its an amazing td
with an amazing concept
and an amazing system
:idea:
but there are some things which could be done about the towers to make it more to do with Warhammer 40,00
PLEASE TAKE THE TIME TO READ THIS IT TOOK ABOUT 10 MINUTES 2 WRITE
there should be a close combat attack for attack 1 and a ranged attack for attack 2
the attack types could all be normal
and the acuisition range could be 100*their initiative
for close combat:
cooldown time=2.5/(initiative(I)+Weapon Skill(WS))
damage base=Strength(S)*10
damage number of dice=Attacks(A)
damage sides per die=6 for normal units and 12 for monstrous creatures/walkers
maximum number of targets=1
projectile speed=500
show UI=true
targets allowed=ground, air
weapon type=instant
Close combat(two weapons):
the same, but
damage number of dice=Attacks(A)+1
Close combat(Heavy close combat weapons):
the same, but
damage base=(Strength(S)*10)+5
Close combat(power weapons):
the same, but
damage base=(Strength(S)*10)+10
Close combat(lightning claws):
the same, but
damage sides per die=12 for normal units and 24 for monstrous creatures/walkers
Close combat(Force Weapons):
the same, but
damage base=Strength(S)*20
damage sides per die=12 for normal units and 24 for monstrous creatures/walkers
Close combat(power fist/claw):
the same, but
cooldown time=5
damage base=Strength(S)*20
close combat(thunder hammer):
the same, but
100% chance it stuns for 10 seconds
Close combat(witchblade):
the same, but
damage base=Strength(S)*30
Close combat(rending weapons):
the same, but
has rending ability(1 in 6 chance of double damage)
close combat(poisoned weapons):
the same, but
damage sides per die=12 for normal units and 24 for monstrous creatures/walkers
for ranged weapons:
cooldown time=[1 for pistols, 0.5 for rapid fire, 0.75 for assault, 3 for heavy weapons, 5 for ordanance weapons]
damage base=strength(S)(of weapon)
damage number of dice=1(unless specified otherwise;eg. assault 3)
damage sides per die=6+[7-armour peircing(Ap)]
Maximum number of targets=1
projectile art=i dunno, u choose i guess
projectile speed=Ballistic Skill(BS)*100 (for ordanance automaticaly 100)
range=range*20
range motion buffer=250
show UI=true
targets allowed=ground, air
weapon sound=once again i dont know
weapon type=missile
(note: ordanance weapons have large blast)
ranged weapons(blast weapons):
the same, but
with area of effect(full damage)=10(25 for large blasts)
with area of effect(medium damage)=12.5(31.25 for large blasts)
with area of effect(small damage)=17.5(43.125 for large blasts)
with damage factor - medium=0.66
with damage factor - small=0.33
weapon type=(splash)
ranged weapons(gets hot):
the same, but
gets hot special rule, 1 in 6 shots cause 10 damage to self
(i know its suicidle, but the weapon damage is strong)
ranged weapons(twin linked):
the same, but
damage sides per die=12+[7-armour peircing(Ap)]
ranged weapons(melta weapons):
the same, but
100% extra damage to mechanicals
ranged weapons(template weapons):
the same, but
damage sides per die=12+[7-armour peircing(Ap)]
range=25
weapon type=missile(line)
ranged weapons(barrage weapons):
the same, but
weapon type=artillery
ranged weapons(pinning weapons):
the same, but
25% chance it stuns for 2.5 seconds
ranged weapons(sniper weapons):
the same, but
damage base=150
projectile homing enabled=true
projectile speed=2500
ranged weapons(rending weapons):
the same, but
has rending ability(1 in 6 chance of double damage)
ranged weapons(lance weapons):
the same, but
50% mechanical damage
if i havent statted a value leave it untickd false no or 0
with an amazing concept
and an amazing system
:idea:
but there are some things which could be done about the towers to make it more to do with Warhammer 40,00
PLEASE TAKE THE TIME TO READ THIS IT TOOK ABOUT 10 MINUTES 2 WRITE
there should be a close combat attack for attack 1 and a ranged attack for attack 2
the attack types could all be normal
and the acuisition range could be 100*their initiative
for close combat:
cooldown time=2.5/(initiative(I)+Weapon Skill(WS))
damage base=Strength(S)*10
damage number of dice=Attacks(A)
damage sides per die=6 for normal units and 12 for monstrous creatures/walkers
maximum number of targets=1
projectile speed=500
show UI=true
targets allowed=ground, air
weapon type=instant
Close combat(two weapons):
the same, but
damage number of dice=Attacks(A)+1
Close combat(Heavy close combat weapons):
the same, but
damage base=(Strength(S)*10)+5
Close combat(power weapons):
the same, but
damage base=(Strength(S)*10)+10
Close combat(lightning claws):
the same, but
damage sides per die=12 for normal units and 24 for monstrous creatures/walkers
Close combat(Force Weapons):
the same, but
damage base=Strength(S)*20
damage sides per die=12 for normal units and 24 for monstrous creatures/walkers
Close combat(power fist/claw):
the same, but
cooldown time=5
damage base=Strength(S)*20
close combat(thunder hammer):
the same, but
100% chance it stuns for 10 seconds
Close combat(witchblade):
the same, but
damage base=Strength(S)*30
Close combat(rending weapons):
the same, but
has rending ability(1 in 6 chance of double damage)
close combat(poisoned weapons):
the same, but
damage sides per die=12 for normal units and 24 for monstrous creatures/walkers
for ranged weapons:
cooldown time=[1 for pistols, 0.5 for rapid fire, 0.75 for assault, 3 for heavy weapons, 5 for ordanance weapons]
damage base=strength(S)(of weapon)
damage number of dice=1(unless specified otherwise;eg. assault 3)
damage sides per die=6+[7-armour peircing(Ap)]
Maximum number of targets=1
projectile art=i dunno, u choose i guess
projectile speed=Ballistic Skill(BS)*100 (for ordanance automaticaly 100)
range=range*20
range motion buffer=250
show UI=true
targets allowed=ground, air
weapon sound=once again i dont know
weapon type=missile
(note: ordanance weapons have large blast)
ranged weapons(blast weapons):
the same, but
with area of effect(full damage)=10(25 for large blasts)
with area of effect(medium damage)=12.5(31.25 for large blasts)
with area of effect(small damage)=17.5(43.125 for large blasts)
with damage factor - medium=0.66
with damage factor - small=0.33
weapon type=(splash)
ranged weapons(gets hot):
the same, but
gets hot special rule, 1 in 6 shots cause 10 damage to self
(i know its suicidle, but the weapon damage is strong)
ranged weapons(twin linked):
the same, but
damage sides per die=12+[7-armour peircing(Ap)]
ranged weapons(melta weapons):
the same, but
100% extra damage to mechanicals
ranged weapons(template weapons):
the same, but
damage sides per die=12+[7-armour peircing(Ap)]
range=25
weapon type=missile(line)
ranged weapons(barrage weapons):
the same, but
weapon type=artillery
ranged weapons(pinning weapons):
the same, but
25% chance it stuns for 2.5 seconds
ranged weapons(sniper weapons):
the same, but
damage base=150
projectile homing enabled=true
projectile speed=2500
ranged weapons(rending weapons):
the same, but
has rending ability(1 in 6 chance of double damage)
ranged weapons(lance weapons):
the same, but
50% mechanical damage
if i havent statted a value leave it untickd false no or 0