as soon as possible :grin:
 
Level 5
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so, wheres the info ala? you said your gonna rewrite it, but it have been whole day. Its that big or you just dont have enough time?
 
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um, why do you quote your own posts? :grin:
BTW -
BIG INFO FOR MODELERS HERE!

I and Ala have finalized all units of every race.

Orcs
Builders - Peon
Units - Hunter (can be upgraded to Spearmen), Wolfrider, Shaman, Pyremaster, Necrolyte, Warlock, Clefthoof, Talbuk Ram, Catapult
Heroes - Cheiftain, Warlord, Farseer, Grand Warlock

Draenei
Builders - Gemcutter
Units - Peacekeeper, Marksman, Anchorite, Vindicator, Elekk Rider, Elekk Ram, Shard, Salamander, Arcanist, Broken.
Heroes - Exarch, Windwalker, Harbinger, High Anchorite.

Ogres
Builders - Slave (after upgrade can be transformed to Axeman)
Units - Brute, Brawler, Devastor, Earthshaker, Mauler, Edge Ram, War Boar, Stonethrower, Bone Crusher.
Heroes - Ogre Lord, Magi, Champion, Gronn

Arakkoa
Builders - Talonite
Units - Ravenguard, Sentry, Monstrous Kaliri, Assasin, Balista, Sage, Shadowmancer, Soulcaller, Priest of Terokk, Guardian of Terokk.
Heroes - Talonpriest, Avatar of Terokk, Fanatic, Black Wing.

If you dont understand any of these names just write it here.
 
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Correction:
Slave can be transformed into Axeman using an ability in their Warmill-like building, that transforms one slave at a time.

Also, lets replace Edge Ram with Boar Ram or make War Boar the siege unit. And perhaps Stonethrower will be available as one of the first units, but become siege unit after an upgrade?

Also, still dont know about Blackwing...
 

deepstrasz

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It would be better if it was some sort of orcs/draenei scouting party who were almsot killed by an Elekk... Feraltusk.
They want you to destroy it. If you will kill him, you will get some Elekks from his herd.

How about something about a poisoned river that made the Elekk mad. The creature goes rampaging through nearby villages and spreads the mad toxin to every other Elekk it bashes. The river is poisoned by some mushroom like creatures or something :p. So to get the things right, you have to kill the mushrooms and prepare an antidote for the infected Elekks. While the rampaging Elekks attack you must keep them at bay with let's say ensnare so they won't be able to infect other Elekks. Meanwhile the mushrooms should've been killed and the antidote should be manually administrated to the captured mounts. As a reward not only think of the finest of Elekks but of a spell or artifact to poison other mounts such as Kodos (belonging to the enemy) or whatever are there for future levels.
 

deepstrasz

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Dude, we are not going to copy CR. So no hangliders.
But the hawk sounds like a good idea. Maybe with a thing over it's head? (Think medieval hunting falcon) and with some markings on it.

EDIT: Also, I've decided to try out voice acting. Any ideas/lines you want me to try?

See that all creatures from Draenor look differently from those on Azeroth. Your eagle should be very unusual say like some kind of Chimera from the Night Elves but yet different. I'm thinking a very long tail that can bash ground units and sharp pecker to crush the air ones. Or you can simply use summoned Phoenixes.
 
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deepstrasz

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Hmm, I too am considered a reputed writer among my peers and superiors. But I think masterful is a bit too high-n-mighty of a term. But heeey, I'm not in charge here, nor do I have anything against you or anybody here. I welcome you to this whole thing.

All of you should write about same topics, and the best idea will be taken into account eh ?

{EDIT}
xD... Kay

{EDIT}
Does This suit better?
View attachment 64055

Is the background image your creation ?
 
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Level 9
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Hey deepblade, stay with the current topic and stop going back to look at older stuff.
So,what are the starting attack units for each race? (The Grunt, Footman, Archer and Ghoul equivalents, basically.)

(OOC: Why did you quote me, anyway? Don't you know that quoting me summons myself from the dark, deepest pits of the Old World, from before man stood and my kind lived on young Earth?)
 
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good we made you fell in love with ogres :grin: :grin: :grin:
The upgrade will be aviable in their "town hall" tier 1, so they can made this upgrade fast and gain their tier 1 meele units.
 
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I ve also got some ideas for a kind of ogre hero(think it would fit as the strenght hero:
1) Warmonger
1.1 - Hurl Boulder.
Background: Many ogres have used their enormous strength to throw heavy missiles at their opponents, and some are able to train towards remarkable accuracy. The most common object is a large rock, as they are commonly available in all lands. These huge rocks cause immense damage and effect on a foe.
In-game description: Throws a large boulder at an enemy unit, dealing damage and stunning them.
Level 1 - 100 Damage. 5 second stun(3 for heroes). Costs 75 mana points.
Level 2 - 225 Damage. 5 second stun(3 for heroes). Costs 75 mana points.
Level 3 - 350 Damage. 5 second stun(3 for heroes). Costs 75 mana points.


