And....
UPDATE!
Yeah, I know, I know, bout time eh?
^^
Ok, so a while back Pangahas gave us a little heads up on an art-style idea, to make the mod feel more... new/seperate from starcraft II.
The proposed style is most commonly dubbed as 'cell-shading' - though really this is a wide category and has more to do with techniques than appearance (though ofc techniques produce said appearance).
Anyway enough waffling, I'll cut to the chase.
With much thanks to Dr. Super Good, tleno and a good hour of guesswork I have managed to - in some small way - replicate a cartoony/cell shaded style in the sc2 light editor,
now it's far from perfect but I believe it's the beginning of something big.
And without further ado the images:
So as you can see, there are a few problems, it's a bit dark, some of the textures don't take to it too well - it's not so apparent in these pictures - but protoss for e.g. look particularly awful ^^ - saying that though, we'd be making new textures from scratch anyway and will deliberately design them to compliment the above effect, so not much
too worry about there.
I'm also still trying to find out if we can force a black outline/stroke around the models. Sure we can, just not sure how yet (any ideas?).
Other than that, feedback both desired and appreciated as always!
If you like it, we'll try and improve it, if not, well... the world goes on =)
NOTE: The black streaks/flecks in the images have nothing to do with the lighting effect, it's just screenshot corruption.