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//MOD EDIT// - PLEASE CHECK "UPDATE 2" below before posting if you have ISSUES USING MAGOS
This Model Editor is not made by me, but is made by Magos.
War3 Model Editor is as the name suggests a Model Viewer and a Model Editor dedicated to Warcraft 3. It supports both loading and saving of .mdl and .mdx model formats which are used in Warcraft 3. It also supports .bmp, .tga, .png, .jpg, .jpeg, .pcx and .blp texture formats.
There is a built-in MPQ Browser that allows you to browse any MPQ archive, which also includes Warcraft 3 map files (.w3m and .w3x). The MPQ Browser has been optimized for speed and is very fast to load and use. The Browser is customizable so you can add/remove your own icons and filters.
Features
* Model Viewer
* Model Editor
* Geoset Importing/Exporting
* Can save/load the model formats *.mdl and *.mdx
* Can save/load the texture formats .bmp, .tga, .png, .jpg, .jpeg, .pcx and .blp
* Can import other model formats (importers stored in DLLs)
* Ability to convert between the model formats
* Ability to convert between the texture formats
* MPQ Browser (very fast loading)
* Support for custom listfiles
* Support for custom MPQ filters & icons
Extras
* Loading Screen Creator
* A tool to create colored text for Warcraft 3
Supported Importers
* md2 (Quake 2)
* ms3d (Milkshape)
UPDATE 1 //by Rui
Hey people, it's Rui. I have updated the tool to v1.07 and added some keywords for searching. Enjoy!
UPDATE 2 //by Khyrberos
In recent years, both with modern OSes & with Reforged, W3ME might require a few adjustments to work properly.
(Doesn't apply to beta v1.09)
A new issue with 1.30+ is its use of the CASC data system, replacing the old MPQ system. As described by Hermit in this post, you will need to have/find a copy of the old MPQs & put them where War3 Model Editor can find them in order for it to work properly. It appears 1.28 files work the best in v1.07
UPDATE 3 //by BogdanW3
The v1.07 zip has been repacked to include the dll needed to make it run without having to install the DirectX runtime, thank you to @Dr Super Good for researching and finding out that it's the proper way to do things now with deprecation of Direct3D9 taking place.
You can now also download a new version, v1.09 beta, which was updated by me (@BogdanW3) and has some nice new, albeit still to be thoroughly tested.
Requires Warcraft III 1.29+ to work without errors, but you can probably ignore errors and continue using it even with old versions.
* Choose Warcraft III folder from the preferences dialog
* Small fixups all over the place
* Saving v1100 SD MDX models!
* Fixed a regression with ribbon emitters
* Edit texture paths directly from the textures window (no need for MDL for this)
* Support for v1000 (1.32) and v1100 (1.33, only loading for now) SD MDX models
* DDS texture support
* Hierarchical loading of textures (a texture referenced as tga in a model will no longer fail to load if the file is for example blp)
* Loading assets from CASC (no CASC browser at this time due to library limitations)
* 24 team colours
* Replaceable IDs 36 and 37, as well as a few more event objects are added from entries in the game data (thank you @Hermit)
* And more!
Feel free to contact me if there's any bugs or regressions you wish to report. MagosX has given me permission to post it, so I would like to thank him for that as well as making a great model editor with a very readable codebase!
This version currently works best with 1.29 MPQs or 1.31+ CASC. Requires the 64-bit Visual C++ 2015 runtime.
PS, applies to all versions of W3ME:
To set up the War3 Model Editor to load data (be it MPQs, or also CASC in v1.09+) from a specific folder, you will want to set up the string Registry value InstallPath in the registry key HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III\ to point to the Warcraft 3 data folder you wish to use.
For a more step-by-step explanation, check this comment by StormKnight.
