- Joined
- Jul 29, 2007
- Messages
- 5,174
Can someone explain to me what they are exacly ? I know how to use them, but I never know if I need 1 or more because I don't know what they actually do 
Second question is, how do I remove with the RemoveLocation script a point variable with harrays ? tried the normal way (call RemoveLocation( udg_VariableName )) but it didn't work.
3rd question
Why does this trigger causes a crash ? 0.0
4th question ^^
Is there a way to make a point flying in the air ? (instead a point on the ground...)
Thanks in advance
Second question is, how do I remove with the RemoveLocation script a point variable with harrays ? tried the normal way (call RemoveLocation( udg_VariableName )) but it didn't work.
3rd question
Why does this trigger causes a crash ? 0.0
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Unknown Activation
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Events
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Unit - A unit Is attacked
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Conditions
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((Attacking unit) has buff My_Buff) Equal to True
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Actions
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Set Target = (Triggering unit)
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Trigger - Add to Unknown<gen> the event (Unit - Target Takes damage)
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Unknown
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Events
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Conditions
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Actions
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Set TempLoc = (Position of Target)
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Special Effect - Create a special effect at TempLoc using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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Set SpecialEffects[1] = (Last created special effect)
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Special Effect - Create a special effect at TempLoc using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
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Set SpecialEffects[2] = (Last created special effect)
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Special Effect - Create a special effect at TempLoc using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
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Set SpecialEffects[3] = (Last created special effect)
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Unit - Cause (Damage source) to damage Target, dealing 500.00 damage of attack type Spells and damage type Normal
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Unit - Cause (Damage source) to damage circular area after 0.00 seconds of radius 500.00 at TempLoc, dealing 100.00 damage of attack type Spells and damage type Normal
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Custom script: call RemoveLocation( udg_TempLoc )
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Wait 0.10 seconds
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Special Effect - Destroy SpecialEffects[1]
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Special Effect - Destroy SpecialEffects[2]
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Special Effect - Destroy SpecialEffects[3]
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4th question ^^
Is there a way to make a point flying in the air ? (instead a point on the ground...)
Thanks in advance

Last edited: