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Warcraft: A New Dawn

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PWH

PWH

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Ogre lore, hope you like it :p


During the first and the second war, the ogres fought, forced, yet not totally unwillingly, alongside the orcs. While the orcs won the first war, they were defeated in the second war, and the surviving ogres abandoned the Horde.
At some point before the third war, the brutal ogre Kor’gall led a tribe of ogres, the Stonrmaul clain, to the unknown lands west, the lands later known as Kalimdor.
He continued his ruthless rule here, and when the new Horde asked for his help against Theramore, he refused. The Horde champion Rexxar, did, however, not take no for an answer, and challenged Kor’gall for leadership.
With the help of the wild, Rexxar succeeded, and led the ogres to the Horde, making them help the orcs against Theramore. However, after the orcs defeated the humans, Rexxar decided to return to the wilds, leaving an ogre magus, Mai’Kor, in charge of the clan. Mai’Kor led the clan well the first years, maintaining the friendship to the horde, and leading the ogres to greater glory. However, some of the Stonemaul was angry with Mai’Kors rule, and assassinated him, and put Kor’Galls son, Kor’thol, in charge of the tribe. Kor’Thols rule was as ruthless as his fathers, and he quickly cut the bonds to the Horde, and ruined whatever progression Mai’Kor had made.
So once again, Thrall has summoned the champion of the Horde, and it is now up to you to bring the ogres into the Horde.
 

PWH

PWH

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But Admiral Proudmoore had his make-shift on Theramore, didn't he?

And okay, I'll make a different ending... Do you want some Ogre or Rexxar in charge?
 

PWH

PWH

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Rewritten lore;

During the first and the second war, the ogres fought, forced, yet not totally unwillingly, alongside the orcs. While the orcs won the first war, they were defeated in the second war, and the surviving ogres abandoned the Horde.
At some point before the third war, the brutal ogre Kor’gall led a tribe of ogres, the Stonrmaul clain, to the unknown lands west, the lands later known as Kalimdor.
He continued his ruthless rule here, and when the new Horde asked for his help against Admiral Proudmoore, he refused. The Horde champion Rexxar, did, however, not take no for an answer, and challenged Kor’gall for leadership.
With the help of the wild, Rexxar succeeded, and led the ogres to the Horde, making them help the orcs against Admiral Proudmoore. However, after the orcs defeated the humans, Rexxar decided to return to the wilds, leaving an ogre magus, Mai’Kor, in charge of the clan. Mai’Kor led the clan well the first years, maintaining the friendship to the horde, and leading the ogres to greater glory. However, some of the Stonemaul was angry with Mai’Kors rule, and assassinated him, and put Kor’Galls son, Kor’Thol, in charge of the tribe. Kor’Thols rule was as ruthless as his fathers, and he quickly cut the bonds to the Horde, and ruined whatever progression Mai’Kor had made.
Kor’Thol decided that the ogres should be the supreme rulers of the lands, and therefore begun attacking the humans. However, this made a civil war break out within the ogres. The war was fought between the brutes supporting Kor’Thol, and Mai’Kors protégé, Zorgor, who had the few magi of the tribe with him, along with the wiser of the normal ogres.
The first battle of the civil war was fought when Kor’Thols raiding party came back, and found out that the ogre magi had started a revolt. Kor’Thol immediately attacked the magi, but they managed to teleport away, along with those who wished to follow them, before the brutes could kill them.
The magi attempted to find their savoir, Rexxar, but were unsuccessful, and went to Orgrimmar. They asked for Thralls help, and he agreed, but in return, he wanted the ogres to join the Horde. The magi agreed, and marched towards the Stonemaul Village, with orc troops marching with them. With assistance from the orcs, the magi retook the village, and executed Kor’Thol, and banished his followers.
These days, the magi are leading the ogres, having changed the Stonemaul Clan greatly, rising them above the average ogre in both intelligence and power, provided by their shamanistic powers.
 
