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Villager Ideas

Discussion in 'Idea Factory' started by Strydhaizer, Jan 30, 2020.

  1. Strydhaizer

    Strydhaizer

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    Can someone help me think of ideas that I can put in a village? What type of villager am I suppose to put in a medieval fantasy village?

    Like for example:
    • Blacksmith
    • Fletcher
    --- (New) ---
    • Trader
    • Mayor
    • Patrol
    • Herbalist
    • Bard
    • Bartender
    • Innkeeper
    --- (New) ---
    • Harbormaster / Fisherman / Shipwright
    --- (New) ---
    • Soothsayer,
    • Fortune Teller,
    • Shaman,
    • Madman,
    • Priest,
    • Leatherworker,
    • Adventurer,
    • Clockmaster,
    • Shipwright,
    • Assassin
    • Thief
    • Hunter,
    • Beastmaster
    • Horsemaster
    • Banker
    ...

    Or what type of things can I put in a village? Like:
    • Clan house
    • Barn
    • Tavern
    --- (New) ---
    • Thieves’ Den
    • Church
    • Lumber Mill/Loghouse
    • Hunting Lodge
    • Bakery
    • Orphanage
    • Whorehouse
    • Sellswords
    • Gambling Den
    • Bell Tower
    • Stables
    • Various Guild Halls (Assassin, Fighter, Thieves)
    • Inn
    • Leather Shop
    • Armory
    • Great Hall
    • Meat Farm
    ...

    There are alot more that can be added here that I'm missing. If someone can make me fill this I'll really appreciate it. :)
     
    Last edited: Feb 3, 2020
  2. FeelsGoodMan

    FeelsGoodMan

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    Trader, mayor, police chief, Herbalist, Bard, Bartender, Innkeeper, and the list goes on :p
     
  3. Pyrogasm

    Pyrogasm

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    Soothsayer, fortune teller, shaman, madman, village idiot, thieves’ den, priest, church, nunnery, lumber mill, florist, tanner, leatherworker, fisherman, tackle shop, outdoorsman/adventurer, hunting lodge, hunter, monster slayer, dragon tracker, knights-in-training, squires, bakery, orphanage, shipwright, whorehouse, sellswords, unscrupulous merchants, gambling ring, clockmaster, bell tower, spa/bath house (yes Romans had these), vintner/vineyard, stables, houndmaster, mill....
     
  4. cleavinghammer

    cleavinghammer

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    Beekeeper

    Ferryman

    Harbormaster

    Various guild halls

    Falconer
     
  5. noob

    noob

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    taxation responsible, judge, advocate, teacher.
     
  6. Strydhaizer

    Strydhaizer

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    Banker idea is good, but I can't think of where or how can I use Judge, Advocate and Teacher in my map lol.

    Thanks for the suggestions. I updated my list, I listed all that I used in my map but for other people that will look here to gather information like this the unlisted things should be helpful too.
     
  7. cleavinghammer

    cleavinghammer

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    Judge and Advocate could be for events like decide whether someone is guilty, which then influences the plot (e.g. deciding in favor of one claimant of another changes the units you can hire or enemies you can fight). Teacher could be used to teach skills to units to put them in different roles or change classes.

    What kind of map is it for?
     
  8. Strydhaizer

    Strydhaizer

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    It's for a LOAP slash RPG map I'm making but involves more action than actually building a character, but I might consider those too soon, maybe I might improve my map and make it a life simulator (well surely I will need a teacher in a life simulator genre).
     
    Last edited: Feb 3, 2020
  9. cleavinghammer

    cleavinghammer

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    In that case, teacher could be an NPC that gives stat boosts or skill points over long periods of time.
     
  10. Spear

    Spear

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    executioner, bard, mayor, village councilmen
     
  11. MasterBlaster

    MasterBlaster

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    Every good medieval village needs a good ol' nitwit.

    Alternatively a drunk. Or an insane person.

    Make your choice :D
     
  12. noob

    noob

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    For example the best interactions with npcs in diablo are with a drunk traumatised person.
     
  13. Lord Esdin

    Lord Esdin

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    let's see

    cowmaid

    fieldworker

    clerk

    guard

    windmillworker

    roadworker

    gardner