- Joined
- Jul 29, 2007
- Messages
- 5,174
Can someone explain to me what they are exacly ? I know how to use them, but I never know if I need 1 or more because I don't know what they actually do
Second question is, how do I remove with the RemoveLocation script a point variable with harrays ? tried the normal way (call RemoveLocation( udg_VariableName )) but it didn't work.
3rd question
Why does this trigger causes a crash ? 0.0
4th question ^^
Is there a way to make a point flying in the air ? (instead a point on the ground...)
Thanks in advance
Second question is, how do I remove with the RemoveLocation script a point variable with harrays ? tried the normal way (call RemoveLocation( udg_VariableName )) but it didn't work.
3rd question
Why does this trigger causes a crash ? 0.0
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Unknown Activation
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Events
- Unit - A unit Is attacked
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Conditions
- ((Attacking unit) has buff My_Buff) Equal to True
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Actions
- Set Target = (Triggering unit)
- Trigger - Add to Unknown<gen> the event (Unit - Target Takes damage)
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Events
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Unknown
- Events
- Conditions
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Actions
- Set TempLoc = (Position of Target)
- Special Effect - Create a special effect at TempLoc using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
- Set SpecialEffects[1] = (Last created special effect)
- Special Effect - Create a special effect at TempLoc using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
- Set SpecialEffects[2] = (Last created special effect)
- Special Effect - Create a special effect at TempLoc using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
- Set SpecialEffects[3] = (Last created special effect)
- Unit - Cause (Damage source) to damage Target, dealing 500.00 damage of attack type Spells and damage type Normal
- Unit - Cause (Damage source) to damage circular area after 0.00 seconds of radius 500.00 at TempLoc, dealing 100.00 damage of attack type Spells and damage type Normal
- Custom script: call RemoveLocation( udg_TempLoc )
- Wait 0.10 seconds
- Special Effect - Destroy SpecialEffects[1]
- Special Effect - Destroy SpecialEffects[2]
- Special Effect - Destroy SpecialEffects[3]
4th question ^^
Is there a way to make a point flying in the air ? (instead a point on the ground...)
Thanks in advance
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