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PWH

PWH

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But Theramore was controlled by Admiral Proudmoore by the time Rexxar was within the horde!
 
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It's the same 'Theramore'. Don't you recall Jaina asking Rexxar to spare her men? Also, she felt a lot of regret for her father's death("Father... Why wouldn't you listen..."). Admiral Proudmoore was in control of Theramore during the Rexxar campaign.

EDIT: You should stop using WoWWiki and start using http://www.wowpedia.org/. It's basically the same thing, except the owners of WoWWiki moved to WoWPedia due to it being clear of ads and a lot more stuff.
 

PWH

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But, honostly, I can't any complications with having it say "Theramore", firstly, I believe that people who've played the Wc3 knows the difference between Admiral Proudmoores Theramore, and Jainas... Secondly, I believe that the human lore mentions this :p
 

PWH

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Hmm... I think that it was me that made a big deal out of it... But anything else needed?
 
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Ignore TWIF, yes PWH, if you could/wouldn't mind we could do with an orc hero or group of heroes who you play as in one of the campaigns, they will be charged with the protection of certain settlements and fortresses between the capital (Durotar) and Theramore as the alliance (or so they think) is assaulting them.

They are all relatively fresh, the big orcs and the general army are busy containing an undead strike force to the north.
So they are nervous, untrained and have a huge responsibility not only to their people (women/children) but also to make the other general's proud, if they fail, they'll be fighting a war on two fronts.

Fan/Community/Notice/Update: We plan to release a wealth of detailed information very soon, the lore/concept/techtrees and stuff, they're almost complete. Were just waiting for a few final pieces so we can bundle it together, give you that to tide you over - Myself and the lore crew will fill in any gaps and tweak some stuff in relation to your feedback. Leaving the rest of the team to steamroll on with more physical editor work! (YAY!)
 
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I've been loaded down with school work, will try to finish techtree for orcs this weekend. That's all I have to say for the time being.
 

PWH

PWH

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Ehm... Could you explain that a bit? Will it be like an optional couple of missions?
 
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Hey guys,

While I do a bit of polishing work on the Music, I haven't really been keeping track of the projects progress. Where is the first campaign now? Has any unit creation/terraining been done yet? If so, how extensive? Im just curious... Im kind of excited to see what you guys pull together from all of the resources that I've seen be constructed.

And what about other sound design? Though a entirely voiceovered campaign (just for the first release) would take an extensive of time to get recorded (6+ months) there are other things that could be recorded and implemented that wouldn't gurantee that such a front need to be set up. For example, are there any new units you guys have developed that are going to require a fresh sound-set. Heroes? Perhaps a tutorial guide?

Cheers,
~Asomath
 
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I'm a little sceptical on the data side of things, but the lore/design is coming along nicely. A fully voice-overed campaign would be ideal, however any initial release is planned to use text/subtitles, it's easy enough to go back and fit sound in once completed.

As for unit sound-sets, ideally I think we'd like all the units to have new sound-sets, it is a 'new game' after all.

However I suppose some wc3 sound-sets may with some tweaking act as placeholders for some returning units.
 
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Haha well, any timee your writers are bored, you can start sending soundsets for human units. The earlier the better... it'll match up more closely with the release. It can take any time 3 days to a month to get a voiceactor for the unit :p

~Asomath
 
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Thankyou, good to know we have that sorted =D
I'll keep it in mind, we want to be sure the techtrees aren't going to change before we 'waste' your time on that though.

Hopefully before christmas we'll have released both final (until alpha) techtree and can't start thinking about things such as soundsets =)

Damn, we've got something awesome under wraps, can't wait to release it to the public! Sadly I can't reveal anything worthwhile just yet... I CAN say it won't be in-game stuff (I'm not really involved in that in anyway shape or form - at least for the moment) unless TWIF and/or the rest of the data crew inform you otherwise. I will also say that the above statement is a half truth, I know for a fact we have some resources we'll be showcasing alongside the above, but they won't be in the engine as of yet (not saying they ever will, it could be concept art...).
 
