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//MOD EDIT// - PLEASE CHECK "UPDATE 2" below before posting if you have ISSUES USING MAGOS
This Model Editor is not made by me, but is made by Magos.
War3 Model Editor is as the name suggests a Model Viewer and a Model Editor dedicated to Warcraft 3. It supports both loading and saving of .mdl and .mdx model formats which are used in Warcraft 3. It also supports .bmp, .tga, .png, .jpg, .jpeg, .pcx and .blp texture formats.
There is a built-in MPQ Browser that allows you to browse any MPQ archive, which also includes Warcraft 3 map files (.w3m and .w3x). The MPQ Browser has been optimized for speed and is very fast to load and use. The Browser is customizable so you can add/remove your own icons and filters.
Features
* Model Viewer
* Model Editor
* Geoset Importing/Exporting
* Can save/load the model formats *.mdl and *.mdx
* Can save/load the texture formats .bmp, .tga, .png, .jpg, .jpeg, .pcx and .blp
* Can import other model formats (importers stored in DLLs)
* Ability to convert between the model formats
* Ability to convert between the texture formats
* MPQ Browser (very fast loading)
* Support for custom listfiles
* Support for custom MPQ filters & icons
Extras
* Loading Screen Creator
* A tool to create colored text for Warcraft 3
Supported Importers
* md2 (Quake 2)
* ms3d (Milkshape)
UPDATE 1 //by Rui
Hey people, it's Rui. I have updated the tool to v1.07 and added some keywords for searching. Enjoy!
UPDATE 2 //by Khyrberos
In recent years, both with modern OSes & with Reforged, W3ME might require a few adjustments to work properly.
(Doesn't apply to beta v1.09)
A new issue with 1.30+ is its use of the CASC data system, replacing the old MPQ system. As described by Hermit in this post, you will need to have/find a copy of the old MPQs & put them where War3 Model Editor can find them in order for it to work properly. It appears 1.28 files work the best in v1.07
UPDATE 3 //by BogdanW3
The v1.07 zip has been repacked to include the dll needed to make it run without having to install the DirectX runtime, thank you to @Dr Super Good for researching and finding out that it's the proper way to do things now with deprecation of Direct3D9 taking place.
You can now also download a new version, v1.09 beta, which was updated by me (@BogdanW3) and has some nice new, albeit still to be thoroughly tested.
Requires Warcraft III 1.29+ to work without errors, but you can probably ignore errors and continue using it even with old versions.
* Choose Warcraft III folder from the preferences dialog
* Small fixups all over the place
* Saving v1100 SD MDX models!
* Fixed a regression with ribbon emitters
* Edit texture paths directly from the textures window (no need for MDL for this)
* Support for v1000 (1.32) and v1100 (1.33, only loading for now) SD MDX models
* DDS texture support
* Hierarchical loading of textures (a texture referenced as tga in a model will no longer fail to load if the file is for example blp)
* Loading assets from CASC (no CASC browser at this time due to library limitations)
* 24 team colours
* Replaceable IDs 36 and 37, as well as a few more event objects are added from entries in the game data (thank you @Hermit)
* And more!
Feel free to contact me if there's any bugs or regressions you wish to report. MagosX has given me permission to post it, so I would like to thank him for that as well as making a great model editor with a very readable codebase!
This version currently works best with 1.29 MPQs or 1.31+ CASC. Requires the 64-bit Visual C++ 2015 runtime.
PS, applies to all versions of W3ME:
To set up the War3 Model Editor to load data (be it MPQs, or also CASC in v1.09+) from a specific folder, you will want to set up the string Registry value InstallPath in the registry key HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III\ to point to the Warcraft 3 data folder you wish to use.
For a more step-by-step explanation, check this comment by StormKnight.
In 1.09 you can use the Properties dialog or edit the Data/Properties.txt file to tell W3ME where to load the data from, but InstallPath can still be useful as it sets the initial value.