In 1.09 you can use the Properties dialog or edit the Data/Properties.txt file to tell W3ME where to load the data from, but InstallPath can still be useful as it sets the initial value.
hey does this add models that you downloaded to the map editor.. for instance i have about 300 somewhat models, that are not imported. I am making an extensive campaign with custom sounds vocals, models, etcs. Do I still need to import them with this or no? Also perhaps maybe someone can give me a more efficient way to process through this lol.. its just me, wc III TFT editor and a ton of custom icons, models, a whole file of sounds wanting to integrate.. lol
Here we see a user necroposting at these time. I mean really, This has been solved a lo-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-ng t-i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-m-m-m-m-m-m-m-m-m-m-m-e-e-e-e-e-e-e-e-e-e AGO!
can someone help me? i downloaded d3dx9_35 dll and finally can open the model editor but why the special effect on some model went nasty? last time it wasnt like this before i reinstall my windows and wc3 editor. take a look on my screenshoot
It means the path for the texture doesn't match up or that you are missing the texture. Look in the textures window in the model editor. If the texture has anything written before a / then make a folder with that name in the same location as the model and place the texture inside it. (Just the texture, not the model.)
guys is it just me or does this model editor not support Heroes of the Storm models?? I downloaded some and when i try to open in Magos for some strange reason it will crash.
Warcraft III models possible support "SNDS" (Sound path and settings for Sound Emitter) and "SNEM,KESK" (Sound Emitter, possible as in WOW models _map_chunk_sound_emitters_8cs_source.html ??? ) chunks
Everyone who know how to fix this please help me.
When I Click Edit > Register Extentions and Click OK It say Unable to create registry key "DefalutIcon"!
What should I do?
Generally you can change the colors of particle effects in the node manager. Sometimes the particles use a texture that already has color though so you need to change the texture used to a different one (for example change redstar.blp to yellowstar.blp) a bunch of textures can be found in the MPQ library. Just right click and select Use as Texture.
"This application has failed to start because d3d9.dll was not found. Re-installing may fix this problem." This is what happens when I try to run the program. Any suggestions on what's wrong? I've re-downloaded this 4 times now in hopes something changed, yet nothing has.
PLEASE P.M. me or post back to tell me what's wrong or if you can give me one that you have that works.
In the War3 model editor, open the mpq browser and click on Open MPQ Archive.
Don't use the already listed .mpqs, since those use a fixed path which does not fit with your current installation of Warcraft.
My installation path is C:\Jeux\Warcraft III, and the direct access to the contents of the four mpqs (War3, War3x, War3xLocal, War3Patch) works flawlessly on XP.
Therefore, no fixed / hardcoded path is being used here.
Warcraft III *must* be installed, either by using the setup of the original game CD(s), or by using Blizzard's official digital downloader / installer.
Once the game has been installed, one should not move the game's folder nor change its name / path directly, because it will break things. To move the game's folder to another location, one must first uninstall the game, then reinstall it elsewhere the official way.
(I notice Microsoft rewrote the information related to DirectX, and it is now somewhat unclear )
@Alethos: you need to install the DirectX 9.0c Runtime for XP / Server 2003. Some of its files (including d3dx9_35.dll) are not included in Windows Vista/7/8.x/10.
(I notice Microsoft rewrote the information related to DirectX, and it is now somewhat unclear )
@Alethos: you need to install the DirectX 9.0c Runtime for XP / Server 2003. Some of its files (including d3dx9_35.dll) are not included in Windows Vista/7/8.x/10.
@xDeathKnightx: before you can download the DirectX End-User Runtime Web Installer, Microsoft may suggest additional downloads suited for your OS, such as Bing or their Malicious Software Removal Tool. As Alethos said, simply uncheck what you do not want, and then click 'No thanks and continue'.
@Alethos: no news is good news. Glad your issue is solved.
@xDeathKnightx: before you can download the DirectX End-User Runtime Web Installer, Microsoft may suggest additional downloads suited for your OS, such as Bing or their Malicious Software Removal Tool. As Alethos said, simply uncheck what you do not want, and then click 'No thanks and continue'.
@Alethos: no news is good news. Glad your issue is solved.
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