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Hey no problem, Asomath.
We got it sorted.
I'm not going to lie and say we'll have a fully functional, best mod of the year by 2012.
But in no way, shape or form are we just going to roll over and die (I wouldn't put it past many wishing it were so). Design work is very heavy at the moment, communication is still proving a problem, if you've got any thoughts on that, I'd love to hear them.
Too much afk + gaming, not enough work or even certain individuals trying to avoid doing work. T_T

Guess that's the case in every team though (money is funny).
If all goes well we should release a wealth of conceptual stuff on January the 3rd (make that date in your calendars people) at around 7pm (GMT - 0), of course that's subject to change, but it won't be by much.

That's all I can say, thanks for your support Asomath, together it can be done.
 
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Grey_Nightmare, do you remember a year or two ago when you asked me to help to promote a huge idea from you, with which all the custom things of a map would be within a folder inside Warcraft directory?

Well, I don't know, maybe it could help somehow on your map. Just reminding.
 
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Grey_Nightmare, do you remember a year or two ago when you asked me to help to promote a huge idea from you, with which all the custom things of a map would be within a folder inside Warcraft directory?

Well, I don't know, maybe it could help somehow on your map. Just reminding.
 
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@Illidan the betrayer, lies cold and broken, his life hanging by a thread. Having failed yet again, he is hunted from all sides, with nowhere to run.

Interesting points. Here's something about the storyline that would get REALLY amazing in my opinion.

First, don't forget that his most powerfull enemy is yet Kil'Jaeden nor Arthas.
Illidan Stormrage is the coolest hero of all, i think :D , he's only problem is that he's blind. What I would like to play as his Campaign, is him, finding a power to awaken his dead ocular, making him able to see once again.

Further next, Kil'Jaeden is a demon, as strong as Archimonde, the one we fought with full strenght in The Reign Of Chaos. He could have raised an army of fallen devils while Illidan was regenerating his bounds. His goal behing to finish the job his comrade wasn't able to do long ago at the world tree, rulling upon the 3 continents i mean . So on, Seeing Illidan raise an army as strong as the one that raised kil'Jaeden and then fight him, winning but sacrificing himself in the end in an incredible fight with the Demon Master, Kil'Jaeden. Then He's brother Furion, His lovely one Tyrande and all elven, after forgiving him for his treason, burrowing his corp under the fallen World tree. This behing the most HOLY DEVINE important thing to a night elf... Then.. maybe elven praying him as they pray elune..
I live for Illidan, nurf said.

I cryed writting this, what about playing it? I'll die of sadness :,D


For the other races, they could be implemented with this. Tying to stop Illidan from getting his new vision, as well as fighting their enemies AND kil'Jaeden new power. Or Jaeden could have allied with Arthas! Then it would be an army of dead and demon!

+PLUS
There is a HUGE amount of lore, I would say all of it, written in warcraft books. I suggest you read them and stop when the Frozen Throne does, then make you own path. Warcraft IV must follow Warcraft III ext, not WoW, cause WoW lore has been made for an MMO only. Blizzard themselves said that if they had to make a next in the RTS saga of Warcraft, they wouldn't take the wow lore as facts.

Well, You are the project maker/master/owner. And you decide. But there's no one as much linked to me than Illidan the betrayer. I... I .. love him xD

GG
Mike

EDIT: I red your site, all about the races, and that's really good. I still think that Illidan deserve to have his vision back :)
And I had forgot about Sargeras! he had merged with medivh long ago, as i remember.. but I don't remember anyhting else :D

GOOD LUCK!
If that project can give a small kick in the ass to blizzard Troopies and make them begin WCIV , then this project will have been the most usefull of the whole THW, if it isn't the most of all.
 
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I have to say that Illidan is one of my favorite heroes in WC lore, he is badass. I love the idea of him getting his vision again, but it ruins that sense of Illidan being who he is, he hasn't seen in quite a time, and he has adapted to it, adapting back could be a problem. But nonetheless, I love the idea.