I wasn't talking about with war3modeleditor. I was telling the person who needed help to use vertexmodify to delete the vertices by selecting them. For whatever reason, he claimed he couldn't remove the weapon using verticemodifier as I had told him previously...
Because they can't find the textures. Check the paths and make folders for the textures.
For example:
There is the folder where you have your models and textures.
model.mdx
texture.blp
Model wants a Textures\texture.blp path. So make one.
For whatever reason, I've been opening a 16 KB model, and, suddenly, when I try to save it, I notice the file size is 192 kb, without adding anything. I had several versions of the model, as I saved a new file every 5 minutes. I opened up a previous version, also 16 KB, and, when saving it, noticed the file size jumped up to 192 KB again...
I also notice that suddenly it claims the model has over 2000 vertices and 16 faces...
And rather than having the Birth animation, the model has only one animation: Stand...
Basically, my model has become entirely useless.
Don't just say "why its not working". How are we supposed to know?
Tell us what actually goes wrong. What happens when it "doesn't work" Do you recieve an error message? What does it say?
Don't just say "why is it not working". How are we supposed to know?
Tell us what actually goes wrong. What happens when it "doesn't work" Do you recieve an error message? What does it say?
It works fine for me, stop being such a * and think "Maybe it's not working because I didn't use it right".
We can't fix your problem if you don't tell us what it is, so raging at us won't fix anything. Considering the fact that it has thousands of downloads and 52 pages of comments, it obviously works, otherwise it would have been taken down by now.
Do I have to repeat myself...
It has over 50 pages of comments, so if it didn't work it would have been removed by now. Use some sense, please...
If it doesn't work, you are doing something wrong or your computer is doing something wrong. Read previous comments and you can fix whatever issues you have.
its good but i have to use my dads laptop (veryinconveintient cuz when i try to run it it says "file miissing unable to startup" in other word and error message with a missing file on my computer any ideas?
hi guys i'm new here and sry if i busy you some how but is there a geoset tutorial cause its hard ass hell,I've been watchin tutorials on youtube but didn't worked and when i try something like move a geoset from a unit to another it simply exit the program -sry for bad english
I have a problem.....
-Peper said to find the .dll on the google and download it and then put it in the folder.
Firstly,it said d3dx9_25.dll was not found,then i go downloaded it and put it on DATA file.(Not really sure)
Then,it said d3dx9_35.dll was not found,i downloaded it again and put it on the same file.(DATA file)
When i try to start the Model Editor,it said d3dx9_35.dll was not found.....again...
Can u please help me?Don't get angry because i am a newbie....
[EDIT]
Never mind,
I found out that I just have to download the latest DirectX.
As for the editor,its a bit complicated....
I only know how to unarm a model
This type of problem usually occurs when setup d3dx9_25.dll is missing from your computer. This dll file can be downloaded from here. http://www.d3dx9.net/download-missing-d3dx9_25-dll/
Download it and then extract the downloaded zip file to the Windows System32 folder, which is located in Windows Drive.
am i doing somethin wrong? i dl it rand run it and a pop up saying **the program cant start becuse d3dx9_35.dll is missing from ur computer???!!?? please message me with any help =/
Download the d3dx9_35.dll and extract it into your War3ModelEditor folder. I would appreciate it if you were at least willing to look at the multiple times it's been mentioned on this same page. Not to mention how many times it was mentioned on other pages.
Firstly, you posted in an entirely unrelated section. Try not to be so rude, we can't afford to have people post their questions wherever they want. The forums are organized and there is a place designed especially for your question to be posted.
"This application has failed to start because d3d9.dll was not found. Re-installing may fix this problem." it seems the components is in complete. where can i get that d3d3.dll file? pls help me!!!
"This application has failed to start because d3d9.dll was not found. Re-installing may fix this problem." it seems the components is in complete. where can i get that d3d3.dll file? pls help me!!!
i downloaded the d3dx9_35.dll but the program War3ModelEditor did not recognize it because it was not a valid windws image. plz!!! some can help me where cn i get that d3dx9.dll file... thanx...
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