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//MOD EDIT// - PLEASE CHECK "UPDATE 2" below before posting if you have ISSUES USING MAGOS
This Model Editor is not made by me, but is made by Magos.
War3 Model Editor is as the name suggests a Model Viewer and a Model Editor dedicated to Warcraft 3. It supports both loading and saving of .mdl and .mdx model formats which are used in Warcraft 3. It also supports .bmp, .tga, .png, .jpg, .jpeg, .pcx and .blp texture formats.
There is a built-in MPQ Browser that allows you to browse any MPQ archive, which also includes Warcraft 3 map files (.w3m and .w3x). The MPQ Browser has been optimized for speed and is very fast to load and use. The Browser is customizable so you can add/remove your own icons and filters.
Features
* Model Viewer
* Model Editor
* Geoset Importing/Exporting
* Can save/load the model formats *.mdl and *.mdx
* Can save/load the texture formats .bmp, .tga, .png, .jpg, .jpeg, .pcx and .blp
* Can import other model formats (importers stored in DLLs)
* Ability to convert between the model formats
* Ability to convert between the texture formats
* MPQ Browser (very fast loading)
* Support for custom listfiles
* Support for custom MPQ filters & icons
Extras
* Loading Screen Creator
* A tool to create colored text for Warcraft 3
Supported Importers
* md2 (Quake 2)
* ms3d (Milkshape)
UPDATE 1 //by Rui
Hey people, it's Rui. I have updated the tool to v1.07 and added some keywords for searching. Enjoy!
UPDATE 2 //by Khyrberos
In recent years, both with modern OSes & with Reforged, W3ME might require a few adjustments to work properly.
(Doesn't apply to beta v1.09)
A new issue with 1.30+ is its use of the CASC data system, replacing the old MPQ system. As described by Hermit in this post, you will need to have/find a copy of the old MPQs & put them where War3 Model Editor can find them in order for it to work properly. It appears 1.28 files work the best in v1.07
UPDATE 3 //by BogdanW3
The v1.07 zip has been repacked to include the dll needed to make it run without having to install the DirectX runtime, thank you to @Dr Super Good for researching and finding out that it's the proper way to do things now with deprecation of Direct3D9 taking place.
You can now also download a new version, v1.09 beta, which was updated by me (@BogdanW3) and has some nice new, albeit still to be thoroughly tested.
Requires Warcraft III 1.29+ to work without errors, but you can probably ignore errors and continue using it even with old versions.
* Choose Warcraft III folder from the preferences dialog
* Small fixups all over the place
* Saving v1100 SD MDX models!
* Fixed a regression with ribbon emitters
* Edit texture paths directly from the textures window (no need for MDL for this)
* Support for v1000 (1.32) and v1100 (1.33, only loading for now) SD MDX models
* DDS texture support
* Hierarchical loading of textures (a texture referenced as tga in a model will no longer fail to load if the file is for example blp)
* Loading assets from CASC (no CASC browser at this time due to library limitations)
* 24 team colours
* Replaceable IDs 36 and 37, as well as a few more event objects are added from entries in the game data (thank you @Hermit)
* And more!
Feel free to contact me if there's any bugs or regressions you wish to report. MagosX has given me permission to post it, so I would like to thank him for that as well as making a great model editor with a very readable codebase!
This version currently works best with 1.29 MPQs or 1.31+ CASC. Requires the 64-bit Visual C++ 2015 runtime.
PS, applies to all versions of W3ME:
To set up the War3 Model Editor to load data (be it MPQs, or also CASC in v1.09+) from a specific folder, you will want to set up the string Registry value InstallPath in the registry key HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III\ to point to the Warcraft 3 data folder you wish to use.
For a more step-by-step explanation, check this comment by StormKnight.
In 1.09 you can use the Properties dialog or edit the Data/Properties.txt file to tell W3ME where to load the data from, but InstallPath can still be useful as it sets the initial value.
Software Piracy
The Hive Workshop does not condone, encourage, support or tolerate the use of any appz, cracks, hacks, spoofers, torrents, warez or any other type of bootleg, illegal or pirated software (or techniques). The posting of such material or links to it are absolutely forbidden. Posts or threads referring to these subjects may be deleted without warning. Violators may be banned.
No, because the editor depends on DirectX, which is a Microsoft product. Henceforth, no DirectX on Mac. However, you might be able to mess with WINE and you MIGHT get it working... But most likely not.
Umm.. I downloaded the editor and extracted the files, but when I opened the program an error ocurred because a certain .dll couldn't be found. What should I do? Could someone tell me the process for ummm... Using the tool?
dude the editor is pretty awesome but are there any tutorials on the hive on how t create your OWN models?
untill now i can remove parts and add other parts from other units
for example : a miltia with arthas head
but im bored of that
i want to create original models !!
could you pls post a comment here?
also why doesn't this program get updated?
hey,when i wanna open the file, i always get the fool warning:"This application has failed to start because d3dx9_35.dll was not found"....what IS the d3dx9_35.dll???
I never posted here, even though I am using this tool for years.
While I mostly model in notepad++, this tool helped me a great deal with my work, be it by showing me possible flags for particle emitters or by "explaining" me things I did not understand. And, of course, by testing most things without using the WE.
When you know all the bugs, like it doesn't convert correctly when you have certain material settings or it doesn't show the tail of particle emitters and whatsoever, this is a really useful tool, maybe the most important for my work with WC3.
and someone will ask it again and is to stupid to read it on the previous pages:
WORKS ON WINDOWS 7
IF YOU GET AN ERROR YOU NEED TO DOWNLOAD d3dx9_35.dll AND PUT IT IN THE SAME FOLDER
placing the dll in the system32 folder should work, too
if you got other dll missing errors download them as well
if it still does not work make sure you downloaded directx already
In case you guys are dumbasses and don't know how to put DLLs into folders or don't know how to Google DirectX, HERE'S A FAT LINK FOR YOU. THIS SHOULD FIX MOST IF NOT ALL OF YOUR DLL PROBLEMS. M$ DirectX 9.0c
Swat. Firstly note that was posted in 2007. Secondly, FOR THE LOVE OF ALL THAT IS HOLY LOOK THREE POSTS ABOVE THIS ONE. BIG LINK IN BOLD. GO DOWNLOAD DIRECTX9. IT'LL FIX YOUR DLL PROBLEMS.
That's it. I've officially given up on the internet.
Figured I'd point this out because I had this problem, when you go to "Register Extensions," make sure you do NOT select the "open with" command, it fucks your folders up and replaces the default "open" or "explore."
If you already did it on accident, just open up regedit -> go to find... -> type in "War3ModelEditor.exe" -> Uncheck "Match whole string only" -> Hit next.
It should come up with a key named open with, or run as. Hit "del" on your keyboard. Problem fixed.
this my computer doesnt want to read at all , donk know what is plz help...
it is just all in gray i mean no tool track or something
Before it worked good but now no...
"This application has failed to start because d3dx9_35.dll was not found. Re-installing the application may fix this problem." I re-install it and extract it but it's not working. Can you help me to fix this?
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