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(Owner of (Target unit of ability being cast)) Equal to Neutral Passive
(Number of units in (Units owned by (Owner of (Triggering unit)) matching (((Matching unit) is Mechanical) Equal to True))) Equal to 0
Or - Any (Conditions) are true
Conditions
(Unit-type of (Target unit of ability being cast)) Equal to Assault Tank
(Unit-type of (Target unit of ability being cast)) Equal to Assault VIper
Actions
Unit - Change ownership of (Target unit of ability being cast) to (Owner of (Triggering unit)) and Retain color
Unit - Order (Target unit of ability being cast) to Load (Triggering unit)
Unload Vehicle
Events
Unit - A unit Is issued an order targeting an object
Unit - A unit Is issued an order targeting a point
Unit - A unit Is issued an order with no target
Conditions
Or - Any (Conditions) are true
Conditions
(Issued order) Equal to (Order(unload))
Or - Any (Conditions) are true
Conditions
(Unit-type of (Ordered unit)) Equal to Assault Tank
(Unit-type of (Ordered unit)) Equal to Assault VIper
Actions
Wait 0.20 seconds
Unit - Change ownership of (Triggering unit) to Neutral Passive and Change color
Selection - Add (Target unit of issued order) to selection
-- General Information --
Load units into neutral vehicles.
It uses the Game - Value Of Real Variable event as its method of activating other triggers, and passes the event responses through a few globals.
-- How To Implement --
Be sure "Automatically create unknown variables while pasting trigger data" is enabled in the World Editor general preferences.
Copy the trigger category "Vehicle Load" from the demo map and paste it into your map. (Alternately: create the variables listed below.) Copy ability.
15:13, 21st Nov 2009
The_Reborn_Devil:
This is way too simple. And it only works if the targeted unit is Neutral Passive. Also, I wouldn't call this a system.
Status: Rejected
Rating: N/A
15:13, 21st Nov 2009
The_Reborn_Devil:
This is way too simple. And it only works if the targeted unit is Neutral Passive. Also, I wouldn't call this a system.
btw i wouldnt really call this a system, since its just 2 triggers and there isnt much of way to use it only by having to adding units in the conditions; its really blizzards system, try making a custom system using hashtables, then it would be a system
its good nonetheless, just not a system, more of a code snippet.
i'll give it a try for this.... But is this possible with items that has tank? .... .. wrong question xD yeah its possible (why am I saying this) I've already found this system used in a map... The map is called Putangina Mo which you need to levelup and create your own base in order to protect you and that system is really very very similar.....
to anarchon: GUI bar system is very very easy. Take a look in mine breath system if you want
to hell gate: polled wait is different from pc to pc and also from the case of usage, even the wc3 version. some times in my pc, a .01 wait is really a .01 wait
well theres a way to test it.take some unit with 100 life and make it with trigger lose 1 life every .01 sec. if it dies in 1 sec, then its .27 (i done it right now and it is .01)
That's wrong,stop telling lies about things you don't know,it is just that wait commands after 0.27 are not accurate...
So..Don't mention you are 100% sure again.
About,the "supposed to be" system,nothing to comment.
It's just some simple triggers.
That's wrong,stop telling lies about things you don't know,it is just that wait commands after 0.27 are not accurate...
So..Don't mention you are 100% sure again.
The bar is from the game, it displays if the target is full (when loaded) or not.
For the system, well its not exactly a system imo. You just call 2 triggers that change the ownership of the targeted unit, with some conditions...
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