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[Aeon of Strife] WARCRAFT: Collapse

Discussion in 'Map Development' started by Lord_Marrowgrath, Feb 1, 2018.

  1. Lord_Marrowgrath

    Lord_Marrowgrath

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    I will be ability spam combat. No long cooldowns, no mana, no level up abilities and talent system. And I'm trying to use spells from hive members. I hope you like it.
     
  2. Marcell

    Marcell

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    Nice! You mean like -WTF mode from dota?
     
  3. Lord_Marrowgrath

    Lord_Marrowgrath

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    Not exactly. I will release a short video about combat :)
     
  4. Lord_Marrowgrath

    Lord_Marrowgrath

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    New info:

    [​IMG]


    TOWERS

    [​IMG]

    When Void and Light collapse, Towers becomes unstable and out of control. It turns to Broken Keeper and deals damage to nearby units.
    Forces needs to capture or destroy Broken Keeper. If players destroy Broken Keeper, it will remove from the game. If Light or Void
    Forces destroy it, they will capture and gain control tower again. Also Towers have regeneration auro for nearby allies and deal
    damage over time to enemy units.


    [​IMG]

    NEUTRAL FORCES

    In W:C, every 1 minutes unstable light-void and nathrezim forces respawns at random location on the map. They can block minions path and trying to gain
    control your Light or Void Keepers (towers) It gives extra experience when killed.


    [​IMG]

    ARMOR-ATTACK TYPES

    In W:C, there are many attack and armor types like Light, Fel, Arcane Void etc. Each heroes and units have special attack. It means Bolvar (Lich King) deals ''death'' type damage, Illidan (Lord of Legion) Deals ''Fel'' type Damage. They have advantages and disadvantages.

    [​IMG]
     
  5. nhs325

    nhs325

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    Please let this map be playable on the old 1.27 patch....... since not everyone can acess the newest PTR patch.
     
  6. Lord_Marrowgrath

    Lord_Marrowgrath

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    Map built on 1.28 patch. Filesize to big for 1.27 (60-80 MB)

    Edit: There will be alternative versions for 5v5-6v6-9v9-12v12
     
    Last edited: Apr 7, 2018
  7. nhs325

    nhs325

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    Well at least not a 24 - player map then, I can handle that, thanks man!
     
  8. Lord_Marrowgrath

    Lord_Marrowgrath

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    Release date near 2019.

    Project progress:
    -Custom soundsets IIIIII
    -Spells IIIIII
    -Talents IIIIII
    -Heroes IIIIII
    -Terrain IIIIII

    Not in progress:
    -Artwork
    -Map Detail
    -Events
    -In-game bounty system
    -In-game global actions
    -Heroes Detail
    -Interface
     
  9. Lord_Marrowgrath

    Lord_Marrowgrath

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    First heroes are ready for launch:
    -Thrall, Keepers of the Elementals
    -Baine, Chieftain of the Taurens
    -Bolvar, The Lich King
    -Lord Marrowgar, Keeper of the Bones
    -Turalyon, High Exarch
    -Maiev, High Warden

    New hero roles are: AoE dealer, Bulk, Spectral, Tank, Support, Sustain damage Dealer
     
  10. Directive255

    Directive255

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    Looks good!
     
  11. Lord_Marrowgrath

    Lord_Marrowgrath

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    Project progress: (80%)

    -Spells IIIIIIIIIIIIIIIIIII (Some Abilites deals attribute points)
    -Talents IIIIIIIIIIIIIIIIIII (Talent system reworked)
    -Heroes IIIIIIIIIIIIIIIIIII (Every hero done, At first release there will be only 6 hero. I want to release asap. Dont worry I have 40+ heroes to release)
    -Terrain IIIIIIIIIIIIIIIIIII (I just modify terrain by my taste)
    -In Game Events IIIIIIIIIIIIIIIIIII (Avatar and Miniboss system work in progress)
    -Lore IIIIIIIIIIIIIIIIIII (Writing alternative stories for future of warcraft to make gameplay deep)
    -Items IIIIIIIIIIIIIIIIIII (Every hero have their own Unique legendary weapon. It can be forge by blacksmith to customize stats)
    -Custom Hero Sound Sets IIIIIIIIIIIIIIIIIII (Replacing and editing sound sets from World of Warcraft to get better quality of voice acting for heroes, Only 1 Hero left)
    -Garrisons IIIIIIIIIIIIIIIIIII (Adding abilities)
    -Rune Systems IIIIIIIIIIIIIIIIIII (Work in Progress)

    There is some screenshots from map
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  12. noob

    noob

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    How many hands are you supposed to use for playing an aos with 6 heroes per player?
    Even endless tussle only had 3 heroes per player.
     
  13. Lord_Marrowgrath

    Lord_Marrowgrath

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    It's just a testing mode for me. Every player controls only 1 hero on gameplay :)
     
  14. Lord_Marrowgrath

    Lord_Marrowgrath

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    I added gameplay videos at description. More videos come soon.
     
    Last edited: Feb 27, 2019
  15. Zerglol

    Zerglol

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    Cool concept! I wonder why there isn't "Life/Nature" damage type as opposed to "Death" damage type? (I assume you building this around the Warcraft Cosmology)
     
  16. Lord_Marrowgrath

    Lord_Marrowgrath

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    Thank you for your comment! Yea, damage types based on cosmology. I decided to convert Nature damage to elemental. No more room left for another attack type. Maybe I will change humanoid type to nature.
     
  17. Zerglol

    Zerglol

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    Anyway, looking forward to your project! Do you intend to have AI in future release?
     
  18. Lord_Marrowgrath

    Lord_Marrowgrath

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    AI not planed at lunch. I will design heroes for AI (Void type hero-light type hero) for training. Just pushing lane, killing mobs and attack heroes.
     
  19. Fang

    Fang

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    Wow, its simply amazing.
    The terrain is like simple but very neat! And the features in it really makes me interested.
    Looking forward on your project! :]
     
  20. Lord_Marrowgrath

    Lord_Marrowgrath

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    Thank you very much. I'm working hard on this project.

    Map now supports latest patch. All you need update your warcraft III to 1.30.4 for playing that map.