Warcraft 2.5 TC
**DOWNLOAD DEMO VERSION 1.2 HERE**
Originally, the project began back in January of 2009. After a month of work on unit data, triggers and terrain, it was almost ready for a release. However death_bringer became dis-interested in the project and it effectively died after he deleted everything related to the project. Months later, in October, he began again and worked slowly on the project, constantly going back and fixing things. Now, two years after he first began, We're ready once again for a demo release.
While this project will not fully replicate WC2 due to some game engine restraints, key features and items from WC2 will be present to give as much immersion as possible. The goal of the project is to combine fun features and story from WC2 with the graphical, sound and gameplay of WC3 to provide a satisfactory experience for those who are brave enough to delve into it.
This is by no means an "original" idea, as it's been attempted by people since 2005, or even before. And while other campaigns which wish to do the same as ours are released, they are greatly welcomed. The more choice for the player, the better. Time and work has been put into the campaign, and while it may not be perfect and awe-inspiring, it is with much hope that you enjoy the demo and support the work to a final, full campaign for us all to enjoy.
I am very proud to say that our project, Warcraft 2.5 has joined with "Tides of Frozen Chaos" to bring you the best gaming experience that we can provide.
That being said, we're still in desperate need for the following position(s):
death_bringer_2 - Project lead, everything else
warner - Object Data, Music
Thanks to the following for their contributions to the project:
Red XIII
TheSecretArts
AnemicRoyalty
Mc!
Scars of Conflict resource pack
Holy_Humane
Tranquil
Sunchips
Kitabatake
Mechanical Man
Mephestrial
Blizzard
Warcraft: Tides of Frozen Chaos
**DOWNLOAD DEMO VERSION 1.2 HERE**
Table of Contents
Background
Originally, the project began back in January of 2009. After a month of work on unit data, triggers and terrain, it was almost ready for a release. However death_bringer became dis-interested in the project and it effectively died after he deleted everything related to the project. Months later, in October, he began again and worked slowly on the project, constantly going back and fixing things. Now, two years after he first began, We're ready once again for a demo release.
While this project will not fully replicate WC2 due to some game engine restraints, key features and items from WC2 will be present to give as much immersion as possible. The goal of the project is to combine fun features and story from WC2 with the graphical, sound and gameplay of WC3 to provide a satisfactory experience for those who are brave enough to delve into it.
This is by no means an "original" idea, as it's been attempted by people since 2005, or even before. And while other campaigns which wish to do the same as ours are released, they are greatly welcomed. The more choice for the player, the better. Time and work has been put into the campaign, and while it may not be perfect and awe-inspiring, it is with much hope that you enjoy the demo and support the work to a final, full campaign for us all to enjoy.
Information
I am very proud to say that our project, Warcraft 2.5 has joined with "Tides of Frozen Chaos" to bring you the best gaming experience that we can provide.
That being said, we're still in desperate need for the following position(s):
- Modeller
Features
- Full naval combat
- Oil
- Lush terrains
- Completely new models (even for existing Warcraft III units)
The Team
death_bringer_2 - Project lead, everything else
warner - Object Data, Music
Thanks to
Thanks to the following for their contributions to the project:
Red XIII
TheSecretArts
AnemicRoyalty
Mc!
Scars of Conflict resource pack
Holy_Humane
Tranquil
Sunchips
Kitabatake
Mechanical Man
Mephestrial
Blizzard
Media






Last edited: