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Villager

Submitted by .KC, Villager
This bundle is marked as approved. It works and satisfies the submission rules.
This is a VillagerMan where I have added alot of animations from other models. This model is really usefull if you want your unit to attack with bow, crossbow, onehand, twohand, duel, spell or defend attack animation. The model have 40 animations.

Just use this script to add an animation tag:
Code (vJASS):
call AddUnitAnimationProperties(unit,"Alternate",true)


Keywords:
VillagerMan, Man, Animation, Animations, Attack, Walk, Spell, Death, Defend, Combat, System, Warrior, Fighter
Contents

Villager (Model)

Villager (Model)

Reviews
Moderator
14:35, 12th Apr 2008 General Frank: Approved. Very nice and useful model. Simple but extremely effective.
  1. Megahorn

    Megahorn

    Joined:
    Nov 11, 2010
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    Sorry but im dont understand how to use those animations.
     
  2. Megahorn

    Megahorn

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    Sorry but i realy dont know how to use those animations
    Edit: Sorry for Double post. My PC Sucks
     
  3. aki15

    aki15

    Joined:
    Sep 27, 2009
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    You can add your animation in GUI...
    Just do this:
    When unit acquires an item
    If item being manipulated is a shield
    Add the Defend animation tag to Hero Manipulating Item...

    And When you drop a shield.
    When unit loses an item
    Condition same
    Remove the Defend animation tag from hero manipulating item...
    ..........
     
  4. Impereal Gardian

    Impereal Gardian

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    Dec 11, 2010
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    Great job, very useful ingame +rep , could be better with Swim animations??? 9.9/10
     
  5. YriseBarov

    YriseBarov

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    Mar 30, 2010
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    it would be great to and walk/spin animation and blade master attack slam animation but mostly walk/spin would be great for bladestorm.
     
  6. TheKurt009

    TheKurt009

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    Jan 21, 2011
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    can you please change the attack names so we could specify what animation were gonna play?
     
  7. troylowyee

    troylowyee

    Joined:
    Apr 13, 2008
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    should add a hand block animation too! and more spell animations!
     
  8. Beanut

    Beanut

    Joined:
    Jul 23, 2010
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    6
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    How do i remove animation tag..? it doesn't happen by giveing my villager another animation tag, nor removing the added one..
     
  9. Pepps

    Pepps

    Joined:
    Mar 10, 2011
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    Can someone please find or creat a female villager version with 40 aminations :D
     
  10. Dreamlord710

    Dreamlord710

    Joined:
    Dec 13, 2009
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    hi plz... can someone send me some easy steps how to use this? i dont understand i can import it but i cant add that special animations :/
    _____________________________________________________________________________
    SORRY FOR MY POOR ENGLISH
     
  11. Super-Sheep

    Super-Sheep

    Joined:
    Oct 21, 2006
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    In Triggers there is something like "add/set animation tag" or something. Use it.

    Example:
    Add work to Villager001

    Available tags are in the model description.
     
  12. xDeathKnightx

    xDeathKnightx

    Joined:
    Jul 14, 2008
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    A very useful model indeed, i wish i could get it working properly, but anyway, it is an amazing model.
     
  13. Gekigengar

    Gekigengar

    Joined:
    Aug 20, 2009
    Messages:
    1,490
    Resources:
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    Spells:
    1
    Resources:
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  14. deaththekid

    deaththekid

    Joined:
    Apr 4, 2011
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    Good villager man with 40 animations
     
  15. croW_11

    croW_11

    Joined:
    Dec 10, 2009
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    Nice model, could be better if it has attacks anims from paladin model so i can attach hammers to the model.
     
  16. starwolfff

    starwolfff

    Joined:
    Mar 27, 2010
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    Uhm, Nice, but I don't understand how make it work ^^.
    call AddUnitAnimationProperties(unit,"Alternate",true)
    I must replace alternate by a animation tag?
     
  17. Teomat

    Teomat

    Joined:
    May 29, 2008
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    strange... I try to attach weapon to right arm(righthand tag) but it's stacking to villager foot oO Using rightfoot tag also didn't help( It's still on foot
     
  18. shadowvzs

    shadowvzs

    Joined:
    Nov 13, 2006
    Messages:
    1,803
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    Spells:
    2
    Resources:
    2
    how can i make archer from this model? i mean its ok i add bow to right hand but what could i do with left hand? i tryed attach missile to it but missile is on wrong direction (-90 degree than a arrow in archer hand)?
     
  19. 69stehend

    69stehend

    Joined:
    Jan 30, 2011
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    267
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    for new animations you could use all the spell animation tags (spell, spell eattree, etc)
    it also would be nice to split the 2 blademaster attacks (strike and pierce)
    the pierce attack is good for lances and spears and the strike attack is good for hammers and axe
    but through the fact that they use the same tag, you cant decide which of the animations should be used
    and a guy who tries to pierce someone with a hammer... well^^
    was great if you could do that!

    at all: 6/5!! insanely nice idea for a model and insanely well done
     
  20. KuWe

    KuWe

    Joined:
    Nov 11, 2009
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    Is there anyway to add Blademaster's Attack Walk Stand Spin animation to this model? It has all the other animations I need for different weapons but not that spin animation. :csad: