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Warcraft III - Fall of Draenor

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Viktor1995, in Fall of Draenor, you will actually learn the true story of the Blood River War, its origins, what caused it and what happened to the Dark Scar Clan.

Whiteclaw clan will be in campiagn, but it will have a minor role.
 
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I keen on about it :). It will interest how you turni it, It will be hard becouse we don't know so much about this war.
Well about the whiteclaw clan i think too they can play only a minor role, becouse they destroyed soon as the dark horde created. I realy like this project, becouse I realy love the role too. (this is why i make role project too now, and i have some plan project about role.) I will be play with this so much :).
All the best for the project.
Viktor
 
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What do you think I am, Blizzard? They did some awesome lore, but they completely ruin the impression by making iditoic lore that is tied with the good one.

Thanks The World Is Flat! ^^
I have my last exam tomorrow and after the weekend I will be completely free to concetrate on FoD.
 
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Sorry about i'm always asking ^^

So about the ogres. The ogre spell casters aka Ogre-mages made in the second war.
But if there aren't ogre spellcasters the tech-tree will be crashed, because every race(orcs,draeneis,arrokas) have they spell casters. How do you try to solve this? For example make ability looks like ultra hit, or throw rock?
 
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So, i worked on Ogre Techtree, here it is: (BTW, sorry for misspelling Gruul :grin::grin:)

51Ogre_Techtree.jpg
Didnt updated the techtree with Bone Crushers cuz my internet is filled with lags
And for the units:

Brute - Classic meele unit, like footman, grunt or anything else. Don't have any special ability.

Mauler - Armored Ogre with maul, can be upgraded with ability Crush, giving him passive chance him to push enemies away from him when attacking.

Devastor - Ranged unit, Devastors are ogres throwing giant spears. The can be upgraded with Stone Spears, changing their attacks to siege.



[/COLOR]Raptor - Pets of Blade Edge ogres, Raptors are swift animals, great for suprise attacks. They can be upgraded with ability Meat Chew, healing Raptor for 2% of enemies health when attacking.

Earthshaker - The only "magic" unit of Ogres, ranged. His first ability is Earth Strenght, auto-cast ability that can give a single unit buff increasing his attack speed, after upgrade gains ability Stone Ritual, allowing him to create small stone orb at the target location, which will explode after 2 sec, dealing small damage, and Mountain Power, passively increasing his mana regen.

Stone Thrower - Strongest of the ogres, use their strenght to throw giant boulder at enemy buildings. The can be upgraded with Shattering Rocks, which allows their missiles to shatter, damaging near building for 1/5 of their normal damage.

Brawler - These meele fighters of the ogres can do some damage. They can be upgraded with Enrage, increasing their life, attack power and speed, but increasing damage taken (via Berserker)


Bone Crusher - Bodyguards of the High King Maulgar, these Ogre Lords wear armour made of bones of beasts who lives in Blade Edge Mountains, and of stone from these edges. They wear giant clubes. After upgrade they can gain ability Blade Edge, giving their attacks cleave effect.


Strategy of the Ogres is about quick destroying enemy bases and mass meele slaughter to units. Ogres focuses all on attack, so they dont even have towers. They have many different strategies, like Maulers, who keeps the enemies away from Stone Throwers, or Earthshakers giving more attack speed to Raptors so they can life-steal faster.

So, what do ya say? I will leave the hero abilites to you, just want to hear what do you think. :grin:
 
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What? Its that bad for the Lore? what im trying to say, some ogre lords could try to "keep" these dragons as their weapon against other ogre tribes. Along with deal with Gruul, that those dragons will be tortured every day and every night to remember who kept them alive. That could work ala nah? Better then ugly two headed vultures. Ii will be like every race in this mod will have bird for their flying units. Arakkoa have Kaliri and Orcs have tamed eagle, and i dont think we want another "birdie" for ogres.
 
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ok, so i found something, its in WoW right in the blade edge mountains, so i guess it was here before first war, so enslaved dragons are history. Also, i updated the Mystics, so they wont be "arcane" anymore, and they can work with lore.
 
