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- Jul 21, 2008
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~~Vampirism Nightmare~~
by Child_0f_Bodom & lnFlames
Content |
1. Introduction 2. Terrain Characteristics 3. Gameplay Introduction 4. Humans - 4.1. Introduction - 4.2. Structures and Heroes - 4.3. Races 5. Vampires - 5.1. Introduction - 5.2. Classes 6. Items 7. Game Commands 8. Map Preview 9. Changelog 10. Credits and Contacts 11. Final Word |
4. Humans | |
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Human players are able to choose one among many available races. When the race is chosen a builder will spawn for Human player. If the builder dies he will be turned into Vampire. Each builder has got blink ability with 1000 range which makes easier to escape from Vampires. Human Races are categorized by difficulty in 4 categories: Easy, Medium, Hard and Very Hard races. Easy races are mostly similar to Humans from standard Vampirism Maps and are usually most suitable for the new players. Medium races introduce some light weighted playing systems which may be good introduction to more difficult races. Hard and Very Hard races are more difficult to play and involve complex playing systems but may prove stronger than normal races in the hands of the skilled players. In Vampirism Nightmare there are no "weak" races, as someone may think when first playing this Map. Even the most skilled players may have difficulty when playing solo. This map has meant to be cooperative survival map and each player plays and important role in defending the World from Vampires. |
4.2. Structures and Heroes |
Each Human race has its own set of structures available to build. We may put them in three categories; economy, defenes and infrastructure. Economy structures usually are lumber mills which train workers who harvest wood and Gold Mines which provide a steady Gold Income. Basic defensive structures are walls and towers. Walls are built on pinch points in Human Bases to prevent Vampires from entering the base. Towers damage Vampires and are built behind walls. Basically, towers must kill Vampires before they break through walls. Infrastructure buildings provide enhancement for both economy and defense. Ordinary infrastructure buildings are Houses which provide food, Altars which train Heroes and Upgrade Centers which contain upgrades for your Race. Note that not all races are standard so structures may vary greatly. Heroes in Vampirism Nightmare are called Slayers. Unique Slayers are trained from altars and are available to almost every race. They can increase their level in two ways. First is at idling at Slayer Training Area which is located at the north east and is marked by floating text. Level is given to every Slayer in Training Area once per 45 seconds. Wounded slayer can heal at the Slayer Fountain a bit east from Training Area. Second way to increase you slayer level are Tomes bought from Slayer's Vault (buildable structure). Slayers may also gain Levels from killing Vampires. Every Slayer can learn 5 spells. First three are standard to all Slayers; Blink with infinite range, Attribute bonus(gives bonus stats) and Web (binds target to the ground rendering it unable to move). The other two spells are specific to each Slayer. |
4.3. Races | ||||||||||||||||||||||||||||||||||||||||||||||
There are currently 23 custom races in Vampirism Nightmare. Roman, Goblin, Templar, Morphling, Geomancer, Mage, Bandit, Undead, Elemental Spirit, Nord, Firelord, Gnoll, Treefolk, Merchant, Dwarf, Draenei, Nerubian, Troll, Burning Legion, Elf, Bounty Hunter, Tauren and Naga. As the map is developed new Human Races will be added to the list.
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5. Vampires | |
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Vampires in Vampirism Nightmare are quite different from Vampires that you are used to from other Versions. Each Vampire has its own set of heavily customized abilities which provide large diversity and fun factor in general gameplay. Vampire's main objective is to turn all Human builders into his eternal slaves by killing them. Each Vampire has got 2 standard abilities and 4 custom ones. Standard abilities are Siphon Soul Essence which gives lumber to Vampire for making advanced items and Far Sight which greatly improves searching for potential victims. |
5.2. Classes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There are currently 15 Vampire classes in this map. Vampire classes are: Demon, Mage, Eredar, Gargoyle, Lich, Infernal, Revenant, Undead, Demigod, Ghoul, Assassin, Warlock, Satyr, Aerial and Starborn. As the map is developed new Vampire classes will be added to the list.
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7. Game Commands |
To ensure better playing experience, we have developed several game commands which include: Vote Kick, Minion Kick, Setting Camera height, Repick and Roll. Commands are explained at the block below. -kick [number] (player 1 can initiate vote kick) -kick all or [number] (vampires can kick vampire minions) -roll (rolls number between 1 and 100) -cam+ raises camera height -cam- lowers camera height |
8. Map Preview | |
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9. Changelog | |
- complete re-coding from pure GUI map to vJASS - complete re-terraining - huge balance changes - many new icons - minor bugfixes - some race remades - added multiboard which shows game state - increased performance - decreased loading time by 75% - fixed button positions of some vampire spell - fixed Vampire Minion exploit - added new loading screen and preview - added camera raise/lower system - minor terrain glitches fixed - fixed Lich Vampire's portrait and icon - fixed Burning Wings icon - balanced vampires a bit
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- added icons for item recepies - added two new vampires: Aerial Vampire and Starborn Vampire - remade Dwarf Slayer Drop system - balanced Treefolk Race - improved quality of custom icons - minor terrain glitches fixed - fixed Undead race exploit - changed icon of Corrosive Edge - added new standard item: Shard of Immortality - remade Ancient Vampire Armor - fixed minor terrain bugs - balanced damage of Shallow Grave - removed some trees that block view - decreased ingame lag a bit - balanced Elf race |
10. Credits and Contacts | |
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Happy Tauren - Grass Model Nasrudin - Willow tree models xXm0RpH3usXx - Flower, Bush, Brick Floor models olofmoleman - Fern models sc_freek - Fog model |
Contact: |
You can contact us with: - email ([email protected] (that is LNFLAMES )) - with Hive (Private Message, Visitor Message) - directly on Battle.net (Child_0f_Bodom, lnFlames at Northrend (Europe) ) |
11. Final Word |
NOTE: This map is protected. Please, post some comments about this map. |
This map is approved and works properly.
Download Vampirism Nightmare v3.10.w3x
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