1.2 - Slam
In-game description:Using their massive fist, with one thud an ogre is able to strike the ground with such rippling and devastating force that it stuns nearby enemies
Level 1 - 25 damage.3 second stun(2 for heroes).Costs 90 mana points.
Level 2 - 50 damage.4 second stun(3 for heroes).Costs 90 mana points.
Level 3 - 75 damage.5 second stun(4 for heroes).Costs 90 mana points.

1.3 - Maul
Identical Bash, I reckon.
In-game description:The warmonger uses his force to hit and stun a single enemy.
Level 1 - 15%chance.25 additional damage. 3 second stun(1 for hero).
Level 2 - 20%chance.25 additional damage. 3 second stun(1 for hero).
Level 3 - 25%chance.25 additional damage. 3 second stun(1 for hero).


1.4 - Ultimate: Avalanche
Background:Living many years in the wild mountains of draenor the mighty ogres have learned how to use the rocky terrain for their uses(goals?).
In-game description:A wave of boulders crushing everything on its way.(based on Stempade- Beastmaster)
Level 1 - 2 rocks per second.Each on explodes for 60 dmg. Duration 30 seconds.
 
Level 16
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2,073
I ve also got some ideas for a kind of ogre hero(think it would fit as the strenght hero:
1) Warmonger
1.1 - Hurl Boulder.
Background: Many ogres have used their enormous strength to throw heavy missiles at their opponents, and some are able to train towards remarkable accuracy. The most common object is a large rock, as they are commonly available in all lands. These huge rocks cause immense damage and effect on a foe.
In-game description: Throws a large boulder at an enemy unit, dealing damage and stunning them.
Level 1 - 100 Damage. 5 second stun(3 for heroes). Costs 75 mana points.
Level 2 - 225 Damage. 5 second stun(3 for heroes). Costs 75 mana points.
Level 3 - 350 Damage. 5 second stun(3 for heroes). Costs 75 mana points.


1.2 - Slam
In-game description:Using their massive fist, with one thud an ogre is able to strike the ground with such rippling and devastating force that it stuns nearby enemies
Level 1 - 25 damage.3 second stun(2 for heroes).Costs 90 mana points.
Level 2 - 50 damage.4 second stun(3 for heroes).Costs 90 mana points.
Level 3 - 75 damage.5 second stun(4 for heroes).Costs 90 mana points.

1.3 - Maul
Identical Bash, I reckon.
In-game description:The warmonger uses his force to hit and stun a single enemy.
Level 1 - 15%chance.25 additional damage. 3 second stun(1 for hero).
Level 2 - 20%chance.25 additional damage. 3 second stun(1 for hero).
Level 3 - 25%chance.25 additional damage. 3 second stun(1 for hero).


1.4 - Ultimate: Avalanche
Background:Living many years in the wild mountains of draenor the mighty ogres have learned how to use the rocky terrain for their uses(goals?).
In-game description:A wave of boulders crushing everything on its way.(based on Stempade- Beastmaster)
Level 1 - 2 rocks per second.Each on explodes for 60 dmg. Duration 30 seconds.
Come on! Be more creative!
 
Level 17
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I ve also got some ideas for a kind of ogre hero(think it would fit as the strenght hero:
1) Warmonger
1.1 - Hurl Boulder.
Background: Many ogres have used their enormous strength to throw heavy missiles at their opponents, and some are able to train towards remarkable accuracy. The most common object is a large rock, as they are commonly available in all lands. These huge rocks cause immense damage and effect on a foe.
In-game description: Throws a large boulder at an enemy unit, dealing damage and stunning them.
Level 1 - 100 Damage. 5 second stun(3 for heroes). Costs 75 mana points.
Level 2 - 225 Damage. 5 second stun(3 for heroes). Costs 75 mana points.
Level 3 - 350 Damage. 5 second stun(3 for heroes). Costs 75 mana points.


1.2 - Slam
In-game description:Using their massive fist, with one thud an ogre is able to strike the ground with such rippling and devastating force that it stuns nearby enemies
Level 1 - 25 damage.3 second stun(2 for heroes).Costs 90 mana points.
Level 2 - 50 damage.4 second stun(3 for heroes).Costs 90 mana points.
Level 3 - 75 damage.5 second stun(4 for heroes).Costs 90 mana points.

1.3 - Maul
Identical Bash, I reckon.
In-game description:The warmonger uses his force to hit and stun a single enemy.
Level 1 - 15%chance.25 additional damage. 3 second stun(1 for hero).
Level 2 - 20%chance.25 additional damage. 3 second stun(1 for hero).
Level 3 - 25%chance.25 additional damage. 3 second stun(1 for hero).


1.4 - Ultimate: Avalanche
Background:Living many years in the wild mountains of draenor the mighty ogres have learned how to use the rocky terrain for their uses(goals?).
In-game description:A wave of boulders crushing everything on its way.(based on Stempade- Beastmaster)
Level 1 - 2 rocks per second.Each on explodes for 60 dmg. Duration 30 seconds.

Maybe something that suits the theme of "war" rather than "earth". Like a support tank, y'know?
 
Level 16
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But actually why? Ogres are creatures who live in muntain caves. They eat from the earth why couldn't they use the earth to attack? I think they could be better but its quite enough for an ogre...
 
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