The idea of Kil'jaden allying himself with Arthas is wrong imho. Since Arthas, being himself, and Nerzhul combined he would not be a likely canidate for an ally to Kil'jaden seeing as Nerzhul was Kil'jaden's servent if I am not mistaken, it may have been archimondes, but Nerzhul fought against his masters, so he definately would not make a good choice for an ally, especially since Arthas has only care for himself as far as we know.

On a side note, a quick idea that I just inspired myself with. We HAVE to HAVE Jaina somehow impact Arthas, maybe make him remember an important memory they had, it could cause some intense action. I've always wanted to see Arthas and Jaina more than friends, for something to happen.

Arthas, Jaina, Rexxar, Illidan, Grom and Thrall, always been my favorite characters. We should also, include something with 'Captain', as in the captain unit that was always with Arthas in RoC, he needs a more important role.
 
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Thanks for your input mnadeau1992, some pretty valid points there.
Though I'm inclined to agree with mtsenk, it just wouldn't be Illidian if he could see =D

Some other things to note; www.wc4sc2.tk is outdated, we'll be taking it down soon.
NO INFORMATION FROM THAT ADDRESS CAN BE CONSIDERED ACCURATE..
Sorry we should have made that more obvious ^^ I'll put a note up.


----------------------------------------------------------------------

And I had forgot about Sargeras! he had merged with medivh long ago, as i remember.. but I don't remember anyhting else :D

-> Yes Sargares possessed Medivh, we will most certainly touch on this

Keljaiden is archimondes master... so hes actually more powerful.

No he was not.
He was a fellow Eredar/Warlock/General, but both were equal servants of Sargares, Archimonde just took to the more personal side of things.

GOOD LUCK!
If that project can give a small kick in the ass to blizzard Troopies and make them begin WCIV , then this project will have been the most usefull of the whole THW, if it isn't the most of all.

Thank you, we hope it's comes to be so =)




Jaina and Arthas? Yes... you might be onto something there. I won't reveal too much though.
They'll interact, though in the way your implying? I can't be say.

The first release will follow certain characters and their stories, as will the second, the third and final should tie them all together.
 

PWH

PWH

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Okay, I've been a bit inactive for a while (Blame Cataclysm)...
But Mnadeau, you got some good points, but also a few mistaken ones;
- Illidan can see... Somewhat, maybe not like us, but he can sense things like magical energies, so he'd probably be able to see somewhat, since those flaming orbs in his eyes is magical "eyes" granted to him by Sargaras (War of the Ancients)
- Kil'Jaeden is only nearly as strong as Archimonde, but smarter :p
- As pointed out already, Kil'Jaeden would never ally Arthas/Lich King, since Ner'Zhul is the one who was the Lich King (He's gone now), but he went renegade, so now the demons hate the dead, and vice versa.

But personally, I like Maiev/Akama more than Illidan, so I'd prefer to see the Outland campaign being played from their viewpoints, but well... It isn't my project :p

And if not, I'm not sure if I can see Illidan redeemed... The only thing which can make him help Malfurion would probably be a captured Tyrande... Which could be very likely, but I don't know about this.

@Mtsensk
That captain is named Falric (Even with this project, I follow "back-up" lore given in books, like details of what happened before WoW, books like Rise of the Horde, Beyond the Dark Portal etc., tell me if you don't want me to do that)

Personally, I think that Arthas is too corrupted to be redeemed, but maybe in his dying moments? And then again, it's not my project :p

@Grey
How will you be touching it? I've always liked that possesed-thingie, and Karazhan is quite epic both in-game and lore (Even tho I know that you don't care about in-game :p)
 
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It's not your project but it is the community's project, so were more than happy to hear all your ideas/views and believe it or not we'll probably act on them to, so feel free to keep em' coming ^^

Arthas... I'm not going to spoil anything but I will warn you that it may be awhile before we see him in any great detail.

Medivh and Sargares? Tsst. Hmm.
Let's just say... January the 3rd ;)
 
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