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The only problem is there were no dragons before the second war in draenor! Deathwing brought theme here, and the thing is FOD starts before the FIRST WAR.
 
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These are actually pretty good! Though I just hate rock flayers, raptors because they were really just made for being mobs and really dont fit the atmosphere and instead of mystic we have earthshaker who is kind of a shaman.

Plus I already said that we wont have flying units, similar to WCI.

Anyway, besides those things I actually like your techtree. I'll PM you.
 
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well, thanks :) so i will replace mystic with earthshaker (hope i can keep spells) and replace the Edge Serpent with Gronn (majestic siege unit). I would keep raptors, because they are typical for the ogre clan you want here, and rock flyers....well, they are awesome and they could be really good siege unit. Well, PM me the changes you want, and i will just replace mystic with earthshaker and edge serpent with Gronn. And also, i will replace Serpent Hunter with Brewmaster (because Blade Edge ogers are known for their love for beer, says the lore)
 
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btw i might try to make techtrees of another races, if your exited.
EDIT: nah, i saw your techtrees, they are good, no need for mine.
 
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Well I just think that raptors are just out of place. Only one clan has them and there are no raptors at all in Draenor except for that clan, so I dont really think it real lore. And rock flayers are too humanoid and too unfitting to be even creeps.

Gronn will be a hero. They do love brew, but they just make it, dont use it as a weapon.

Yes you can ^^
 
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Okay, then tell me what do you want, cuz i really dunno. You scrapped four of my units, so i want to hear your ideas. I will work on the Arakkoa techtree now.
 
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I get Ala's point - We could keep Raptors, because we are doing the clan that HAVE raptors. But the Rock Flayers are wild, and there aint any possibiliy in Lore that says anyone could ever tame them. But none says that it can't be added :grin:
But that aint the point. I want to hear Ala's ideas for the four units he just scrapped.
 
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So, here comes the Arakkoa techtree:

70Arakkoa_Techtree.jpg


Talonguard - Basic meele unit, wields two blades, have fast attack and no abilities.

Quill Archer - The archers of Arakkoa use arrows with "quills of Terokk". They have no abilities.


Soulcaller - Soulcallers are mages of Arakkoa. They learned how to bring forth wisdom of fallen Arakkoa, so they are some kind of orc Farseers. With ability Soul Call they can call forth souls from fallen bodies to fight at their side. After upgrade they gain ability Soul Control, which allows them to control target unit for short peroid of time, and with ability Ancient Wisdom, which gives them more mana and attack power.

Windwalker - Battle mages of Arakkoa. Has ability Wind Shear, that allows them to silence enemies. After upgrade he gains passive ability Quick Winds, increasing his attack speed.

High Priest - The support of the Arakkoa. With ability Nature Touch, they can heal the target over time. After upgrade they gain auto-casting ability Skettis Cry, increasing armour of target unit (see Inner Fire).

Shadowmancer - Black mages of Arakkoa. With ability Black Ward, he can create totem that attack his enemies last 5 seconds. After upgrade he gain ability Shadow Strike, damaging single unit over time.

Assasin - Assasins of the Arakkoa are the deadliest assasins. They are permanently invisible, they only reveal themselves when attacking, and blend back to shadows when not attacking. After upgrade they gain ability Backstab, which deals 3x of their normal damage when they strike unit from shadows.



Arakkoas dont have tier 3 units, but they have more upgrades as tier 3 building. They are defensive race, so basicaly nothing can get to their base. They dont have any siege unit, but they have plenty of caster units and their heroes have destructive spells. As said, they have tons of upgrades, if its damage boost, more hp for building or upgrading all heroes with slow poison attack or giving their towers mana destroying attacks.
 
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Hm... Ill think about this. Also, why do you the buildings caste? Im not sure if you can call a building that way.

Rockflayer.png


This fits? :O
This thing fits Draenor? It looks too unwarcraftish to me and it isnt even intelligent! It is just too strange!

Raptors do live there, but dont you think that Blizzard was just too lazy to make new creatures and they used old ones? I mean, they dont fit there a bit!
 
