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[Role Playing Game] Warcraft 3 MMO - Persistent Gameplay

Discussion in 'Map Development' started by TriggerHappy, Jun 14, 2016.

  1. TriggerHappy

    TriggerHappy

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    @Paillan It currently only works on 1.28.5.

    @GIMLI_2 Thanks I will fix that.
     
    Last edited: Sep 7, 2017
  2. TriggerHappy

    TriggerHappy

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    Download - Website

    [9/5/2017 - Patch #7]

    Game

    • Support for game version 1.26 has been added.
    • The game now loads up a custom MPQ (War3MMO.mpq). This will drastically reduce map sizes and allow me to easily share resources between maps.
    Launcher
    • Fixed some minor bugs related to the character manager.
     
  3. TriggerHappy

    TriggerHappy

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    [9/9/2017 - Patch #8]

    Game

    • Character customization implemented. You can choose race, skin color, hair style, hair color, and facial hair.

    I created a system which allows me to dynamically generate textures and apply them to units, as well as show/hide specific geosets. This allowed me to port over the character creation system (functionality) from WoW. I still need to adjust the scaling and animation timing for the models to make them fit the game better, and of course implement an equipment system. I also haven't finished implementing facial hair, currently it only changes the skin not the model.

    Thanks to @MindWorX for finding the internal function responsible for the "War Club" ability, and @GhostWolf for helping me out with some model related stuff.

    [​IMG]
     
    Last edited: Sep 10, 2017
  4. The Algerien

    The Algerien

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    How on earth is that even possible in a warcraft 3 engine? you are really a miracle worker!
    Ohh and by the way this is a very important question:
    what software or programming language do you use to interact with Warcraft 3 and can that work with any other game?
     
    Last edited: Sep 10, 2017
  5. GIMLI_2

    GIMLI_2

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    i had 2 characters before the update, one human in slot 1 and ohne orc in slot 2. i deleted the orc in slot 2 and tried to create a new character (human) with the customization. However, i could not create the character, it gave me the message "slot is in use 1". i got back to the character menue and noticed that my first character got deleted too. then i tried to create a new character in slot 1, but again, same message. after that, i automatically logged out and couldnt logg in again.
     
  6. TriggerHappy

    TriggerHappy

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    There is an issue with the launcher and accounts with no characters. I'll fix up the launcher today.

    In the meantime I created a dummy character for your account so you can login.

    I'm using mix of C++ and C#. MySQL for the database, and PHP for the web backend.
     
  7. salvadorc17

    salvadorc17

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    So i created account and seems cant login into launcher, and create character give error also.
     
  8. TriggerHappy

    TriggerHappy

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    Alright I updated the launcher and I hopefully fixed all of these issues. Restart the launcher and it will ask for an update.

    I think it should work now.
     
  9. sexytime.

    sexytime.

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    Lol the models look great, they seem to be incomplete though, like I picked long hair but it gave me a bald guy, the rest seemed to be in order
    Gonna need female characters too u know it xD
     
  10. A]mun

    A]mun

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    I mean it's just graphics, but that's some next level stuff.

    Needs more gameplay to attract the masses, then this could really explode i'm predicting.
     
  11. Dr Super Good

    Dr Super Good

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    High resolution textures are a good way to increase model quality. As long as you can load them they should not make scenes any more computationally intensive to render. Not that terrain does not support high resolution textures (no mipmapping) so you might want to use static walkable models in the long term.
     
  12. DarthDeath

    DarthDeath

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    so, it's like rexxar campaign, but with custom maps, custom scenario (i guess it will be implemented sometimes in the future?), custom hero(es), and with a mmorpg-like feature? wow, that's so cool! it's a concept i've dreamt since i was a kid xD unfortunately, i'm using mac os so i cant test this project :( but i would happy to see if there's any video or sceenshot about the current gameplay :3 anyway good luck, and keep updating!
     
  13. TriggerHappy

    TriggerHappy

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    Download - Website

    [9/14/2017 - Patch #9]

    • You may now choose a face when customizing your character.
    • Some facial hairs now affect the character model.
    • Updated Wizards HP to the correct value in the object editor.
    • Fixed character model running animations and scale.
    The character customization system should be almost complete now, aside from some minor adjustments. Here's a closer look:

    [​IMG]
    [​IMG]
     
  14. GIMLI_2

    GIMLI_2

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    Using the default customization options throws an error "Failed to create character, try again. You must customize your character." this message appears as long as you did not change every single field to a non-default one.
     
  15. TriggerHappy

    TriggerHappy

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    Thanks, fixed.
     
  16. TriggerHappy

    TriggerHappy

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    Here's a preview of the equipment / attachment system.

    [​IMG]
    [​IMG]
     
  17. A]mun

    A]mun

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    Coming to think of it, why aren't you modding WoW directly?
     
  18. Dr Super Good

    Dr Super Good

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    WoW mods are technically now allowed... Also it defeats the purpose of doing this with WC3.
     
  19. TriggerHappy

    TriggerHappy

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    Download - Website

    [9/16/2017 - Patch #10]

    • Enemies now drop items on death.
    • Players can now equip items and they will appear on your character.
    • Players now have an inventory (default size is 20).
    • Temporary chat commands "-equip #", "-unequip #", and "-drop #" to control equipment.
    • Player items are temporarily displayed on a multiboard until a custom UI is implemented.

    [​IMG]
     
  20. Kristopher

    Kristopher

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    Good. ^_^
    Безымянный.png