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well, if you look on most creatures that comes from dreanor (like dreanor chimeras or hydras, warp stalkers and others) they look really close. BTW, dreanor is supposed to be "alien" like world, and the Azeroth is Earth for us, so it perfectly fits.

If you dont like it, give me better idea for siege unit ogers should have. Something like catapult maybe? Or ogre with giant pickaxe? Who knows :grin:

And for the castes -
- Taken from WowWiki
Arakkoa appear to also have "sage" (with ornate shoulder and head ornaments) and "warrior" (with a metal helm and mail epaulets) classes. Hazzik mentions they have a caste system
 
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Yes, I know they have a caste system, but you cannot use it for a name of a building. Caste is a group of individulas who are connected by their type of work.

I should note that chimeras and warp stalkers appeared only in WoW, plus they are just Azeroth rip-offs, since Blizzard was too lazy to make too many new models. And most of the creatures in Outland now, like warp stalkers and nether rays and many others appeared only aftetr destruction of Draenor due to the horrible level of mutation.

I think that rock flayers and other such creatures were clearly made after destruction of Draenor and simply mutated from normal species or got from the Nether and the demonic portals in Draenor(which is greatly possible)

Well I actually planned ogres to have something similar to the Dwarven cannoneers. Stonethrower will be a siege unit, who will throw rocks at buildings.
 
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What the fuck do you mean by "Blizzard was lazy so they used old units"? Draenorian raptors don't even look like Azerothian raptors. They're a completely different breed. If they were called... "Leapers" or something, that would be fine wouldn't it? :/

So you do not like a race concept, so you decide to ignore it completely. Interesting...

Wow, you're an idiot. "They were too lazy to create too many new models", oh yeah, THAT'S why they use a unique model... Besides, first of all, what the hell do you mean by 'lazy'? They're hiring PROFESSIONALS. They can't just say "I'm too lazy to make that model!", they're being PAID BY THE HOUR.

Also, if they originated from original species, then make up new species? Unoriginallity at its best - reusing only old races and units.

Azerothian Hydra: http://images4.wikia.nocookie.net/__cb20061210172750/wowwiki/images/9/9d/Hydra.png
Draenorian Hydra: http://images2.wikia.nocookie.net/__cb20070207212361/wowwiki/images/5/57/HydraOutland.png

Azerothian Raptor: http://images3.wikia.nocookie.net/__cb20061204031645/wowwiki/images/a/a8/Raptors.png
Draenorian Raptor: http://images1.wikia.nocookie.net/__cb20070207214538/wowwiki/images/1/14/RaptorOutlandRed.png
 
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I meant making a new model from scratch, instead of just editing old ones. They just didnt have imagination to make new creeps, so they used the same ones because they had no ideas.

For example they stole the whole arakkoa race from an 80's movie.

They are actually a very loosely working organization, they are devided into working groups and they are close to being anarchical.
 
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this disscusion is pointless, lets get back for the thread, i updated the arakkoas with new building names.

You know, your killing me Alagremm xD. I reworked some Ogre units, and for their Tier 3 unit i give you...The Collosi! IF YOU HAVE SOMETHING AGAINST IT, I WILL KILL YOU!!!!!!!!
 
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nope, they are like Dreanor Cousins of mountain giants. But before the Dreanor turned into outland, they werent corrupted by the crystals....need to rework their special ability.
 
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Colossi are just Draenor's mountain giants who have an ability to absorb their surroundings and change, for example colossi in places with high concetration of magic become albino, green magma - green colossi, normal landscape - brown or gray colors with blue crystals and nether - purple colossi.
They actually have a place in the campiagn and are closely tied to ogres. In my theory ogres actually originated from colossi. They will actually help ogres in their campaugn, but I planned them to be a unit similar to dragons in WCIII - different types of the dragons, depending on landscape and same thing with colossi.

So sorry, dont kill me, but actually we planned the last ogre unit to be Bone Crusher - a strong ogre(or even an ogre lord) with a giant club who is not only strong but can also do siege damage.
 
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